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32,489
A Linear-Time Heuristic for Improving Network Partitions
, 1982
"... An iterative mincut heuristic for partitioning networks is presented whose worst case computation time, per pass, grows linearly with the size of the network. In practice, only a very small number of passes are typically needed, leading to a fast approximation algorithm for mincut partitioning. To d ..."
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Cited by 524 (0 self)
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An iterative mincut heuristic for partitioning networks is presented whose worst case computation time, per pass, grows linearly with the size of the network. In practice, only a very small number of passes are typically needed, leading to a fast approximation algorithm for mincut partitioning
The FF planning system: Fast plan generation through heuristic search
- Journal of Artificial Intelligence Research
, 2001
"... We describe and evaluate the algorithmic techniques that are used in the FF planning system. Like the HSP system, FF relies on forward state space search, using a heuristic that estimates goal distances by ignoring delete lists. Unlike HSP's heuristic, our method does not assume facts to be ind ..."
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Cited by 830 (55 self)
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We describe and evaluate the algorithmic techniques that are used in the FF planning system. Like the HSP system, FF relies on forward state space search, using a heuristic that estimates goal distances by ignoring delete lists. Unlike HSP's heuristic, our method does not assume facts
Randomized Gossip Algorithms
- IEEE TRANSACTIONS ON INFORMATION THEORY
, 2006
"... Motivated by applications to sensor, peer-to-peer, and ad hoc networks, we study distributed algorithms, also known as gossip algorithms, for exchanging information and for computing in an arbitrarily connected network of nodes. The topology of such networks changes continuously as new nodes join a ..."
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Cited by 532 (5 self)
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and scaling of gossip algorithms on two popular networks: Wireless Sensor Networks, which are modeled as Geometric Random Graphs, and the Internet graph under the so-called Preferential Connectivity (PC) model.
Simple Heuristics That Make Us Smart
, 2008
"... To survive in a world where knowledge is limited, time is pressing, and deep thought is often an unattainable luxury, decision-makers must use bounded rationality. In this precis of Simple heuristics that make us smart, we explore fast and frugal heuristics—simple rules for making decisions with re ..."
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Cited by 456 (15 self)
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To survive in a world where knowledge is limited, time is pressing, and deep thought is often an unattainable luxury, decision-makers must use bounded rationality. In this precis of Simple heuristics that make us smart, we explore fast and frugal heuristics—simple rules for making decisions
The geometry of graphs and some of its algorithmic applications
- COMBINATORICA
, 1995
"... In this paper we explore some implications of viewing graphs as geometric objects. This approach offers a new perspective on a number of graph-theoretic and algorithmic problems. There are several ways to model graphs geometrically and our main concern here is with geometric representations that res ..."
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Cited by 524 (19 self)
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In this paper we explore some implications of viewing graphs as geometric objects. This approach offers a new perspective on a number of graph-theoretic and algorithmic problems. There are several ways to model graphs geometrically and our main concern here is with geometric representations
A Probabilistic Analysis of the Rocchio Algorithm with TFIDF for Text Categorization
, 1997
"... The Rocchio relevance feedback algorithm is one of the most popular and widely applied learning methods from information retrieval. Here, a probabilistic analysis of this algorithm is presented in a text categorization framework. The analysis gives theoretical insight into the heuristics used in the ..."
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Cited by 456 (1 self)
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The Rocchio relevance feedback algorithm is one of the most popular and widely applied learning methods from information retrieval. Here, a probabilistic analysis of this algorithm is presented in a text categorization framework. The analysis gives theoretical insight into the heuristics used
A Simple, Fast, and Accurate Algorithm to Estimate Large Phylogenies by Maximum Likelihood
, 2003
"... The increase in the number of large data sets and the complexity of current probabilistic sequence evolution models necessitates fast and reliable phylogeny reconstruction methods. We describe a new approach, based on the maximumlikelihood principle, which clearly satisfies these requirements. The ..."
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Cited by 2182 (27 self)
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of 500 rbcL sequences with 1,428 base pairs from plant plastids, thus reaching a speed of the same order as some popular distance-based and parsimony algorithms. This new method is implemented in the PHYML program, which is freely available on our web page:
Planning as heuristic search,
- 5 – 33, ISSN
, 2001
"... Abstract In the AIPS98 Planning Contest, the HSP planner showed that heuristic search planners can be competitive with state-of-the-art Graphplan and SAT planners. Heuristic search planners like HSP transform planning problems into problems of heuristic search by automatically extracting heuristics ..."
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Cited by 421 (33 self)
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study a family of heuristic search planners that are based on a simple and general heuristic that assumes that action preconditions are independent. The heuristic is then used in the context of best-first and hill-climbing search algorithms, and is tested over a large collection of domains. We
TABU SEARCH
"... Tabu Search is a metaheuristic that guides a local heuristic search procedure to explore the solution space beyond local optimality. One of the main components of tabu search is its use of adaptive memory, which creates a more flexible search behavior. Memory based strategies are therefore the hallm ..."
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Cited by 822 (48 self)
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Tabu Search is a metaheuristic that guides a local heuristic search procedure to explore the solution space beyond local optimality. One of the main components of tabu search is its use of adaptive memory, which creates a more flexible search behavior. Memory based strategies are therefore
Depth-first Iterative-Deepening: An Optimal Admissible Tree Search
- Artificial Intelligence
, 1985
"... The complexities of various search algorithms are considered in terms of time, space, and cost of solution path. It is known that breadth-first search requires too much space and depth-first search can use too much time and doesn't always find a cheapest path. A depth-first iteratiw-deepening a ..."
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Cited by 527 (24 self)
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-deepening algorithm is shown to be asymptotically optimal along all three dimensions for exponential pee searches. The algorithm has been used successfully in chess programs, has been eflectiuely combined with bi-directional search, and has been applied to best-first heuristic search as well. This heuristic depth
Results 1 - 10
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32,489