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Table top games involve social interaction that is impossible in computer games, yet computer support can offer valuable features to game designers. By developing augmented table top games with video see-through augmented reality, we are exploring the possibilities of face to face computer supported games. We discuss the role of social interaction in both table top and computer gaming, introduce our augmented game AR Tankwar, and present the results from initial evalua- tions.
2005
Cited by 2
Table top games involve social interaction that is impossible in computer games, yet computer support can offer valuable features to game designers. By developing augmented table top games with video see-through augmented reality, we are exploring the possibilities of face to face computer supported games. We discuss the role of social interaction in both table top and computer gaming, introduce our augmented game AR Tankwar, and present the results from initial evalua- tions.
Table 1: Identification of a social law
"... In PAGE 2: ... 3.1 Identification of enforced social laws The game in Table1 represents the introduction of the social law. These tables should be read as follows.... ..."
Table 1: What is the enforced social law?
2005
"... In PAGE 2: ... 3.1 Identification of enforced social laws The game in Table1 illustrates that the computational prob- lem to find quasi-stable laws corresponds in extended norma- tive games to the identification of enforced social laws. The table should be read as follows.... ..."
Cited by 5
Table 1: Identification of a social law
"... In PAGE 2: ... 3.1 Identification of enforced social laws The game in Table1 illustrates that the computational prob- lem to find quasi-stable laws corresponds in extended norma- tive games to the identification of enforced social laws. The table should be read as follows.... ..."
Table 2. Linear regressions with the angle measured by the second Ring-test as dependent variable and, as independent variables, the social value orientation (angle measured by the first Ring-test) and earnings in the last 5 periods of the public good game.
"... In PAGE 11: ... The degree of success in the public good game can be operationalized by the earnings in the game10. Table2 shows the results of linear regressions where the angle measured by the second Ring-test is the dependent variable, and the social value orientation (angle measured by the first Ring-test) and the earnings in the last 5 periods of the public good game are the independent variables. Apparently the score on the second Ring-test correlates highly with the score on the first one.... ..."
Table 2. Linear regressions with the angle measured by the second Ring-test as dependent variable and, as independent variables, the social value orientation (angle measured by the first Ring-test) and earnings in the last 5 periods of the public good game.
"... In PAGE 10: ... The degree of success in the public good game can be operationalized by the earnings in the game10. Table2 shows the results of linear regressions where the angle measured by the second Ring-test is the dependent variable, and the social value orientation (angle measured by the first Ring-test) and the earnings in the last 5 periods of the public good game are the independent 9 As a consequence, subjects with a 12-marker endowment earned on average more than subjects with an 8-markers endowment. The difference (5.... ..."
Table 6 displays the result of a linear regression where the angle measured by the second Ring-test is the dependent variable, and the social value orientation (angle measured by the first Ring- test) and the earnings in the last 5 periods of the public good game are the independent variables. The results are very much like the results of the first experiment (table 2). Also in this experiment social ties are formed during the first 25 periods of the public good game.
"... In PAGE 14: ...igure 2. Average contribution level to the public good per period in the second experiment. The number of markers allocated to the public account according to the dominant strategy is subtracted. Table6 . Linear regressions with the angle measured by the second Ring-test as dependent variable and, as independent variables, the social value orientation (angle measured by the first Ring-test) and earnings in the last 5 periods of the public good game.... ..."
Table 6 displays the result of a linear regression where the angle measured by the second Ring-test is the dependent variable, and the social value orientation (angle measured by the first Ring- test) and the earnings in the last 5 periods of the public good game are the independent variables. The results are very much like the results of the first experiment (table 2). Also in this experiment social ties are formed during the first 25 periods of the public good game.
"... In PAGE 14: ...igure 2. Average contribution level to the public good per period in the second experiment. The number of tokens allocated to the public account according to the dominant strategy is subtracted. Table6 . Linear regressions with the angle measured by the second Ring-test as dependent variable and, as independent variables, the social value orientation (angle measured by the first Ring-test) and earnings in the last 5 periods of the public good game.... ..."
Table 11: What is the enforced social law?
"... In PAGE 7: ...ocial law (i.e., a restriction of S to S S, and of T T) is enforced if there is a unique restriction of R to R R such that R; S; T is quasi-stable. The game in Table11 illustrates that the computational problem to flnd quasi-stable laws corresponds in extended normative games to the identiflcation of enforced social laws. The values in the tables represent the utilities of agent 0 (in... ..."
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