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1,035,441
Cortical surfacebased analysis II: Inflation, flattening, and a surfacebased coordinate system
 NEUROIMAGE
, 1999
"... The surface of the human cerebral cortex is a highly folded sheet with the majority of its surface area buried within folds. As such, it is a difficult domain for computational as well as visualization purposes. We have therefore designed a set of procedures for modifying the representation of the c ..."
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Cited by 733 (55 self)
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of the cortical surface to (i) inflate it so that activity buried inside sulci may be visualized, (ii) cut and flatten an entire hemisphere, and (iii) transform a hemisphere into a simple parameterizable surface such as a sphere for the purpose of establishing a surfacebased coordinate system.
Rendering of Surfaces from Volume Data
 IEEE COMPUTER GRAPHICS AND APPLICATIONS
, 1988
"... The application of volume rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is explored. Fitting of geometric primitives to the sampled data is not required. Images are formed by directly shading each sample and projecting it onto the picture ..."
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Cited by 875 (11 self)
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viewing rays to form an image. The technique is simple and fast, yet displays surfaces exhibiting smooth silhouettes and few other aliasing artifacts. The use of selective blurring and supersampling to further improve image quality is also described. Examples from two applications are given: molecular
A Signal Processing Approach To Fair Surface Design
, 1995
"... In this paper we describe a new tool for interactive freeform fair surface design. By generalizing classical discrete Fourier analysis to twodimensional discrete surface signals  functions defined on polyhedral surfaces of arbitrary topology , we reduce the problem of surface smoothing, or fai ..."
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Cited by 655 (15 self)
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, or fairing, to lowpass filtering. We describe a very simple surface signal lowpass filter algorithm that applies to surfaces of arbitrary topology. As opposed to other existing optimizationbased fairing methods, which are computationally more expensive, this is a linear time and space complexity algorithm
The Lifting Scheme: A Construction Of Second Generation Wavelets
, 1997
"... We present the lifting scheme, a simple construction of second generation wavelets, wavelets that are not necessarily translates and dilates of one fixed function. Such wavelets can be adapted to intervals, domains, surfaces, weights, and irregular samples. We show how the lifting scheme leads to a ..."
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Cited by 539 (15 self)
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We present the lifting scheme, a simple construction of second generation wavelets, wavelets that are not necessarily translates and dilates of one fixed function. Such wavelets can be adapted to intervals, domains, surfaces, weights, and irregular samples. We show how the lifting scheme leads
Volume of Fluid (VOF) Method for the Dynamics of Free Boundaries
, 1981
"... Several methods have been previously used to approximate free boundaries in finite difference numerical simulations. A simple, but powerful, method is described that is based on the concept of a fractional volume of fluid (VOF). This method is shown to be more flexible and efficient than other metho ..."
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Cited by 608 (3 self)
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Several methods have been previously used to approximate free boundaries in finite difference numerical simulations. A simple, but powerful, method is described that is based on the concept of a fractional volume of fluid (VOF). This method is shown to be more flexible and efficient than other
Lambertian Reflectance and Linear Subspaces
, 2000
"... We prove that the set of all reflectance functions (the mapping from surface normals to intensities) produced by Lambertian objects under distant, isotropic lighting lies close to a 9D linear subspace. This implies that, in general, the set of images of a convex Lambertian object obtained under a wi ..."
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Cited by 526 (20 self)
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We prove that the set of all reflectance functions (the mapping from surface normals to intensities) produced by Lambertian objects under distant, isotropic lighting lies close to a 9D linear subspace. This implies that, in general, the set of images of a convex Lambertian object obtained under a
Mean shift, mode seeking, and clustering
 IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
, 1995
"... Mean shift, a simple iterative procedure that shifts each data point to the average of data points in its neighborhood, is generalized and analyzed in this paper. This generalization makes some kmeans like clustering algorithms its special cases. It is shown that mean shift is a modeseeking proce ..."
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Cited by 628 (0 self)
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Mean shift, a simple iterative procedure that shifts each data point to the average of data points in its neighborhood, is generalized and analyzed in this paper. This generalization makes some kmeans like clustering algorithms its special cases. It is shown that mean shift is a mode
A volumetric method for building complex models from range images,”
 in Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. ACM,
, 1996
"... Abstract A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, ..."
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Cited by 1019 (17 self)
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Abstract A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction
Distributed Ray Tracing
, 1984
"... Ray tracing is one of the most elegant techniques in computer graphics. Many phenomena that are difficult or impossible with other techniques are simple with ray tracing, including shadows, reflections, and refracted light. Ray directions, however, have been determined precisely, and this has limite ..."
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Cited by 466 (6 self)
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Ray tracing is one of the most elegant techniques in computer graphics. Many phenomena that are difficult or impossible with other techniques are simple with ray tracing, including shadows, reflections, and refracted light. Ray directions, however, have been determined precisely, and this has
Surface Reconstruction by Voronoi Filtering
 Discrete and Computational Geometry
, 1998
"... We give a simple combinatorial algorithm that computes a piecewiselinear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled ..."
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Cited by 408 (13 self)
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We give a simple combinatorial algorithm that computes a piecewiselinear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled
Results 1  10
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1,035,441