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Actions as spacetime shapes
 IN ICCV
, 2005
"... Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as threedimensional shapes induced by the silhouettes in the spacetime volume. We adopt a recent approach [14] for analyzing 2D shapes and genera ..."
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Cited by 651 (4 self)
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Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as threedimensional shapes induced by the silhouettes in the spacetime volume. We adopt a recent approach [14] for analyzing 2D shapes
3D Collision Detection: A Survey
 Computers and Graphics
, 2000
"... Many applications in Computer Graphics require fast and robust 3D collision detection algorithms. These algorithms can be grouped into four approaches: spacetime volume intersection, swept volume interference, multiple interference detection and trajectory parameterization. While some approaches ar ..."
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Cited by 127 (4 self)
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Many applications in Computer Graphics require fast and robust 3D collision detection algorithms. These algorithms can be grouped into four approaches: spacetime volume intersection, swept volume interference, multiple interference detection and trajectory parameterization. While some approaches
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 542 (2 self)
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family of volume rendering algorithms that reduces rendering times to one second. First we present a scanlineorder volume rendering algorithm that exploits coherence in both the volume data and the image. We show that scanlineorder algorithms are fundamentally more efficient than commonlyused ray
A volumetric method for building complex models from range images,”
 in Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. ACM,
, 1996
"... Abstract A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, ..."
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Cited by 1020 (17 self)
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with one range image at a time, we first scanconvert it to a distance function, then combine this with the data already acquired using a simple additive scheme. To achieve space efficiency, we employ a runlength encoding of the volume. To achieve time efficiency, we resample the range image to align
Determining Lyapunov Exponents from a Time Series
 Physica
, 1985
"... We present the first algorithms that allow the estimation of nonnegative Lyapunov exponents from an experimental time series. Lyapunov exponents, which provide a qualitative and quantitative characterization of dynamical behavior, are related to the exponentially fast divergence or convergence of n ..."
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Cited by 495 (1 self)
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of nearby orbits in phase space. A system with one or more positive Lyapunov exponents is defined to be chaotic. Our method is rooted conceptually in a previously developed technique that could only be applied to analytically defined model systems: we monitor the longterm growth rate of small volume
From Data Mining to Knowledge Discovery in Databases.
 AI Magazine,
, 1996
"... ■ Data mining and knowledge discovery in databases have been attracting a significant amount of research, industry, and media attention of late. What is all the excitement about? This article provides an overview of this emerging field, clarifying how data mining and knowledge discovery in database ..."
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Cited by 538 (0 self)
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research directions in the field. A cross a wide variety of fields, data are being collected and accumulated at a dramatic pace. There is an urgent need for a new generation of computational theories and tools to assist humans in extracting useful information (knowledge) from the rapidly growing volumes
HighRate Codes that are Linear in Space and Time
 IEEE Trans. Inform. Theory
, 2000
"... Multipleantenna systems that operate at high rates require simple yet effective spacetime transmission schemes to handle the large traffic volume in real time. At rates of tens of bits/sec/Hz, VBLAST, where every antenna transmits its own independent substream of data, has been shown to have good ..."
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Cited by 422 (13 self)
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Multipleantenna systems that operate at high rates require simple yet effective spacetime transmission schemes to handle the large traffic volume in real time. At rates of tens of bits/sec/Hz, VBLAST, where every antenna transmits its own independent substream of data, has been shown to have
Ricci Flow with Surgery on ThreeManifolds
"... This is a technical paper, which is a continuation of [I]. Here we verify most of the assertions, made in [I, §13]; the exceptions are (1) the statement that a 3manifold which collapses with local lower bound for sectional curvature is a graph manifold this is deferred to a separate paper, as the ..."
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Cited by 448 (2 self)
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possible subset of spacetime, a goal, that has not been achieved yet in the present work. For this reason, we consider two scale bounds: the cutoff radius h, which is the radius of the necks, where the surgeries are performed, and the much larger radius r, such that the solution on the scales less than r
Applications of Random Sampling in Computational Geometry, II
 Discrete Comput. Geom
, 1995
"... We use random sampling for several new geometric algorithms. The algorithms are "Las Vegas," and their expected bounds are with respect to the random behavior of the algorithms. These algorithms follow from new general results giving sharp bounds for the use of random subsets in geometric ..."
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Cited by 432 (12 self)
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(A + n log n) expected time, where A is the number of intersecting pairs reported. The algorithm requires O(n) space in the worst case. Another algorithm computes the convex hull of n points in E d in O(n log n) expected time for d = 3, and O(n bd=2c ) expected time for d ? 3. The algorithm also
The SRtree: An Index Structure for HighDimensional Nearest Neighbor Queries
, 1997
"... Recently, similarity queries on feature vectors have been widely used to perform contentbased retrieval of images. To apply this technique to large databases, it is required to develop multidimensional index structures supporting nearest neighbor queries e ciently. The SStree had been proposed for ..."
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Cited by 438 (3 self)
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volume than bounding rectangles with highdimensional data and that this reduces search efficiency. To overcome this drawback, we propose a new index structure called the SRtree (Sphere/Rectangletree) which integrates bounding spheres and bounding rectangles. A region of the SRtree is specified
Results 1  10
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