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The NEURON Simulation Environment
, 1997
"... This article describes the concepts and strategies that have guided the design and implementation of this simulator, with emphasis on those features that are particularly relevant to its most efficient use. 1.1 The problem domain ..."
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Cited by 237 (12 self)
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This article describes the concepts and strategies that have guided the design and implementation of this simulator, with emphasis on those features that are particularly relevant to its most efficient use. 1.1 The problem domain
Parsec: A Parallel Simulation Environment for Complex Systems
- IEEE Computer
, 1998
"... ulating large-scale systems. Widespread use of parallel simulation, however, has been significantly hindered by a lack of tools for integrating parallel model execution into the overall framework of system simulation. Although a number of algorithmic alternatives exist for parallel execution of disc ..."
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Cited by 247 (23 self)
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and maintenance. The design and development costs for detailed simulation models for complex systems can easily rival the costs for the physical systems themselves. The simulation environment we developed at UCLA attempts to address some of these issues by providing these features: . An easy path
Simulation Environment
"... During development of new protocols and systems researchers in most cases use simulations for evaluation of their product, especially in the area of communication networks. The quality of the simulation environment, however, significantly influences the quality of a product’s evaluation. Therefore, ..."
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During development of new protocols and systems researchers in most cases use simulations for evaluation of their product, especially in the area of communication networks. The quality of the simulation environment, however, significantly influences the quality of a product’s evaluation. Therefore
An Integrated Experimental Environment for Distributed Systems and Networks
- In Proc. of the Fifth Symposium on Operating Systems Design and Implementation
, 2002
"... Three experimental environments traditionally support network and distributed systems research: network emulators, network simulators, and live networks. The continued use of multiple approaches highlights both the value and inadequacy of each. Netbed, a descendant of Emulab, provides an experimenta ..."
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Cited by 688 (41 self)
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Three experimental environments traditionally support network and distributed systems research: network emulators, network simulators, and live networks. The continued use of multiple approaches highlights both the value and inadequacy of each. Netbed, a descendant of Emulab, provides
Ptolemy: A Framework for Simulating and Prototyping Heterogeneous Systems
, 1992
"... Ptolemy is an environment for simulation and prototyping of heterogeneous systems. It uses modern object-oriented software technology (C++) to model each subsystem in a natural and efficient manner, and to integrate these subsystems into a whole. Ptolemy encompasses practically all aspects of design ..."
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Cited by 571 (89 self)
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Ptolemy is an environment for simulation and prototyping of heterogeneous systems. It uses modern object-oriented software technology (C++) to model each subsystem in a natural and efficient manner, and to integrate these subsystems into a whole. Ptolemy encompasses practically all aspects
SplitStream: High-Bandwidth Multicast in Cooperative Environments
- SOSP '03
, 2003
"... In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are highly available, d d cated infrastructure routers but it poses a problem for application-level multicast in peer-to-peer systems. ..."
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Cited by 578 (17 self)
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on an Internet testbed and via large-scale network simulation. The results show that SplitStreamd istributes the forward ing load among all peers and can accommod'9 peers with different band0 d capacities while imposing low overhead for forest constructionand maintenance.
SIMULATION ENVIRONMENTS
"... Information sharing is a key requirement in Live, Virtual, and Constructive (LVC) simulation environ-ments. Operational plans, orders, and requests from live, virtual, or constructive command and control systems or simulations need to be received by and operated on by receiving LVC systems. Situatio ..."
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Information sharing is a key requirement in Live, Virtual, and Constructive (LVC) simulation environ-ments. Operational plans, orders, and requests from live, virtual, or constructive command and control systems or simulations need to be received by and operated on by receiving LVC systems
SIMULATION ENVIRONMENTS
, 2011
"... Information sharing is a key requirement in Live, Virtual, and Constructive (LVC) simulation environ-ments. Operational plans, orders, and requests from live, virtual, or constructive command and control systems or simulations need to be received by and operated on by receiving LVC systems. Situatio ..."
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Information sharing is a key requirement in Live, Virtual, and Constructive (LVC) simulation environ-ments. Operational plans, orders, and requests from live, virtual, or constructive command and control systems or simulations need to be received by and operated on by receiving LVC systems
Quicktime VR - an image-based approach to virtual environment navigation.
- In SIGGRAPH 95 Conference Proceedings,
, 1995
"... ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because of ..."
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Cited by 527 (0 self)
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of the real-time constraint. This paper presents a new approach which uses 360-degree cylindrical panoramic images to compose a virtual environment. The panoramic image is digitally warped on-the-fly to simulate camera panning and zooming. The panoramic images can be created with computer rendering
Results 1 - 10
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41,833