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Experimental Methods for Robot Learning
"... In this paper we outline some ideas as to how robot learning experiments might best be designed, based on practical experience. The principal finding arises from the fact that an observed robot behaviour will typically have several possible causes. In order to isolate the source of an error or resul ..."
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In this paper we outline some ideas as to how robot learning experiments might best be designed, based on practical experience. The principal finding arises from the fact that an observed robot behaviour will typically have several possible causes. In order to isolate the source of an error
The Player/Stage Project: Tools for Multi-Robot and Distributed Sensor Systems
- In Proceedings of the 11th International Conference on Advanced Robotics
, 2003
"... This paper describes the Player/Stage software tools applied to multi-robot, distributed-robot and sensor network systems. Player is a robot device server that provides network transparent robot control. Player seeks to constrain controller design as little as possible; it is device independent, non ..."
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Cited by 617 (14 self)
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This paper describes the Player/Stage software tools applied to multi-robot, distributed-robot and sensor network systems. Player is a robot device server that provides network transparent robot control. Player seeks to constrain controller design as little as possible; it is device independent
Reinforcement Learning I: Introduction
, 1998
"... In which we try to give a basic intuitive sense of what reinforcement learning is and how it differs and relates to other fields, e.g., supervised learning and neural networks, genetic algorithms and artificial life, control theory. Intuitively, RL is trial and error (variation and selection, search ..."
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Cited by 5500 (120 self)
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In which we try to give a basic intuitive sense of what reinforcement learning is and how it differs and relates to other fields, e.g., supervised learning and neural networks, genetic algorithms and artificial life, control theory. Intuitively, RL is trial and error (variation and selection
Probabilistic Visual Learning for Object Representation
, 1996
"... We present an unsupervised technique for visual learning which is based on density estimation in high-dimensional spaces using an eigenspace decomposition. Two types of density estimates are derived for modeling the training data: a multivariate Gaussian (for unimodal distributions) and a Mixture-of ..."
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Cited by 705 (15 self)
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We present an unsupervised technique for visual learning which is based on density estimation in high-dimensional spaces using an eigenspace decomposition. Two types of density estimates are derived for modeling the training data: a multivariate Gaussian (for unimodal distributions) and a Mixture
A Probabilistic Approach to Concurrent Mapping and Localization for Mobile Robots
- Machine Learning
, 1998
"... . This paper addresses the problem of building large-scale geometric maps of indoor environments with mobile robots. It poses the map building problem as a constrained, probabilistic maximum-likelihood estimation problem. It then devises a practical algorithm for generating the most likely map from ..."
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Cited by 487 (47 self)
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. This paper addresses the problem of building large-scale geometric maps of indoor environments with mobile robots. It poses the map building problem as a constrained, probabilistic maximum-likelihood estimation problem. It then devises a practical algorithm for generating the most likely map from
Robot learning by nonparametric regression
- In: (Ed.), Proceedings of the International Conference on Intelligent Robots and Systems (IROS'94
, 1994
"... Abstract: We present an approach to robot learning grounded on a nonparametric regression technique, locally weighted regression. The model of the task to be performed is represented by infinitely many local linear models, i.e., the (hyper-) tangent planes at every point in input space at which a pr ..."
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Cited by 13 (2 self)
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Abstract: We present an approach to robot learning grounded on a nonparametric regression technique, locally weighted regression. The model of the task to be performed is represented by infinitely many local linear models, i.e., the (hyper-) tangent planes at every point in input space at which a
Simultaneous Adversarial Multi-Robot Learning
, 2003
"... Multi-robot learning faces all of the challenges of robot learning with all of the challenges of multiagent learning. There has been a great deal of recent research on multiagent reinforcement learning in stochastic games, which is the intuitive extension of MDPs to multiple agents. This recent ..."
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Cited by 26 (1 self)
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Multi-robot learning faces all of the challenges of robot learning with all of the challenges of multiagent learning. There has been a great deal of recent research on multiagent reinforcement learning in stochastic games, which is the intuitive extension of MDPs to multiple agents
Towards Sociable Robots
- ROBOTICS AND AUTONOMOUS SYSTEMS
, 2002
"... This paper explores the topic of social robots -- the class of robots that people anthropomorphize in order to interact with them. From the diverse and growing number of applications for such robots, a few distinct modes of interaction are beginning to emerge. We distinguish four such classes: socia ..."
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Cited by 440 (28 self)
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This paper explores the topic of social robots -- the class of robots that people anthropomorphize in order to interact with them. From the diverse and growing number of applications for such robots, a few distinct modes of interaction are beginning to emerge. We distinguish four such classes
An Environment for Robot Learning
"... This paper describes the progress of a project investigating development of unsupervised robotic learning at a most basic level. The project focuses on the transition between an organism whose genetically evolved competence is purely inherited and one with the added ability to learn from its environ ..."
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This paper describes the progress of a project investigating development of unsupervised robotic learning at a most basic level. The project focuses on the transition between an organism whose genetically evolved competence is purely inherited and one with the added ability to learn from its
What Video Games Have to Teach us About learning and Literacy
"... Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t ge ..."
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Cited by 1074 (16 self)
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Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won
Results 11 - 20
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125,557