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Introducing Real-time Interactions
, 2000
"... This report introduces a new rigorous notation called Real-time Interactions that can be used to model the interactions between a system and its environment. The concept of RealTime Interactions (RTIs) is introduced, and the Conversation Constraint Language (CCL), an abstract notation that is used t ..."
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Cited by 1 (0 self)
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This report introduces a new rigorous notation called Real-time Interactions that can be used to model the interactions between a system and its environment. The concept of RealTime Interactions (RTIs) is introduced, and the Conversation Constraint Language (CCL), an abstract notation that is used
Real-time Interactive Neuro-evolution
- Neural Processing Letters
, 1998
"... In standard neuro-evolution, a population of networks is evolved in the task, and the network that best solves the task is found. This network is then fixed and used to solve future instances of the problem. Networks evolved in this way do not handle real-time interaction very well. It is hard to ev ..."
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Cited by 2 (1 self)
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In standard neuro-evolution, a population of networks is evolved in the task, and the network that best solves the task is found. This network is then fixed and used to solve future instances of the problem. Networks evolved in this way do not handle real-time interaction very well. It is hard
Real-time Interactive Gravitational Lensing
"... Our project simulates, in a real-time interactive environment, the general relativistic effect of the deflection of light by a massive object, in accordance with the standard Einstein model. This provides a qualitatively accurate representation, by way of a quantitatively reasonable approximation ..."
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Our project simulates, in a real-time interactive environment, the general relativistic effect of the deflection of light by a massive object, in accordance with the standard Einstein model. This provides a qualitatively accurate representation, by way of a quantitatively reasonable
Specification of Real-Time Interaction Constraints
- Proc. of First Int. Symposium on Object-Oriented Real-Time Computing, IEEE Computer Society
, 1998
"... We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraints, and our language supports expression thereof. In our language, a system is modeled by two separate but complementary d ..."
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Cited by 7 (1 self)
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to be composed via interaction constraints. We use the Actor model to describe objects and the concept of real-time synchronizers to describe interaction constraints. Our model is accompanied by a formal semantics that precisely defines what real-time constraints means, and what constitutes a program
Real-time Interaction with Supervised Learning
- CHI 2010
, 2010
"... My work concerns the design of interfaces for effective interaction with machine learning algorithms in realtime application domains. I am interested in supporting human interaction throughout the entire supervised learning process, including the generation of training examples. In my dissertation r ..."
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Cited by 2 (1 self)
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new machine learning interfaces for novel applications in real-time music composition and performance.
Real-Time Interactive Facial Animation
"... In this paper we describe methods for the generation of real-time facial animation for various virtual actor using high level-actions. These high-level actions allow the user to forget the technical side of the animation, and focus only on the more abstract, more natural, and intuitive part of the f ..."
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of the facial animation. The mechanisms developed to generate interactive high-level real-time animation are described and details are given on the method we use to blend several action to a smooth facial animation. These techniques have been integrated in a C++ library which functionalities are described
Real-Time Interactive Cloud Applications
, 2014
"... In a time when people are moving away from desktop computers to mobile devices, technology places higher constraints on the computational power and quality of graphics. To solve this, we have designed and implemented a streaming engine which can run a graphical heavy OpenGL application on a server a ..."
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and stream only the output to a client web browser. The streaming engine performs so eciently that the time it takes for the user to interact with the application until the user sees the eect is fewer than 90 milliseconds. We manage this by utilizing NVENC, Nvidia’s hardware H.264 encoder, which is located
Real-Time Interactive Terrain Rendering
"... As part of the Living Textbook Project, a three-dimensional terrain rendering program has been developed. Unfortunately, three-dimensional rendering requires intense computation and is thus rather slow. As a partial solution to this problem, a two-dimensional terrain renderer has been produced. This ..."
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University, NYNEX, and Columbia University, aims to utilize high-performance computing in the development of interactive educational tools [4]. The project includes a "flight simulator" program, which converts satellite photographs and elevation data of New York State into a three
Real-time interactive visualization and manipulation of
"... the volumetric data using GPU-based methods ..."
Results 1 - 10
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15,444