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Secure Commitment Against A Powerful Adversary - A security primitive based on average intractability (Extended Abstract)

by Rafail Ostrovsky, Ramarathnam Venkatesan, Moti Yung , 1992
"... Secure commitment is a primitive enabling information hiding, which is one of the most basic tools in cryptography. Specifically, it is a two-party partial-information game between a "committer" and a "receiver", in which a secure envelope is first implemented and later opened. T ..."
Abstract - Cited by 14 (6 self) - Add to MetaCart
Secure commitment is a primitive enabling information hiding, which is one of the most basic tools in cryptography. Specifically, it is a two-party partial-information game between a "committer" and a "receiver", in which a secure envelope is first implemented and later opened

Macroeconomic Policy in a Two-Party System as a Repeated Game”, The Quarterly

by Alberto Alesina - Journal of Economics, CII , 1987
"... This paper considers the interaction of two parties with different objectives concerning inflation and unemployment and rational and forward-looking wage-setters. If discretionary policies are followed, an economic cycle related to the political cycle results in equilibrium. This cycle is significan ..."
Abstract - Cited by 301 (7 self) - Add to MetaCart
This paper considers the interaction of two parties with different objectives concerning inflation and unemployment and rational and forward-looking wage-setters. If discretionary policies are followed, an economic cycle related to the political cycle results in equilibrium. This cycle

Nash equilibria in partial-information games on Markov chains

by João P. Hespanha - Proc. of the 40th Conf. on Decision and Control , 2001
"... We consider a two-player partial-information game on a Markov chain, where each player attempts to minimize its own cost over a finite time horizon. We show that this game has always a Nash equilibrium in stochastic behavioral policies. The technique used to prove this result is constructive but has ..."
Abstract - Cited by 9 (3 self) - Add to MetaCart
We consider a two-player partial-information game on a Markov chain, where each player attempts to minimize its own cost over a finite time horizon. We show that this game has always a Nash equilibrium in stochastic behavioral policies. The technique used to prove this result is constructive

Solving Partial-Information Stochastic Parity Games

by Sumit Nain, Moshe Y. Vardi
"... We study one-sided partial-information 2-player concurrent stochastic games with parity objectives. In such a game, one of the players has only partial visibility of the state of the game, while the other player has complete knowledge. In general, such games are known to be undecidable, even for the ..."
Abstract - Cited by 4 (1 self) - Add to MetaCart
We study one-sided partial-information 2-player concurrent stochastic games with parity objectives. In such a game, one of the players has only partial visibility of the state of the game, while the other player has complete knowledge. In general, such games are known to be undecidable, even

Nash Equilibria in Partial-Information Games on Markov Chains †

by unknown authors , 2001
"... In this paper we consider two-player partial-information games on Markov chains. These are games in which two players are able to influence the state transitions in a Markov chain by taking appropriate actions. Each player attempts to minimize its own cost that is additive over time with the increme ..."
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In this paper we consider two-player partial-information games on Markov chains. These are games in which two players are able to influence the state transitions in a Markov chain by taking appropriate actions. Each player attempts to minimize its own cost that is additive over time

Generalized privacy amplification

by Charles H. Bennett, Gilles Brassard, Claude Crkpeau, Ueli M. Maurer, Senior Member - IEEE Transactions on Information Theory , 1995
"... Abstract- This paper provides a general treatment of pri-vacy amplification by public discussion, a concept introduced by Bennett, Brassard, and Robert for a special scenario. Privacy amplification is a process that allows two parties to distill a secret key from a common random variable about which ..."
Abstract - Cited by 325 (19 self) - Add to MetaCart
which an eavesdropper has partial information. The two parties generally know nothing about the eavesdropper’s information except that it satisfies a certain constraint. The results have applications to unconditionally secure secret-key agreement protocols and quantum cryptography, and they yield

Two-Party Competition with Persistent Policies

by Jean Guillaume Forand , 2009
"... This paper studies the Markov perfect equilibrium outcomes of a dynamic game of elec-toral competition between two policy-motivated parties. I model incumbent policy persistence: parties commit to implement a policy for their full tenure in office, and hence in any election only the opposition party ..."
Abstract - Cited by 7 (1 self) - Add to MetaCart
This paper studies the Markov perfect equilibrium outcomes of a dynamic game of elec-toral competition between two policy-motivated parties. I model incumbent policy persistence: parties commit to implement a policy for their full tenure in office, and hence in any election only the opposition

The parti-game algorithm for variable resolution reinforcement learning in multidimensional state-spaces

by Andrew W. Moore, Christopher G. Atkeson - MACHINE LEARNING , 1995
"... Parti-game is a new algorithm for learning feasible trajectories to goal regions in high dimensional continuous state-spaces. In high dimensions it is essential that learning does not plan uniformly over a state-space. Parti-game maintains a decision-tree partitioning of state-space and applies tec ..."
Abstract - Cited by 255 (9 self) - Add to MetaCart
Parti-game is a new algorithm for learning feasible trajectories to goal regions in high dimensional continuous state-spaces. In high dimensions it is essential that learning does not plan uniformly over a state-space. Parti-game maintains a decision-tree partitioning of state-space and applies

Two-Party Competition with Persistent Policies ∗

by Jean Guillaume For , 2009
"... This paper studies the Markov perfect equilibrium outcomes of a dynamic game of electoral competition between two policy-motivated parties. I model incumbent policy persistence: parties commit to implement a policy for their full tenure in office, and hence in any election only the opposition party ..."
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This paper studies the Markov perfect equilibrium outcomes of a dynamic game of electoral competition between two policy-motivated parties. I model incumbent policy persistence: parties commit to implement a policy for their full tenure in office, and hence in any election only the opposition party

Linear conic formulations for two-party correlations and values of nonlocal games

by Jamie Sikora , Antonios Varvitsiotis
"... Abstract In this work we study the sets of two-party correlations generated from a Bell scenario involving two spatially separated systems with respect to various physical models. We show that the sets of classical, quantum, no-signaling and unrestricted correlations can be expressed as projections ..."
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Abstract In this work we study the sets of two-party correlations generated from a Bell scenario involving two spatially separated systems with respect to various physical models. We show that the sets of classical, quantum, no-signaling and unrestricted correlations can be expressed
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