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EXPLORATIONSIN PLAYER MOTIVATIONS: VIRTUAL AGENTS

by Barbaros Bostan
"... Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality- for example, only on moods or character traits. The present study proposes a motivational framework to predict goal-directed behaviou ..."
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Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality- for example, only on moods or character traits. The present study proposes a motivational framework to predict goal

Cooperation in the Finitely Repeated Prisoner's Dilemma

by M. Kreps, Paul Milgrom, John Roberts, Robert Wilson, Row Fink Cooperate - Journal of Economic Theory , 1982
"... A common observation in experiments involving finite repetition of the prisoners’ dilemma is that players do not always play the single-period dominant strategies (“finking”), but instead achieve some measure of cooperation. Yet finking at each stage is the only Nash equilibrium in the finitely repe ..."
Abstract - Cited by 388 (1 self) - Add to MetaCart
repeated game. We show here how incomplete information about one or both players ’ options, motivation or behavior can explain the observed cooperation. Specifically, we provide a bound on the number of rounds at which Fink may be played, when one player may possibly be committed to a “Tit

C.: Prediction of Players Motivational States Using Electrophysiological Measures during Serious Game Play. ICALT'10

by Lotfi Derbali, Claude Frasson , 2010
"... Département d'informatique et de recherche ..."
Abstract - Cited by 6 (3 self) - Add to MetaCart
Département d'informatique et de recherche

Motivations for Play in Online Games

by Nick Yee - Journal of CyberPsychology and Behavior 9
"... An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to cr ..."
Abstract - Cited by 158 (4 self) - Add to MetaCart
An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used

Playing The Sims2: an exploration

by Jeroen Jansz, Corinne Avis, Mirjam Vosmeer
"... of gender differences in players’ motivations and patterns of play ..."
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of gender differences in players’ motivations and patterns of play

Motivations of Play in MMORPGs

by Nick Yee - Proceedings of DiGRA 2005 Conference , 2005
"... An empirical model of player motivations in MMORPGs provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to create ..."
Abstract - Cited by 9 (0 self) - Add to MetaCart
An empirical model of player motivations in MMORPGs provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to create

1 Motivations of Play in Online Games

by Nick Yee
"... An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to cr ..."
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An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used

Motivations of Play in Online Games

by unknown authors
"... (in press in CyberPsychology and Behavior) An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study ..."
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(in press in CyberPsychology and Behavior) An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current

The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations

by Adam S Kahn , Cuihua Shen , Li Lu , Rabindra A Ratan , Sean Coary , Jinghui Hou , Jingbo Meng , Joseph Osborn , Dmitri Williams
"... a b s t r a c t While many video game researchers have built scales to tackle the motivations that people have for playing video games, these scales are often limited by their focus on specific game genres or player cultures as well as their lack of behavioral validation. The present research offer ..."
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a b s t r a c t While many video game researchers have built scales to tackle the motivations that people have for playing video games, these scales are often limited by their focus on specific game genres or player cultures as well as their lack of behavioral validation. The present research

The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments

by Nick Yee, Nick Yee - Li Xiong is a PhD student at the Institute of Communications Research at the University of Illinois at Urbana-Champaign. His research interest is in the , 2006
"... Online survey data were collected from 30,000 users of Massively Multi-User Online Role-Playing Games (MMORPGs) over a three year period to explore users ’ demographics, motivations and derived experiences. Not only do MMORPGs appeal to a broad age range (Mage = 26.57, range = 11-68), but the appeal ..."
Abstract - Cited by 143 (19 self) - Add to MetaCart
Online survey data were collected from 30,000 users of Massively Multi-User Online Role-Playing Games (MMORPGs) over a three year period to explore users ’ demographics, motivations and derived experiences. Not only do MMORPGs appeal to a broad age range (Mage = 26.57, range = 11
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