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1Yonsei University, Korea, 2SAIT, Samsung Electronics, Korea Traversal Operation of Ray Tracing Traversal Pipeline Our Approach: Parallelpipelinebased Traversal Unit
"... Ray tracing generates a more realistic image than does rasterization, but it requires tremendous computational power for traversal and rayprimitive intersections. Traversal is the process of searching an acceleration structure (AS), such as a kdtree or bounding volume hierarchy (BVH), to find a sm ..."
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Ray tracing generates a more realistic image than does rasterization, but it requires tremendous computational power for traversal and rayprimitive intersections. Traversal is the process of searching an acceleration structure (AS), such as a kdtree or bounding volume hierarchy (BVH), to find a
1 RayBox Culling for Tree Structures
"... Rayprimitive intersection tests are the most important operations in ray tracing. The raybox culling algorithm was presented to accelerate these intersection tests on grid structures, but this algorithm has not been widely used due to the poor ray traversal performance of the grid structures them ..."
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Rayprimitive intersection tests are the most important operations in ray tracing. The raybox culling algorithm was presented to accelerate these intersection tests on grid structures, but this algorithm has not been widely used due to the poor ray traversal performance of the grid structures
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 541 (2 self)
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casting algorithms because the latter must perform analytic geometry calculations (e.g. intersecting rays with axisaligned boxes). The new scanlineorder algorithm simply streams through the volume and the image in storage order. We describe variants of the algorithm for both parallel and perspective
A survey of generalpurpose computation on graphics hardware
, 2007
"... The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze the l ..."
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Cited by 545 (18 self)
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The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze the latest research in mapping generalpurpose computation to graphics hardware. We begin with the technical motivations that underlie generalpurpose computation on graphics processors (GPGPU) and describe the hardware and software developments that have led to the recent interest in this field. We then aim the main body of this report at two separate audiences. First, we describe the techniques used in mapping generalpurpose computation to graphics hardware. We believe these techniques will be generally useful for researchers who plan to develop the next generation of GPGPU algorithms and techniques. Second, we survey and categorize the latest developments in generalpurpose application development on graphics hardware.
Light Field Rendering
, 1996
"... A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating between views by warping input images, using depth information or correspondences between multiple images. In this paper, w ..."
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Cited by 1354 (22 self)
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A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating between views by warping input images, using depth information or correspondences between multiple images. In this paper, we describe a simple and robust method for generating new views from arbitrary camera positions without depth information or feature matching, simply by combining and resampling the available images. The key to this technique lies in interpreting the input images as 2D slices of a 4D function  the light field. This function completely characterizes the flow of light through unobstructed space in a static scene with fixed illumination. We describe a
View Interpolation for Image Synthesis
"... Imagespace simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry t ..."
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Cited by 605 (0 self)
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Imagespace simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry
Primitives for the manipulation of general subdivisions and the computations of Voronoi diagrams
 ACM Tmns. Graph
, 1985
"... The following problem is discussed: Given n points in the plane (the sites) and an arbitrary query point 4, find the site that is closest to q. This problem can be solved by constructing the Voronoi diagram of the given sites and then locating the query point in one of its regions. Two algorithms ar ..."
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Cited by 543 (11 self)
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to the separation of the geometrical and topological aspects of the problem and to the use of two simple but powerful primitives, a geometric predicate and an operator for manipulating the topology of the diagram. The topology is represented by a new data structure for generalized diagrams, that is, embeddings
Planning Algorithms
, 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
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Cited by 1108 (51 self)
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This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning under uncertainty, sensorbased planning, visibility, decisiontheoretic planning, game theory, information spaces, reinforcement learning, nonlinear systems, trajectory planning, nonholonomic planning, and kinodynamic planning.
Solving multiclass learning problems via errorcorrecting output codes
 JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH
, 1995
"... Multiclass learning problems involve nding a de nition for an unknown function f(x) whose range is a discrete set containing k>2values (i.e., k \classes"). The de nition is acquired by studying collections of training examples of the form hx i;f(x i)i. Existing approaches to multiclass l ..."
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Cited by 730 (8 self)
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Multiclass learning problems involve nding a de nition for an unknown function f(x) whose range is a discrete set containing k>2values (i.e., k \classes"). The de nition is acquired by studying collections of training examples of the form hx i;f(x i)i. Existing approaches to multiclass learning problems include direct application of multiclass algorithms such as the decisiontree algorithms C4.5 and CART, application of binary concept learning algorithms to learn individual binary functions for each of the k classes, and application of binary concept learning algorithms with distributed output representations. This paper compares these three approaches to a new technique in which errorcorrecting codes are employed as a distributed output representation. We show that these output representations improve the generalization performance of both C4.5 and backpropagation on a wide range of multiclass learning tasks. We also demonstrate that this approach is robust with respect to changes in the size of the training sample, the assignment of distributed representations to particular classes, and the application of over tting avoidance techniques such as decisiontree pruning. Finally,we show thatlike the other methodsthe errorcorrecting code technique can provide reliable class probability estimates. Taken together, these results demonstrate that errorcorrecting output codes provide a generalpurpose method for improving the performance of inductive learning programs on multiclass problems.
The synchronous dataflow programming language LUSTRE
 Proceedings of the IEEE
, 1991
"... This paper describes the language Lustre, which is a dataflow synchronous language, designed for programming reactive systems  such as automatic control and monitoring systems  as well as for describing hardware. The dataflow aspect of Lustre makes it very close to usual description tools in t ..."
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Cited by 647 (53 self)
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This paper describes the language Lustre, which is a dataflow synchronous language, designed for programming reactive systems  such as automatic control and monitoring systems  as well as for describing hardware. The dataflow aspect of Lustre makes it very close to usual description tools in these domains (blockdiagrams, networks of operators, dynamical samplessystems, etc: : : ), and its synchronous interpretation makes it well suited for handling time in programs. Moreover, this synchronous interpretation allows it to be compiled into an efficient sequential program. Finally, the Lustre formalism is very similar to temporal logics. This allows the language to be used for both writing programs and expressing program properties, which results in an original program verification methodology. 1 Introduction Reactive systems Reactive systems have been defined as computing systems which continuously interact with a given physical environment, when this environment is unable to sy...
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