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Approximate Riemann Solvers, Parameter Vectors, and Difference Schemes
 J. COMP. PHYS
, 1981
"... Several numerical schemes for the solution of hyperbolic conservation laws are based on exploiting the information obtained by considering a sequence of Riemann problems. It is argued that in existing schemes much of this information is degraded, and that only certain features of the exact solution ..."
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Cited by 1010 (2 self)
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Several numerical schemes for the solution of hyperbolic conservation laws are based on exploiting the information obtained by considering a sequence of Riemann problems. It is argued that in existing schemes much of this information is degraded, and that only certain features of the exact solution
Qualitative process theory
 MIT AI Lab Memo
, 1982
"... Objects move, collide, flow, bend, heat up, cool down, stretch, compress. and boil. These and other things that cause changes in objects over time are intuitively characterized as processes. To understand commonsense physical reasoning and make programs that interact with the physical world as well ..."
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Cited by 899 (92 self)
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Objects move, collide, flow, bend, heat up, cool down, stretch, compress. and boil. These and other things that cause changes in objects over time are intuitively characterized as processes. To understand commonsense physical reasoning and make programs that interact with the physical world as well
Bricks: Laying the foundations for graspable user interfaces
, 1995
"... We introduce the concept of Graspable User Interfaces which allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or “attached ” to virtual objects for manipulation or for ex ..."
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Cited by 522 (28 self)
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We introduce the concept of Graspable User Interfaces which allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or “attached ” to virtual objects for manipulation
Algorithms for Quantum Computation: Discrete Logarithms and Factoring
, 1994
"... A computer is generally considered to be a universal computational device; i.e., it is believed able to simulate any physical computational device with a cost in computation time of at most a polynomial factol: It is not clear whether this is still true when quantum mechanics is taken into consider ..."
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Cited by 1111 (5 self)
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A computer is generally considered to be a universal computational device; i.e., it is believed able to simulate any physical computational device with a cost in computation time of at most a polynomial factol: It is not clear whether this is still true when quantum mechanics is taken
PolynomialTime Algorithms for Prime Factorization and Discrete Logarithms on a Quantum Computer
 SIAM J. on Computing
, 1997
"... A digital computer is generally believed to be an efficient universal computing device; that is, it is believed able to simulate any physical computing device with an increase in computation time by at most a polynomial factor. This may not be true when quantum mechanics is taken into consideration. ..."
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Cited by 1277 (4 self)
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A digital computer is generally believed to be an efficient universal computing device; that is, it is believed able to simulate any physical computing device with an increase in computation time by at most a polynomial factor. This may not be true when quantum mechanics is taken into consideration
Good features to track
, 1994
"... No featurebased vision system can work unless good features can be identified and tracked from frame to frame. Although tracking itself is by and large a solved problem, selecting features that can be tracked well and correspond to physical points in the world is still hard. We propose a feature se ..."
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Cited by 2050 (14 self)
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No featurebased vision system can work unless good features can be identified and tracked from frame to frame. Although tracking itself is by and large a solved problem, selecting features that can be tracked well and correspond to physical points in the world is still hard. We propose a feature
A View Of The Em Algorithm That Justifies Incremental, Sparse, And Other Variants
 Learning in Graphical Models
, 1998
"... . The EM algorithm performs maximum likelihood estimation for data in which some variables are unobserved. We present a function that resembles negative free energy and show that the M step maximizes this function with respect to the model parameters and the E step maximizes it with respect to the d ..."
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Cited by 993 (18 self)
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. The EM algorithm performs maximum likelihood estimation for data in which some variables are unobserved. We present a function that resembles negative free energy and show that the M step maximizes this function with respect to the model parameters and the E step maximizes it with respect
Training Products of Experts by Minimizing Contrastive Divergence
, 2002
"... It is possible to combine multiple latentvariable models of the same data by multiplying their probability distributions together and then renormalizing. This way of combining individual “expert ” models makes it hard to generate samples from the combined model but easy to infer the values of the l ..."
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Cited by 850 (75 self)
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derivatives with regard to the parameters can be approximated accurately and efficiently. Examples are presented of contrastive divergence learning using several types of expert on several types of data.
General methods for monitoring convergence of iterative simulations
 J. Comput. Graph. Statist
, 1998
"... We generalize the method proposed by Gelman and Rubin (1992a) for monitoring the convergence of iterative simulations by comparing between and within variances of multiple chains, in order to obtain a family of tests for convergence. We review methods of inference from simulations in order to develo ..."
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Cited by 551 (8 self)
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, for assessing convergence of several parameters simultaneously.
Blind Beamforming for Non Gaussian Signals
 IEE ProceedingsF
, 1993
"... This paper considers an application of blind identification to beamforming. The key point is to use estimates of directional vectors rather than resorting to their hypothesized value. By using estimates of the directional vectors obtained via blind identification i.e. without knowing the arrray mani ..."
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Cited by 719 (31 self)
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manifold, beamforming is made robust with respect to array deformations, distortion of the wave front, pointing errors, etc ... so that neither array calibration nor physical modeling are necessary. Rather surprisingly, `blind beamformers' may outperform `informed beamformers' in a plausible
Results 1  10
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