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23,336
Fastmap: A fast algorithm for indexing, data-mining and visualization of traditional and multimedia datasets
, 1995
"... A very promising idea for fast searching in traditional and multimedia databases is to map objects into points in k-d space, using k feature-extraction functions, provided by a domain expert [Jag91]. Thus, we can subsequently use highly fine-tuned spatial access methods (SAMs), to answer several ..."
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Cited by 502 (22 self)
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A very promising idea for fast searching in traditional and multimedia databases is to map objects into points in k-d space, using k feature-extraction functions, provided by a domain expert [Jag91]. Thus, we can subsequently use highly fine-tuned spatial access methods (SAMs), to answer several
The Quickhull algorithm for convex hulls
- ACM TRANSACTIONS ON MATHEMATICAL SOFTWARE
, 1996
"... The convex hull of a set of points is the smallest convex set that contains the points. This article presents a practical convex hull algorithm that combines the two-dimensional Quickhull Algorithm with the general-dimension Beneath-Beyond Algorithm. It is similar to the randomized, incremental algo ..."
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Cited by 713 (0 self)
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algorithms for convex hull and Delaunay triangulation. We provide empirical evidence that the algorithm runs faster when the input contains nonextreme points and that it uses less memory. Computational geometry algorithms have traditionally assumed that input sets are well behaved. When an algorithm
A Fast Algorithm for Particle Simulations
, 1987
"... this paper to the case where the potential (or force) at a point is a sum of pairwise An algorithm is presented for the rapid evaluation of the potential and force fields in systems involving large numbers of particles interactions. More specifically, we consider potentials of whose interactions a ..."
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Cited by 1152 (19 self)
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are Coulombic or gravitational in nature. For a the form system of N particles, an amount of work of the order O(N 2 ) has traditionally been required to evaluate all pairwise interactions, un- F5F far 1 (F near 1F external ), less some approximation or truncation method is used. The algorithm of the present
Analysis of Recommendation Algorithms for E-Commerce
, 2000
"... Recommender systems apply statistical and knowledge discovery techniques to the problem of making product recommendations during a live customer interaction and they are achieving widespread success in E-Commerce nowadays. In this paper, we investigate several techniques for analyzing large-scale pu ..."
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Cited by 523 (22 self)
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-scale purchase and preference data for the purpose of producing useful recommendations to customers. In particular, we apply a collection of algorithms such as traditional data mining, nearest-neighbor collaborative ltering, and dimensionality reduction on two dierent data sets. The rst data set was derived from
A greedy algorithm for aligning DNA sequences
- J. COMPUT. BIOL
, 2000
"... For aligning DNA sequences that differ only by sequencing errors, or by equivalent errors from other sources, a greedy algorithm can be much faster than traditional dynamic programming approaches and yet produce an alignment that is guaranteed to be theoretically optimal. We introduce a new greedy a ..."
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Cited by 585 (16 self)
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For aligning DNA sequences that differ only by sequencing errors, or by equivalent errors from other sources, a greedy algorithm can be much faster than traditional dynamic programming approaches and yet produce an alignment that is guaranteed to be theoretically optimal. We introduce a new greedy
CURE: An Efficient Clustering Algorithm for Large Data sets
- Published in the Proceedings of the ACM SIGMOD Conference
, 1998
"... Clustering, in data mining, is useful for discovering groups and identifying interesting distributions in the underlying data. Traditional clustering algorithms either favor clusters with spherical shapes and similar sizes, or are very fragile in the presence of outliers. We propose a new clustering ..."
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Cited by 722 (5 self)
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Clustering, in data mining, is useful for discovering groups and identifying interesting distributions in the underlying data. Traditional clustering algorithms either favor clusters with spherical shapes and similar sizes, or are very fragile in the presence of outliers. We propose a new
Multiobjective Optimization Using Nondominated Sorting in Genetic Algorithms
- Evolutionary Computation
, 1994
"... In trying to solve multiobjective optimization problems, many traditional methods scalarize the objective vector into a single objective. In those cases, the obtained solution is highly sensitive to the weight vector used in the scalarization process and demands the user to have knowledge about t ..."
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Cited by 539 (5 self)
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In trying to solve multiobjective optimization problems, many traditional methods scalarize the objective vector into a single objective. In those cases, the obtained solution is highly sensitive to the weight vector used in the scalarization process and demands the user to have knowledge about
Next century challenges: Scalable coordination in sensor networks
, 1999
"... Networked sensors-those that coordinate amongst them-selves to achieve a larger sensing task-will revolutionize information gathering and processing both in urban environments and in inhospitable terrain. The sheer numbers of these sensors and the expected dynamics in these environments present uniq ..."
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Cited by 1116 (37 self)
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unique challenges in the design of unattended autonomous sensor networks. These challenges lead us to hypothesize that sensor network coordination applications may need to be structured differently from traditional net-work applications. In particular, we believe that localized algorithms (in which
The particel swarm: Explosion, stability, and convergence in a multi-dimensional complex space
- IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTION
"... The particle swarm is an algorithm for finding optimal regions of complex search spaces through interaction of individuals in a population of particles. Though the algorithm, which is based on a metaphor of social interaction, has been shown to perform well, researchers have not adequately explained ..."
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Cited by 852 (10 self)
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explained how it works. Further, traditional versions of the algorithm have had some dynamical properties that were not considered to be desirable, notably the particles’ velocities needed to be limited in order to control their trajectories. The present paper analyzes the particle’s trajectory as it moves
Fast texture synthesis using tree-structured vector quantization
, 2000
"... Figure 1: Our texture generation process takes an example texture patch (left) and a random noise (middle) as input, and modifies this random noise to make it look like the given example texture. The synthesized texture (right) can be of arbitrary size, and is perceived as very similar to the given ..."
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Cited by 561 (12 self)
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, but runs two orders of magnitude faster. This permits us to apply texture synthesis to problems where it has traditionally been considered impractical. In particular, we have applied it to constrained synthesis for image editing and temporal texture generation. Our algorithm is derived from Markov Random
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23,336