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Reconstruction and Representation of 3D Objects with Radial Basis Functions

by J. C. Carr, R. K. Beatson, J. B. Cherrie, T. J. Mitchell, W. R. Fright, B. C. McCallum, T. R. Evans - Computer Graphics (SIGGRAPH ’01 Conf. Proc.), pages 67–76. ACM SIGGRAPH , 2001
"... We use polyharmonic Radial Basis Functions (RBFs) to reconstruct smooth, manifold surfaces from point-cloud data and to repair incomplete meshes. An object's surface is defined implicitly as the zero set of an RBF fitted to the given surface data. Fast methods for fitting and evaluating RBFs al ..."
Abstract - Cited by 505 (1 self) - Add to MetaCart
We use polyharmonic Radial Basis Functions (RBFs) to reconstruct smooth, manifold surfaces from point-cloud data and to repair incomplete meshes. An object's surface is defined implicitly as the zero set of an RBF fitted to the given surface data. Fast methods for fitting and evaluating RBFs

The Extended Linear Complementarity Problem

by O. L. Mangasarian, Jong-Shi Pang , 1993
"... We consider an extension of the horizontal linear complementarity problem, which we call the extended linear complementarity problem (XLCP). With the aid of a natural bilinear program, we establish various properties of this extended complementarity problem; these include the convexity of the biline ..."
Abstract - Cited by 788 (30 self) - Add to MetaCart
of the bilinear objective function under a monotonicity assumption, the polyhedrality of the solution set of a monotone XLCP, and an error bound result for a nondegenerate XLCP. We also present a finite, sequential linear programming algorithm for solving the nonmonotone XLCP.

Query evaluation techniques for large databases

by Goetz Graefe - ACM COMPUTING SURVEYS , 1993
"... Database management systems will continue to manage large data volumes. Thus, efficient algorithms for accessing and manipulating large sets and sequences will be required to provide acceptable performance. The advent of object-oriented and extensible database systems will not solve this problem. On ..."
Abstract - Cited by 767 (11 self) - Add to MetaCart
. On the contrary, modern data models exacerbate it: In order to manipulate large sets of complex objects as efficiently as today’s database systems manipulate simple records, query processing algorithms and software will become more complex, and a solid understanding of algorithm and architectural issues

An Algorithm for Planning Collision-Free Paths Among Polyhedral Obstacles

by Tomas Lozano-Perez, Michael A. Wesley , 1979
"... This paper describes a collision avoidance algorithm for planning a safe path for a polyhedral object moving among known polyhedral objects. The algorithm transforms the obstacles so that they represent the locus of forbidden positions for an arbitrary reference point on the moving object. A traject ..."
Abstract - Cited by 404 (3 self) - Add to MetaCart
This paper describes a collision avoidance algorithm for planning a safe path for a polyhedral object moving among known polyhedral objects. The algorithm transforms the obstacles so that they represent the locus of forbidden positions for an arbitrary reference point on the moving object. A

Stable Fluids

by Jos Stam , 1999
"... Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid flow can greatly assist in creating such tools. Physical models, unlike key frame or procedural based techniques, permit an a ..."
Abstract - Cited by 568 (9 self) - Add to MetaCart
an animator to almost effortlessly create interesting, swirling fluid-like behaviors. Also, the interaction of flows with objects and virtual forces is handled elegantly. Until recently, it was believed that physical fluid models were too expensive to allow real-time interaction. This was largely due

Pyramid-Based Texture Analysis/Synthesis

by David J. Heeger, James R. Bergen , 1995
"... This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesis is completely automatic and requires only the "target" texture as input. It allows generation of as much texture as desired so that any object can be covered. ..."
Abstract - Cited by 480 (0 self) - Add to MetaCart
. It can be used to produce solid textures for creating textured 3-d objects without the distortions inherent in texture mapping. It can also be used to synthesize texture mixtures, images that look a bit like each of several digitized samples. The approach is based on a model of human texture perception

What is the Set of Images of an Object Under All Possible Lighting Conditions

by Peter N. Belhumeur, David J. Kriegmant - IEEE CVPR , 1996
"... The appearance of a particular object depends on both the viewpoint from which it is observed and the light sources by which it is illuminated. If the appearance of two objects is never identical for any pose or lighting conditions, then- in theory- the objects can always be distinguished or recogni ..."
Abstract - Cited by 389 (25 self) - Add to MetaCart
-pixel images of a convex object with a Lambertian reflectance function, illuminated by an arbitrary number of point light sources at infinity, forms a convex polyhedral cone in IR " and that the dimension of this illumination cone equals the number of distinct surface normals. Furthermore, we show

Constructive Solid Geometry for Polyhedral Objects

by David H. Laidlaw, et al. , 1986
"... Constructive Solid Geometry (CSG) is a powerful way of describing solid objects for computer graphics and modeling. The surfaces of any primitive object (such as a cube, sphere or cylinder) can be approximated by polygons. Being abile to find the union, intersection or difference of these objects al ..."
Abstract - Cited by 45 (1 self) - Add to MetaCart
Constructive Solid Geometry (CSG) is a powerful way of describing solid objects for computer graphics and modeling. The surfaces of any primitive object (such as a cube, sphere or cylinder) can be approximated by polygons. Being abile to find the union, intersection or difference of these objects

Cones of matrices and set-functions and 0-1 optimization

by L. Lovász, A. Schrijver - SIAM JOURNAL ON OPTIMIZATION , 1991
"... It has been recognized recently that to represent a polyhedron as the projection of a higher dimensional, but simpler, polyhedron, is a powerful tool in polyhedral combinatorics. We develop a general method to construct higher-dimensional polyhedra (or, in some cases, convex sets) whose projection a ..."
Abstract - Cited by 347 (7 self) - Add to MetaCart
It has been recognized recently that to represent a polyhedron as the projection of a higher dimensional, but simpler, polyhedron, is a powerful tool in polyhedral combinatorics. We develop a general method to construct higher-dimensional polyhedra (or, in some cases, convex sets) whose projection

I-COLLIDE: An interactive and exact collision detection system for large-scale environments

by Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Madhav Ponamgi - In Proc. of ACM Interactive 3D Graphics Conference , 1995
"... We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing rigid motion and the complexity of the mod-els. The algorithm does not assume the objects ’ motions can be expressed as a c ..."
Abstract - Cited by 322 (24 self) - Add to MetaCart
of polyhedral models. We demonstrate the performance of the system in walkthrough and simulation environments consisting of a large number of moving objects. In particular, the system takes less than l/20 of a second to determine all the collisions and contacts in an environment consisting of more than a 1000
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