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The NEURON Simulation Environment

by M. L. Hines, N.T. Carnevale , 1997
"... This article describes the concepts and strategies that have guided the design and implementation of this simulator, with emphasis on those features that are particularly relevant to its most efficient use. 1.1 The problem domain ..."
Abstract - Cited by 237 (12 self) - Add to MetaCart
This article describes the concepts and strategies that have guided the design and implementation of this simulator, with emphasis on those features that are particularly relevant to its most efficient use. 1.1 The problem domain

Parsec: A Parallel Simulation Environment for Complex Systems

by R. Bagrodia, Mineo Takai, Yu-an Chen, Xiang Zeng, Jay Martin - IEEE Computer , 1998
"... ulating large-scale systems. Widespread use of parallel simulation, however, has been significantly hindered by a lack of tools for integrating parallel model execution into the overall framework of system simulation. Although a number of algorithmic alternatives exist for parallel execution of disc ..."
Abstract - Cited by 247 (23 self) - Add to MetaCart
and maintenance. The design and development costs for detailed simulation models for complex systems can easily rival the costs for the physical systems themselves. The simulation environment we developed at UCLA attempts to address some of these issues by providing these features: . An easy path

Simulation Environment

by Thomas Gamer
"... During development of new protocols and systems researchers in most cases use simulations for evaluation of their product, especially in the area of communication networks. The quality of the simulation environment, however, significantly influences the quality of a product’s evaluation. Therefore, ..."
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During development of new protocols and systems researchers in most cases use simulations for evaluation of their product, especially in the area of communication networks. The quality of the simulation environment, however, significantly influences the quality of a product’s evaluation. Therefore

An Integrated Experimental Environment for Distributed Systems and Networks

by Brian White, Jay Lepreau, Leigh Stoller, Robert Ricci, Shashi Guruprasad, Mac Newbold, Mike Hibler, Chad Barb, Abhijeet Joglekar - In Proc. of the Fifth Symposium on Operating Systems Design and Implementation , 2002
"... Three experimental environments traditionally support network and distributed systems research: network emulators, network simulators, and live networks. The continued use of multiple approaches highlights both the value and inadequacy of each. Netbed, a descendant of Emulab, provides an experimenta ..."
Abstract - Cited by 688 (41 self) - Add to MetaCart
Three experimental environments traditionally support network and distributed systems research: network emulators, network simulators, and live networks. The continued use of multiple approaches highlights both the value and inadequacy of each. Netbed, a descendant of Emulab, provides

Ptolemy: A Framework for Simulating and Prototyping Heterogeneous Systems

by Joseph Buck, Soonhoi Ha, Edward A. Lee, David G. Messerschmitt , 1992
"... Ptolemy is an environment for simulation and prototyping of heterogeneous systems. It uses modern object-oriented software technology (C++) to model each subsystem in a natural and efficient manner, and to integrate these subsystems into a whole. Ptolemy encompasses practically all aspects of design ..."
Abstract - Cited by 571 (89 self) - Add to MetaCart
Ptolemy is an environment for simulation and prototyping of heterogeneous systems. It uses modern object-oriented software technology (C++) to model each subsystem in a natural and efficient manner, and to integrate these subsystems into a whole. Ptolemy encompasses practically all aspects

SplitStream: High-Bandwidth Multicast in Cooperative Environments

by Miguel Castro, Peter Druschel, Anne-Marie Kermarrec, Animesh Nandi, Antony Rowstron, Atul Singh - SOSP '03 , 2003
"... In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are highly available, d d cated infrastructure routers but it poses a problem for application-level multicast in peer-to-peer systems. ..."
Abstract - Cited by 578 (17 self) - Add to MetaCart
on an Internet testbed and via large-scale network simulation. The results show that SplitStreamd istributes the forward ing load among all peers and can accommod'9 peers with different band0 d capacities while imposing low overhead for forest constructionand maintenance.

SIMULATION ENVIRONMENTS

by Curtis Blais
"... Information sharing is a key requirement in Live, Virtual, and Constructive (LVC) simulation environ-ments. Operational plans, orders, and requests from live, virtual, or constructive command and control systems or simulations need to be received by and operated on by receiving LVC systems. Situatio ..."
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Information sharing is a key requirement in Live, Virtual, and Constructive (LVC) simulation environ-ments. Operational plans, orders, and requests from live, virtual, or constructive command and control systems or simulations need to be received by and operated on by receiving LVC systems

SIMULATION ENVIRONMENTS

by Blais Curtis, M. Fu, Curtis Blais , 2011
"... Information sharing is a key requirement in Live, Virtual, and Constructive (LVC) simulation environ-ments. Operational plans, orders, and requests from live, virtual, or constructive command and control systems or simulations need to be received by and operated on by receiving LVC systems. Situatio ..."
Abstract - Add to MetaCart
Information sharing is a key requirement in Live, Virtual, and Constructive (LVC) simulation environ-ments. Operational plans, orders, and requests from live, virtual, or constructive command and control systems or simulations need to be received by and operated on by receiving LVC systems

Intelligent Agents for Interactive Simulation Environments

by Milind Tambe, W. Lewis Johnson, Randolph M. Jones, Frank Koss, John E. Laird, Paul S. Rosenbloom, Karl Schwamb - AI MAGAZINE , 1995
"... ..."
Abstract - Cited by 188 (59 self) - Add to MetaCart
Abstract not found

Quicktime VR - an image-based approach to virtual environment navigation.

by Shenchang Eric Chen - In SIGGRAPH 95 Conference Proceedings, , 1995
"... ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because of ..."
Abstract - Cited by 527 (0 self) - Add to MetaCart
of the real-time constraint. This paper presents a new approach which uses 360-degree cylindrical panoramic images to compose a virtual environment. The panoramic image is digitally warped on-the-fly to simulate camera panning and zooming. The panoramic images can be created with computer rendering
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