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Robust Distributed Network Localization with Noisy Range Measurements

by David Moore, John Leonard, Daniela Rus, Seth Teller , 2004
"... This paper describes a distributed, linear-time algorithm for localizing sensor network nodes in the presence of range measurement noise and demonstrates the algorithm on a physical network. We introduce the probabilistic notion of robust quadrilaterals as a way to avoid flip ambiguities that otherw ..."
Abstract - Cited by 392 (21 self) - Add to MetaCart
This paper describes a distributed, linear-time algorithm for localizing sensor network nodes in the presence of range measurement noise and demonstrates the algorithm on a physical network. We introduce the probabilistic notion of robust quadrilaterals as a way to avoid flip ambiguities

Light Field Rendering

by Marc Levoy , Pat Hanrahan , 1996
"... A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating between views by warping input images, using depth information or correspondences between multiple images. In this paper, w ..."
Abstract - Cited by 1354 (22 self) - Add to MetaCart
, we describe a simple and robust method for generating new views from arbitrary camera positions without depth information or feature matching, simply by combining and resampling the available images. The key to this technique lies in interpreting the input images as 2D slices of a 4D function

A survey of general-purpose computation on graphics hardware

by John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron E. Lefohn, Tim Purcell , 2007
"... The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze the l ..."
Abstract - Cited by 545 (18 self) - Add to MetaCart
The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze the latest research in mapping general-purpose computation to graphics hardware. We begin with the technical motivations that underlie general-purpose computation on graphics processors (GPGPU) and describe the hardware and software developments that have led to the recent interest in this field. We then aim the main body of this report at two separate audiences. First, we describe the techniques used in mapping general-purpose computation to graphics hardware. We believe these techniques will be generally useful for researchers who plan to develop the next generation of GPGPU algorithms and techniques. Second, we survey and categorize the latest developments in general-purpose application development on graphics hardware.

Chebyshev and Fourier Spectral Methods

by John P. Boyd , 1999
"... ..."
Abstract - Cited by 778 (12 self) - Add to MetaCart
Abstract not found

Re-Tiling Polygonal Surfaces

by Greg Turk - Computer Graphics , 1992
"... This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also for speed ..."
Abstract - Cited by 448 (3 self) - Add to MetaCart
surface that is faithful to both the geometry and the topology of the original surface. Themain contributions of this paper are: 1) a robust method of connecting together new vertices over a surface, 2) a way of using an estimate of surface curvature to distribute more new vertices at regions of higher

A review of algebraic multigrid

by K. Stüben , 2001
"... Since the early 1990s, there has been a strongly increasing demand for more efficient methods to solve large sparse, unstructured linear systems of equations. For practically relevant problem sizes, classical one-level methods had already reached their limits and new hierarchical algorithms had to b ..."
Abstract - Cited by 345 (11 self) - Add to MetaCart
Since the early 1990s, there has been a strongly increasing demand for more efficient methods to solve large sparse, unstructured linear systems of equations. For practically relevant problem sizes, classical one-level methods had already reached their limits and new hierarchical algorithms had to be developed in order to allow an efficient solution of even larger problems. This paper gives a review of the first hierarchical and purely matrix-based approach, algebraic multigrid (AMG). AMG can directly be applied, for instance, to efficiently solve various types of elliptic partial differential equations discretized on unstructured meshes, both in 2D and 3D. Since AMG does not make use of any geometric information, it is a “plug-in ” solver which can even be applied to problems without any geometric background, provided that the

Piecewise smooth surface reconstruction

by Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark Halstead, Hubert Jin, John Mcdonald, Jean Schweitzer, Werner Stuetzle , 1994
"... We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of applications such as reverse engineering — the automatic generation of CAD models from physical objects. Novel aspects of t ..."
Abstract - Cited by 304 (13 self) - Add to MetaCart
We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of applications such as reverse engineering — the automatic generation of CAD models from physical objects. Novel aspects of the method are its ability to model surfaces of arbitrary topological type and to recover sharp features such as creases and corners. The method has proven to be effective, as demonstrated by a number of examples using both simulated and real data. A key ingredient in the method, and a principal contribution of this paper, is the introduction of a new class of piecewise smooth surface representations based on subdivision. These surfaces have a number of properties that make them ideal for use in surface reconstruction: they are simple to implement, they can model sharp features concisely, and they can be fit to scattered range data using an unconstrained optimization procedure.

A new meshless local Petrov-Galerkin (MLPG) approach in computational mechanics

by Satya N. Atluri, Shengping Shen - Comput. Mech , 1998
"... Abstract: A comparison study of the efficiency and ac-curacy of a variety of meshless trial and test functions is presented in this paper, based on the general concept of the meshless local Petrov-Galerkin (MLPG) method. 5 types of trial functions, and 6 types of test functions are explored. Differe ..."
Abstract - Cited by 291 (53 self) - Add to MetaCart
methods require background cells. Because complicated shape functions for the trial function are inevitable at the present stage, in order to develop a fast and robust meshless method, we explore ways to avoid the use of a domain integral in the weak-form, by choosing an appropriate test function

Quadrilateral mesh simplification

by Joel Daniels, Cláudio T. Silva, Jason Shepherd, Elaine Cohen - In ACM SIGGRAPH Asia 2008 papers , 2008
"... Figure 1: Our simplification algorithm can be used to generate a pure quad level-of-detail hierarchy. The algorithm preserves topology during simplification, and attempts to optimize geometric fidelity and quad structure (vertex valences near 4) throughout the process. We introduce a simplification ..."
Abstract - Cited by 25 (5 self) - Add to MetaCart
algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel approach to the challenging problem of maintaining the quadrilateral connectivity during level-of-detail creation. The method consists of a set of unit operations

EXPERIMENTS WITH MODULI OF QUADRILATERALS II

by Antti Rasila, Matti Vuorinen , 801
"... Abstract. The numerical performance of the AFEM method of K. Samuelsson is studied in the computation of moduli of quadrilaterals. 1. ..."
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Abstract. The numerical performance of the AFEM method of K. Samuelsson is studied in the computation of moduli of quadrilaterals. 1.
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