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Infinite two-player games with . . .

by Bernd Puchala , 2008
"... ..."
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Playing stochastic games precisely

by Taolue Chen, Vojtěch Forejt, Marta Kwiatkowska, Aistis Simaitis, Ashutosh Trivedi, Michael Ummels , 2012
"... Abstract. We study stochastic two-player games where the goal of one player is to achieve precisely a given expected value of the objective function, while the goal of the opponent is the opposite. Potential applications for such games include controller synthesis problems where the optimisation obj ..."
Abstract - Cited by 3 (3 self) - Add to MetaCart
Abstract. We study stochastic two-player games where the goal of one player is to achieve precisely a given expected value of the objective function, while the goal of the opponent is the opposite. Potential applications for such games include controller synthesis problems where the optimisation

Two-player games: a reduction

by Nicolas Vieille , 2001
"... The goal of this chapter, together with the next one, is to give a detailed overview of the proof of the following result. Theorem 1 Let Γ be a two-player stochastic game with Þnite action and states sets. The game Γ has a uniform equilibrium payoff. The complete proof is to be found in Vieille [4], ..."
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The goal of this chapter, together with the next one, is to give a detailed overview of the proof of the following result. Theorem 1 Let Γ be a two-player stochastic game with Þnite action and states sets. The game Γ has a uniform equilibrium payoff. The complete proof is to be found in Vieille [4

Algorithmic Game Theory

by Tim Roughgarden , 2009
"... ..."
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Fractional Combinatorial Two-player Games

by Frédéric Giroire, Nicolas Nisse, Stéphane Pérennes, Ronan Soares , 2013
"... During the last decades, many combinatorial games involving two persons playing on a (directed) graph have received a lot of attention. Some examples of such games are the Angel problem, the Cops and Robbers, the Surveillance game, the Eternal Dominating Set and Eternal Set Cover. One of the main ..."
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During the last decades, many combinatorial games involving two persons playing on a (directed) graph have received a lot of attention. Some examples of such games are the Angel problem, the Cops and Robbers, the Surveillance game, the Eternal Dominating Set and Eternal Set Cover. One of the main

Character Animation in Two-Player . . .

by Kevin Wampler, Erik Andersen, Evan Herbst, Yongjoon Lee, Zoran Popović , 2010
"... The incorporation of randomness is critical for the believability and effectiveness of controllers for characters in competitive games. We present a fully automatic method for generating intelligent real-time controllers for characters in such a game. Our approach uses game theory to deal with the r ..."
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The incorporation of randomness is critical for the believability and effectiveness of controllers for characters in competitive games. We present a fully automatic method for generating intelligent real-time controllers for characters in such a game. Our approach uses game theory to deal

Predicting How People Play Games: Reinforcement Learning . . .

by Ido Erev, Alvin E. Roth - AMERICAN ECONOMIC REVIEW , 1998
"... ..."
Abstract - Cited by 607 (23 self) - Add to MetaCart
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Markov games as a framework for multi-agent reinforcement learning

by Michael L. Littman - IN PROCEEDINGS OF THE ELEVENTH INTERNATIONAL CONFERENCE ON MACHINE LEARNING , 1994
"... In the Markov decision process (MDP) formalization of reinforcement learning, a single adaptive agent interacts with an environment defined by a probabilistic transition function. In this solipsistic view, secondary agents can only be part of the environment and are therefore fixed in their behavior ..."
Abstract - Cited by 607 (13 self) - Add to MetaCart
-learning-like algorithm for finding optimal policies and demonstrates its application to a simple two-player game in which the optimal policy is probabilistic.

Designing Games With A Purpose

by Luis von Ahn , Laura Dabbish , 2008
"... Data generated as a side effect of game play also solves computational problems and trains AI algorithms. ..."
Abstract - Cited by 524 (2 self) - Add to MetaCart
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.

A Course in Game Theory

by Martin J. Osborne , 1994
"... ..."
Abstract - Cited by 2571 (6 self) - Add to MetaCart
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