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An Empirical Study of the Congestion Response of RealPlayer, Windows

by Mediaplayer And Quicktime, Sven Hessler
"... Properly reacting to congestion is known to be a requirement for maintaining the stability of the Internet; in addition, UDP based applications should do so for their own sake if they are delay- or loss-sensitive. We measured the responsiveness of the three popular streaming media applications RealP ..."
Abstract - Cited by 3 (1 self) - Add to MetaCart
Properly reacting to congestion is known to be a requirement for maintaining the stability of the Internet; in addition, UDP based applications should do so for their own sake if they are delay- or loss-sensitive. We measured the responsiveness of the three popular streaming media applications RealPlayer

Index Terms — MediaPlayer, RealPlayer, Streaming Multimedia

by Mingzhe Li, Mark Claypool, Robert Kinicki
"... Abstract – – The performance of currently available streaming media products will play an important role in the network impact of streaming media. However, there are few empirical studies that analyze the network traffic characteristics and Internet impact of current streaming media products. This p ..."
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. This paper presents analysis from an empirical study of the two dominant streaming multimedia products, RealNetworks RealPlayer ™ and Microsoft MediaPlayer™. Utilizing two custom media player measurement tools, RealTracker and MediaTracker, we are able to gather application layer and network layer

MediaPlayer ™ versus RealPlayer ™- A Comparison of Network Turbulence

by unknown authors
"... Abstract – – The performance of currently available streaming media products will play an important role in the network impact of streaming media. However, there are few empirical studies that analyze the network traffic characteristics and Internet impact of current streaming media products. This p ..."
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. This paper presents analysis from an empirical study of the two dominant streaming multimedia products, RealNetworks RealPlayer ™ and Microsoft MediaPlayer™. Utilizing two custom media player measurement tools, RealTracker and MediaTracker, we are able to gather application layer and network layer

Quicktime VR - an image-based approach to virtual environment navigation.

by Shenchang Eric Chen - In SIGGRAPH 95 Conference Proceedings, , 1995
"... ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because of ..."
Abstract - Cited by 527 (0 self) - Add to MetaCart
ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because

Learning to predict by the methods of temporal differences

by Richard S. Sutton - MACHINE LEARNING , 1988
"... This article introduces a class of incremental learning procedures specialized for prediction – that is, for using past experience with an incompletely known system to predict its future behavior. Whereas conventional prediction-learning methods assign credit by means of the difference between predi ..."
Abstract - Cited by 1521 (56 self) - Add to MetaCart
predicted and actual outcomes, the new methods assign credit by means of the difference between temporally successive predictions. Although such temporal-difference methods have been used in Samuel's checker player, Holland's bucket brigade, and the author's Adaptive Heuristic Critic

1 Empirical Evaluation of the Congestion Responsiveness of RealPlayer Video Streams

by Jae Chung, Mark Claypool
"... Abstract — Increasingly popular commercial streaming media applications over the Internet often use UDP as the underlying transmission protocol for performance reasons. Hand-in-hand with the increase in streaming media comes the impending threat of unresponsive UDP traffic, often cited as the major ..."
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-trip time, making it difficult to estimate the available capacity for effective media scaling. Index Terms — streaming media, protocols, RealPlayer, TCP-Friendly, unresponsive flows I.

FairPlayer or FoulPlayer? - Head to Head Performance of RealPlayer Streaming Video Over UDP versus TCP

by Jae Chung, Yali Zhu, Mark Claypool, Fairplayer Foulplayer, Head Head - UDP versus TCP,” CS Department, Worcester Polytechnic Institute, Tech. Rep. WPI-CS-TR-0217 , 2002
"... The growth in power and connectivity of today 's PCs promises a continued increase in streaming media over the Internet. Hand-in-hand with the increase in streaming media comes the impending threat of unresponsive traffic, often cited as the major threat to the stability of the Internet. The re ..."
Abstract - Cited by 7 (1 self) - Add to MetaCart
. The responsiveness of commercial streaming media applications will play an important role in the network impact of streaming media. Unfortunately, there are few empirical studies that analyze the responsiveness, or lack of it, of current streaming media products. In this work, we measure the responsiveness of Real

On Distinguishing Epistemic from Pragmatic Action

by David Kirsh, Paul Maglio - Cognitive Science , 1994
"... We present data and argument to show that in Tetris-a real-time, interactive video game-certain cognitive and perceptual problems ore more quicktv, easily, and reliably solved by performing actions in the world than by performing com-putational actions in the head atone. We have found that some of t ..."
Abstract - Cited by 341 (10 self) - Add to MetaCart
We present data and argument to show that in Tetris-a real-time, interactive video game-certain cognitive and perceptual problems ore more quicktv, easily, and reliably solved by performing actions in the world than by performing com-putational actions in the head atone. We have found that some

GameFlow: A model for evaluating player enjoyment in games

by Penelope Sweetser, Peta Wyeth - ACM Computer in Entertainment , 2005
"... Although player enjoyment is central to computer games, there is currently no accepted model of player enjoyment in games. There are many heuristics in the literature, based on elements such as the game interface, mechanics, gameplay, and narrative. However, there is a need to integrate these heuris ..."
Abstract - Cited by 202 (2 self) - Add to MetaCart
Although player enjoyment is central to computer games, there is currently no accepted model of player enjoyment in games. There are many heuristics in the literature, based on elements such as the game interface, mechanics, gameplay, and narrative. However, there is a need to integrate

On the Synthesis of Discrete Controllers for Timed Systems

by Oded Maler, Amir Pnueli, Joseph Sifakis - in E.W. Mayr and C. Puech (Eds), Proc. STACS'95, LNCS 900 , 1995
"... Abstract. This paper presents algorithms for the automatic synthesis of real-time controllers by nding a winning strategy for certain games de ned by the timed-automata of Alur and Dill. In such games, the outcome depends on the players ' actions as well as on their timing. We believe that thes ..."
Abstract - Cited by 243 (18 self) - Add to MetaCart
Abstract. This paper presents algorithms for the automatic synthesis of real-time controllers by nding a winning strategy for certain games de ned by the timed-automata of Alur and Dill. In such games, the outcome depends on the players ' actions as well as on their timing. We believe
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