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Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography

by Paul Debevec , 1998
"... We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The methodusesahighdynamicrangeimagebasedmodelofthescene, ratherthansyntheticlightsources,toilluminatethe new objects. Tocomputetheillumination,thesc ..."
Abstract - Cited by 436 (17 self) - Add to MetaCart
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The methodusesahighdynamicrangeimagebasedmodelofthescene, ratherthansyntheticlightsources,toilluminatethe new objects. Tocomputetheillumination

Real Scene Sign Recognition

by Linlin Li, Chew Lim Tan
"... Abstract. A common problem encountered in recognizing signs in realscene images is the perspective deformation. In this paper, we employ a descriptor named Cross Ratio Spectrum for recognizing real scene signs. Particularly, this method will be applied in two different ways: recognizing a multi-comp ..."
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Abstract. A common problem encountered in recognizing signs in realscene images is the perspective deformation. In this paper, we employ a descriptor named Cross Ratio Spectrum for recognizing real scene signs. Particularly, this method will be applied in two different ways: recognizing a multi

Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs

by Yizhou Yu, Paul Debevec, Jitendra Malik, Tim Hawkins , 1999
"... In this paper we present a method for recovering the reflectance properties of all surfaces in a real scene from a sparse set of photographs, taking into account both direct and indirect illumination. The result is a lighting-independent model of the scene's geometry and reflectance properties, ..."
Abstract - Cited by 247 (12 self) - Add to MetaCart
In this paper we present a method for recovering the reflectance properties of all surfaces in a real scene from a sparse set of photographs, taking into account both direct and indirect illumination. The result is a lighting-independent model of the scene's geometry and reflectance properties

Integrating synthetic objects into real scenes

by Francisco Abad, Emilio Camahort - Comput. Graph , 2003
"... This paper presents a methodology for integrating synthetic objects into real scenes. We take a set of photographs of the real scene and build a simple image-based model. We use high dynamic range images to build an accurate representation of the lighting in the scene. Then we insert a synthetic obj ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
This paper presents a methodology for integrating synthetic objects into real scenes. We take a set of photographs of the real scene and build a simple image-based model. We use high dynamic range images to build an accurate representation of the lighting in the scene. Then we insert a synthetic

Real Scene Graphics Symbol Recognition

by Linlin Li, Chew Lim Tan
"... A common problem encountered in recognizing symbols in real-scene images is the perspective deformation. A character recognition method resistant to perspective deformation has been proposed in [4]. Particularly, a symbol is represented by a sequence of cross ratio spectra, in which 3D perspective d ..."
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A common problem encountered in recognizing symbols in real-scene images is the perspective deformation. A character recognition method resistant to perspective deformation has been proposed in [4]. Particularly, a symbol is represented by a sequence of cross ratio spectra, in which 3D perspective

Interactive Virtual Relighting of Real Scenes

by Céline Loscos, George Drettakis, Luc Robert , 1998
"... ..."
Abstract - Cited by 58 (7 self) - Add to MetaCart
Abstract not found

Virtualized Reality: Constructing Virtual Worlds from Real Scenes

by Takeo Kanade, Peter Rander , 1997
"... ..."
Abstract - Cited by 224 (7 self) - Add to MetaCart
Abstract not found

Image-Based Deformation of Objects in Real Scenes

by Han-vit Chung, In-kwon Lee
"... Abstract. We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method- making a new synthetic object to substitute for the interacting object in the real scene, we directly deform the object in image space usi ..."
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Abstract. We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method- making a new synthetic object to substitute for the interacting object in the real scene, we directly deform the object in image space

Towards texture classification in real scenes

by Paul Southam, Richard Harvey
"... Two new texture features, based on morphological scale-space processors are introduced. The new methods are shown to have good performance over a variety of tests. We demonstrate that if texture classifies are to be used in real world scenes, then the choice of test is critical and that Brodatz-like ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
Two new texture features, based on morphological scale-space processors are introduced. The new methods are shown to have good performance over a variety of tests. We demonstrate that if texture classifies are to be used in real world scenes, then the choice of test is critical and that Brodatz

Modeling and Editing Real Scenes with Image-Based Techniques

by Yizhou Yu - UNIVERSITY OF CALIFORNIA, BERKELEY , 2000
"... Image-based modeling and rendering techniques greatly advanced the level of photorealism in computer graphics. They were originally proposed to accelerate rendering with the ability to vary viewpoint only. This thesis focuses on capturing and modeling real scenes for novel visual interactions such ..."
Abstract - Cited by 7 (3 self) - Add to MetaCart
Image-based modeling and rendering techniques greatly advanced the level of photorealism in computer graphics. They were originally proposed to accelerate rendering with the ability to vary viewpoint only. This thesis focuses on capturing and modeling real scenes for novel visual interactions
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