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Polygonization of Implicit Surfaces

by Jules Bloomenthal , 1988
"... This paper discusses a numerical technique that approximates an implicit surface with a polygonal representation. The implicit function is adaptively sampled as it is surrounded by a spatial partitioning. The partitioning is represented by an octree, which may either converge to the surface or track ..."
Abstract - Cited by 440 (5 self) - Add to MetaCart
This paper discusses a numerical technique that approximates an implicit surface with a polygonal representation. The implicit function is adaptively sampled as it is surrounded by a spatial partitioning. The partitioning is represented by an octree, which may either converge to the surface

Approximate Frequency Counts over Data Streams

by Gurmeet Singh Manku, Rajeev Motwani - VLDB , 2002
"... We present algorithms for computing frequency counts exceeding a user-specified threshold over data streams. Our algorithms are simple and have provably small memory footprints. Although the output is approximate, the error is guaranteed not to exceed a user-specified parameter. Our algorithms can e ..."
Abstract - Cited by 418 (1 self) - Add to MetaCart
We present algorithms for computing frequency counts exceeding a user-specified threshold over data streams. Our algorithms are simple and have provably small memory footprints. Although the output is approximate, the error is guaranteed not to exceed a user-specified parameter. Our algorithms can

Surface Simplification Using Quadric Error Metrics

by Michael Garland, Paul S. Heckbert
"... Many applications in computer graphics require complex, highly detailed models. However, the level of detail actually necessary may vary considerably. To control processing time, it is often desirable to use approximations in place of excessively detailed models. We have developed a surface simplifi ..."
Abstract - Cited by 1174 (16 self) - Add to MetaCart
simplification algorithm which can rapidly produce high quality approximations of polygonal models. The algorithm uses iterative contractions of vertex pairs to simplify models and maintains surface error approximations using quadric matrices. By contracting arbitrary vertex pairs (not just edges), our algorithm

Probabilistic Inference Using Markov Chain Monte Carlo Methods

by Radford M. Neal , 1993
"... Probabilistic inference is an attractive approach to uncertain reasoning and empirical learning in artificial intelligence. Computational difficulties arise, however, because probabilistic models with the necessary realism and flexibility lead to complex distributions over high-dimensional spaces. R ..."
Abstract - Cited by 736 (24 self) - Add to MetaCart
for approximate counting of large sets. In this review, I outline the role of probabilistic inference in artificial intelligence, present the theory of Markov chains, and describe various Markov chain Monte Carlo algorithms, along with a number of supporting techniques. I try to present a comprehensive picture

An improved data stream summary: The Count-Min sketch and its applications

by Graham Cormode, S. Muthukrishnan - J. Algorithms , 2004
"... Abstract. We introduce a new sublinear space data structure—the Count-Min Sketch — for summarizing data streams. Our sketch allows fundamental queries in data stream summarization such as point, range, and inner product queries to be approximately answered very quickly; in addition, it can be applie ..."
Abstract - Cited by 413 (43 self) - Add to MetaCart
Abstract. We introduce a new sublinear space data structure—the Count-Min Sketch — for summarizing data streams. Our sketch allows fundamental queries in data stream summarization such as point, range, and inner product queries to be approximately answered very quickly; in addition, it can

Approximate counting, uniform generation and rapidly mixing markov chains

by Alistair Sinclair, Mark Jerrum - Inf. Comput , 1989
"... The paper studies effective approximate solutions to combinatorial counting and uniform generation problems. Using a technique based on the simulation of ergodic Markov chains, it is shown that, for self-reducible structures, almost uniform generation is possible in polynomial time provided only tha ..."
Abstract - Cited by 317 (11 self) - Add to MetaCart
The paper studies effective approximate solutions to combinatorial counting and uniform generation problems. Using a technique based on the simulation of ergodic Markov chains, it is shown that, for self-reducible structures, almost uniform generation is possible in polynomial time provided only

A Polygonal Approximation to Direct Scalar Volume Rendering

by Peter Shirley, Allan Tuchman - Computer Graphics , 1990
"... One method of directly rendering a three-dimensional volume of scalar data is to project each cell in a volume onto the screen. Rasterizing a volume cell is more complex than rasterizing a polygon. A method is presented that approximates tetrahedral volume cells with hardware renderable transparent ..."
Abstract - Cited by 250 (3 self) - Add to MetaCart
One method of directly rendering a three-dimensional volume of scalar data is to project each cell in a volume onto the screen. Rasterizing a volume cell is more complex than rasterizing a polygon. A method is presented that approximates tetrahedral volume cells with hardware renderable transparent

Approximate aggregation techniques for sensor databases

by Jeffrey Considine, Feifei Li, George Kollios, John Byers - In ICDE , 2004
"... In the emerging area of sensor-based systems, a significant challenge is to develop scalable, fault-tolerant methods to extract useful information from the data the sensors collect. An approach to this data management problem is the use of sensor database systems, exemplified by TinyDB and Cougar, w ..."
Abstract - Cited by 301 (6 self) - Add to MetaCart
is not possible in general. With this in mind, we investigate the use of approximate in-network aggregation using small sketches. Our contributions are as follows: 1) we generalize well known duplicateinsensitive sketches for approximating COUNT to handle SUM (and by extension, AVG and other aggregates), 2) we

On the Hardness of Approximate Reasoning

by Dan Roth , 1996
"... Many AI problems, when formalized, reduce to evaluating the probability that a propositional expression is true. In this paper we show that this problem is computationally intractable even in surprisingly restricted cases and even if we settle for an approximation to this probability. We consider va ..."
Abstract - Cited by 289 (13 self) - Add to MetaCart
various methods used in approximate reasoning such as computing degree of belief and Bayesian belief networks, as well as reasoning techniques such as constraint satisfaction and knowledge compilation, that use approximation to avoid computational difficulties, and reduce them to model-counting problems

The Markov chain Monte Carlo method: an approach to approximate counting and integration. in Approximation Algorithms for NP-hard Problems, D.S.Hochbaum ed

by Mark Jerrum , Alistair Sinclair , 1996
"... ..."
Abstract - Cited by 276 (12 self) - Add to MetaCart
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