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SYNCHRONIZATION MECHANISM IN MULTIMEDIA DOCUMENTS
"... Synchronization is essential for delivering multimedia data correctly, the user interface means application should decide how to handle synchronization if resources are not available or sufficient for maintaining proper relationship between the media elements. Live synchronization exactly reproduces ..."
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in synchronized mode. Synchronization mechanisms are needed to cope-up with problems to ensure the temporal ordering of streams and to maintain the presentation quality. The focus is on the synchronization problems in multimedia communications and potentially offers variety in synchronization frame work to handle
Synchronization Mechanisms for SCRAMNet+ Systems
- In Proceedings of the 16th Annual Symposium on the Principlies of Distributed Computing
, 1998
"... SCRAMNet network cards provide a replicated shared memory via a high-speed, fiber-optic ring. Such systems combine the advantages of conventional shared-memory multiprocessors and message-passing networks by allowing a collection of different computers to access a shared memory with low latency. Thi ..."
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Cited by 2 (0 self)
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. This paper presents several synchronization mechanisms --- both blocking and nonblocking --- for SCRAMNet systems. It is well known that, for general non-blocking synchronization, strong synchronization primitives such as compare-and-swap (CAS) or load-linked/storeconditional (LL/SC) are needed. SCRAMNet
An Efficient Synchronization Mechanism for Mirrored Game Architectures
- Architectures”, Multimedia Tools and Applications
, 2003
"... Existing online multiplayer games typically use a client-server model, which introduces added latency as well as a single bottleneck and single point of failure to the game. Distributed multiplayer games minimize latency and remove the bottleneck, but require special synchronization mechanisms to pr ..."
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Cited by 97 (1 self)
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Existing online multiplayer games typically use a client-server model, which introduces added latency as well as a single bottleneck and single point of failure to the game. Distributed multiplayer games minimize latency and remove the bottleneck, but require special synchronization mechanisms
Evaluating Synchronization Mechanisms
- Proceedings of the Seventh Symposium on Operating Systems Principles
, 1979
"... Abstract In recent years, many high-level synchronization constructs have been proposed. Each claims to satisfy criteria such as expressive power, ease of use, and modifiability. Because these terms are so imprecise, we have no good methods for evaluating how well these mechanisms actually meet snch ..."
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Cited by 17 (1 self)
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Abstract In recent years, many high-level synchronization constructs have been proposed. Each claims to satisfy criteria such as expressive power, ease of use, and modifiability. Because these terms are so imprecise, we have no good methods for evaluating how well these mechanisms actually meet
Synchronization Mechanisms for Modular Programming Languages
- LABORATORY OF COMPUTER SCIENCE, MASSACHUSETTS INSTITUTE OF TECHNOLOGY
, 1979
"... Any programming language that supports concurrency needs a synchronization construct with which to express access control for shared resources. This thesis examines synchronization constructs from the standpoint of language design for reliable software. The criteria a synchronization mechanism must ..."
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Cited by 5 (1 self)
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Any programming language that supports concurrency needs a synchronization construct with which to express access control for shared resources. This thesis examines synchronization constructs from the standpoint of language design for reliable software. The criteria a synchronization mechanism must
Semi-Dynamic Scheduling of Synchronization-Mechanisms
"... Abstract This paper presents a novel approach to scheduling of hardware supported synchronization operations. The optimization goal is to minimize the interation time of processes and thus the overall computation time of a system composed of a set of interacting processes. To minimize computation t ..."
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time, minimum timing constraints of synchronization mechanisms have to be satised. In order to meet these requirements the control ow oriented scheduling algorithm allows to schedule synchronization operations into loops with unknown iteration count. To achieve this, a set of control steps into which
Virtual time
- ACM Transactions on Programming Languages and Systems
, 1985
"... Virtual time is a new paradigm for organizing and synchronizing distributed systems which can be applied to such problems as distributed discrete event simulation and distributed database concur-rency control. Virtual time provides a flexible abstraction of real time in much the same way that virtua ..."
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Cited by 980 (7 self)
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that virtual memory provides an abstraction of real memory. It is implemented using the Time Warp mechanism, a synchronization protocol distinguished by its reliance on lookahead-rollback, and by its implementation of rollback via antimessages.
Network Time Protocol (Version 3) Specification, Implementation and Analysis
, 1992
"... Note: This document consists of an approximate rendering in ASCII of the PostScript document of the same name. It is provided for convenience and for use in searches, etc. However, most tables, figures, equations and captions have not been rendered and the pagination and section headings are not ava ..."
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Cited by 520 (18 self)
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are not available. This document describes the Network Time Protocol (NTP), specifies its formal structure and summarizes information useful for its implementation. NTP provides the mechanisms to synchronize time and coordinate time distribution in a large, diverse internet operating at rates from mundane
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