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Free-form deformation of solid geometric models

by Thomas W. Sederberg, Scott R. Parry - IN PROC. SIGGRAPH 86 , 1986
"... A technique is presented for deforming solid geometric models in a free-form manner. The technique can be used with any solid modeling system, such as CSG or B-rep. It can deform surface primitives of any type or degree: planes, quadrics, parametric surface patches, or implicitly defined surfaces, f ..."
Abstract - Cited by 701 (1 self) - Add to MetaCart
A technique is presented for deforming solid geometric models in a free-form manner. The technique can be used with any solid modeling system, such as CSG or B-rep. It can deform surface primitives of any type or degree: planes, quadrics, parametric surface patches, or implicitly defined surfaces

Rendering of Surfaces from Volume Data

by Marc Levoy - IEEE COMPUTER GRAPHICS AND APPLICATIONS , 1988
"... The application of volume rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is explored. Fitting of geometric primitives to the sampled data is not required. Images are formed by directly shading each sample and projecting it onto the picture ..."
Abstract - Cited by 875 (12 self) - Add to MetaCart
The application of volume rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is explored. Fitting of geometric primitives to the sampled data is not required. Images are formed by directly shading each sample and projecting it onto

Surfels: Surface Elements as Rendering Primitives

by Hanspeter Pfister, Mattias Zwicker, Jeroen van Baar, Markus Gross , 2000
"... ..."
Abstract - Cited by 347 (19 self) - Add to MetaCart
Abstract not found

Abstract Synthetic carving using implicit surface primitives

by A. Pasko A, V. Savchenko A, A. Sourin B
"... Several techniques of computer-aided synthetic carving are presented. We describe both procedural methods for relief carvings and patterned lattices, as well as interactive carving. Different techniques of depth data generation for relief carving are described: polygon-tofunction conversion, pattern ..."
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, pattern-dependent interpolation, and ray-casting. All proposed methods are based on using implicit surfaces or, more

Fast Extraction of Surface Primitives from Range Images

by Miguel Angel , 1996
"... An efficient algorithm for extracting planar and curved surface patches that express distinctive parts of the objects contained in a given range image is presented. The proposed technique does not directly segment the range image but a triangular approximation of it obtained through a fast adaptive ..."
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An efficient algorithm for extracting planar and curved surface patches that express distinctive parts of the objects contained in a given range image is presented. The proposed technique does not directly segment the range image but a triangular approximation of it obtained through a fast adaptive

Particle Systems - A Technique for Modeling a Class of Fuzzy Objects

by William T. Reeves - ACM Transactions on Graphics , 1983
"... This paper introduces particle systems--a method for modeling fuzzy objects such as fire, clouds, and water. Particle systems model an object as a cloud of primitive particles that define its volume. Over a period of time, particles are generated into the system, move and change form within the syst ..."
Abstract - Cited by 385 (0 self) - Add to MetaCart
This paper introduces particle systems--a method for modeling fuzzy objects such as fire, clouds, and water. Particle systems model an object as a cloud of primitive particles that define its volume. Over a period of time, particles are generated into the system, move and change form within

A finite-volume, incompressible Navier–Stokes model for studies of the ocean on parallel computers.

by John Marshall , Alistair Adcroft , Chris Hill , Lev Perelman , Curt Heisey - J. Geophys. Res., , 1997
"... Abstract. The numerical implementation of an ocean model based on the incompressible Navier Stokes equations which is designed for studies of the ocean circulation on horizontal scales less than the depth of the ocean right up to global scale is described. A "pressure correction" method i ..."
Abstract - Cited by 293 (32 self) - Add to MetaCart
field is separated into surface, hydrostatic, and nonhydrostatic components. First, as in hydrostatic models, a two-dimensional problem is inverted for the surface pressure which is then made use of in the three-dimensional inversion for the nonhydrostatic pressure. Preconditioned conjugate

RENDERING FUR WITH THREE DIMENSIONAL TEXTURES

by James T. Kajiya, et al. , 1989
"... We present a method for rendering scenes with fine detail via an object called a texel, a rendering primitive inspired by volume den-sities mixed with anisotropic lighting models. This technique solves a long outstanding problem in image synthesis: the rendering of furry surfaces. ..."
Abstract - Cited by 265 (0 self) - Add to MetaCart
We present a method for rendering scenes with fine detail via an object called a texel, a rendering primitive inspired by volume den-sities mixed with anisotropic lighting models. This technique solves a long outstanding problem in image synthesis: the rendering of furry surfaces.

Non-Linear Approximation of Reflectance Functions

by Eric P. F. Lafortune, Sing-choong Foo, Kenneth E. Torrance, Donald P. Greenberg , 1997
"... We introduce a new class of primitive functions with non-linear parameters for representing light reflectance functions. The functions are reciprocal, energy-conserving and expressive. They can capture important phenomena such as off-specular reflection, increasing reflectance and retro-reflection. ..."
Abstract - Cited by 269 (10 self) - Add to MetaCart
We introduce a new class of primitive functions with non-linear parameters for representing light reflectance functions. The functions are reciprocal, energy-conserving and expressive. They can capture important phenomena such as off-specular reflection, increasing reflectance and retro

Hierarchical mesh segmentation based on fitting primitives

by Marco Attene, Bianca Falcidieno, Michela Spagnuolo - THE VISUAL COMPUTER , 2006
"... In this paper we describe a hierarchical face clustering algorithm for triangle meshes based on fitting primitives belonging to an arbitrary set. The method proposed is completely automatic, and generates a binary tree of clusters, each of which fitted by one of the primitives employed. Initially, e ..."
Abstract - Cited by 113 (12 self) - Add to MetaCart
In this paper we describe a hierarchical face clustering algorithm for triangle meshes based on fitting primitives belonging to an arbitrary set. The method proposed is completely automatic, and generates a binary tree of clusters, each of which fitted by one of the primitives employed. Initially
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