Results 1 - 10
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276,669
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography
, 1998
"... We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The methodusesahighdynamicrangeimagebasedmodelofthescene, ratherthansyntheticlightsources,toilluminatethe new objects. Tocomputetheillumination,thesc ..."
Abstract
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Cited by 436 (17 self)
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We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The methodusesahighdynamicrangeimagebasedmodelofthescene, ratherthansyntheticlightsources,toilluminatethe new objects. Tocomputetheillumination
Real Scene Sign Recognition
"... Abstract. A common problem encountered in recognizing signs in realscene images is the perspective deformation. In this paper, we employ a descriptor named Cross Ratio Spectrum for recognizing real scene signs. Particularly, this method will be applied in two different ways: recognizing a multi-comp ..."
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Abstract. A common problem encountered in recognizing signs in realscene images is the perspective deformation. In this paper, we employ a descriptor named Cross Ratio Spectrum for recognizing real scene signs. Particularly, this method will be applied in two different ways: recognizing a multi
Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs
, 1999
"... In this paper we present a method for recovering the reflectance properties of all surfaces in a real scene from a sparse set of photographs, taking into account both direct and indirect illumination. The result is a lighting-independent model of the scene's geometry and reflectance properties, ..."
Abstract
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Cited by 247 (12 self)
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In this paper we present a method for recovering the reflectance properties of all surfaces in a real scene from a sparse set of photographs, taking into account both direct and indirect illumination. The result is a lighting-independent model of the scene's geometry and reflectance properties
Integrating synthetic objects into real scenes
- Comput. Graph
, 2003
"... This paper presents a methodology for integrating synthetic objects into real scenes. We take a set of photographs of the real scene and build a simple image-based model. We use high dynamic range images to build an accurate representation of the lighting in the scene. Then we insert a synthetic obj ..."
Abstract
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Cited by 1 (0 self)
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This paper presents a methodology for integrating synthetic objects into real scenes. We take a set of photographs of the real scene and build a simple image-based model. We use high dynamic range images to build an accurate representation of the lighting in the scene. Then we insert a synthetic
Real Scene Graphics Symbol Recognition
"... A common problem encountered in recognizing symbols in real-scene images is the perspective deformation. A character recognition method resistant to perspective deformation has been proposed in [4]. Particularly, a symbol is represented by a sequence of cross ratio spectra, in which 3D perspective d ..."
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A common problem encountered in recognizing symbols in real-scene images is the perspective deformation. A character recognition method resistant to perspective deformation has been proposed in [4]. Particularly, a symbol is represented by a sequence of cross ratio spectra, in which 3D perspective
Image-Based Deformation of Objects in Real Scenes
"... Abstract. We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method- making a new synthetic object to substitute for the interacting object in the real scene, we directly deform the object in image space usi ..."
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Abstract. We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method- making a new synthetic object to substitute for the interacting object in the real scene, we directly deform the object in image space
Towards texture classification in real scenes
"... Two new texture features, based on morphological scale-space processors are introduced. The new methods are shown to have good performance over a variety of tests. We demonstrate that if texture classifies are to be used in real world scenes, then the choice of test is critical and that Brodatz-like ..."
Abstract
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Cited by 3 (0 self)
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Two new texture features, based on morphological scale-space processors are introduced. The new methods are shown to have good performance over a variety of tests. We demonstrate that if texture classifies are to be used in real world scenes, then the choice of test is critical and that Brodatz
Modeling and Editing Real Scenes with Image-Based Techniques
- UNIVERSITY OF CALIFORNIA, BERKELEY
, 2000
"... Image-based modeling and rendering techniques greatly advanced the level of photorealism in computer graphics. They were originally proposed to accelerate rendering with the ability to vary viewpoint only. This thesis focuses on capturing and modeling real scenes for novel visual interactions such ..."
Abstract
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Cited by 7 (3 self)
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Image-based modeling and rendering techniques greatly advanced the level of photorealism in computer graphics. They were originally proposed to accelerate rendering with the ability to vary viewpoint only. This thesis focuses on capturing and modeling real scenes for novel visual interactions
Results 1 - 10
of
276,669