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Physics-Based Modeling, Analysis and Animation

by Ioannis A. Kakadiaris , 1993
"... The idea of using physics-based models has received considerable interest in computer graphics and computer vision research the last ten years. The interest arises from the fact that simple geometric primitives cannot accurately represent natural objects. In computer graphics physics-based models ar ..."
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The idea of using physics-based models has received considerable interest in computer graphics and computer vision research the last ten years. The interest arises from the fact that simple geometric primitives cannot accurately represent natural objects. In computer graphics physics-based models

Physics-based Modeling of an Anthropomimetic Robot

by Steffen Wittmeier, Konstantinos Dalamagkidis, Alois Knoll
"... Abstract—The control of tendon-driven robots using tech-niques from traditional robotics remains a very challenging task that has been so far only successfully achieved for small-scale setups comprising exclusively revolute joints [1, 2]. Hence, we propose a fundamentally different approach. Instead ..."
Abstract - Cited by 6 (5 self) - Add to MetaCart
. Instead of deriving an analytical robot model using either the Newton-Euler or Lagrangian formulation we suggest to employ physics-based simulation engines to simulate the peculiar dynamics of this emerging class of robots and to use the simulated robot model as an internal model for robot control [3

Physics-based modeling for heterogeneous objects

by Xiaoping Qian, Debasish Dutta - Proceedings of the Solid Freeform Fabrication Symposium , 1997
"... Heterogeneous objects are composed of different constituent materials. In these objects, material properties from different constituent materials are synthesized into one part. Therefore, heterogeneous objects can offer new material properties and functionalities. The task of modeling material heter ..."
Abstract - Cited by 16 (4 self) - Add to MetaCart
heterogeneous object modeling. Implementation and examples, such as a turbine blade design and prosthesis design, are also presented. They demonstrate that the physics based B-spline modeling method is a convenient, intuitive, and efficient way to model object heterogeneity. �DOI: 10.1115/1.1582877� 1

Physically Based Modeling and Animation of Fire

by Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jensen , 2002
"... We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burning of either solid or gas fuels. We use the incompressible Navier-Stokes equations to independently model both vaporized ..."
Abstract - Cited by 129 (13 self) - Add to MetaCart
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burning of either solid or gas fuels. We use the incompressible Navier-Stokes equations to independently model both

Physics-Based Modeling of the Pregnant Woman

by Juan Pablo, Plata Alcalde, Lazar Bibin, Tamy Boubekeur, Elsa Angelini, Isabelle Bloch
"... Abstract. High quality obstetric images have become readily available with fast magnetic resonance imaging protocols or new 3D ultrasound probes. These obstetric images provide detailed information which can be used to create realistic models of the fetus at different stages of gesta-tion. Unfortuna ..."
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-segmented utero-fetal units using a physics-based interactive modeler.

Physically Based Modeling Course Organizer

by Andrew Witkin
"... Physically based modeling has become an important new approach to computer animation and computer graphics modeling. Although physically based modeling is inherently a mathematical subject, the math involved needn’t be any more difficult nor esoteric than the math that underlies many other areas of ..."
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Physically based modeling has become an important new approach to computer animation and computer graphics modeling. Although physically based modeling is inherently a mathematical subject, the math involved needn’t be any more difficult nor esoteric than the math that underlies many other areas

Modeling—Physically Based Modeling

by Michael Goesele, Hendrik P. A. Lensch, Jochen Lang, Mpi Informatik, Keywords Subsurface Scattering
"... Translucent objects are characterized by diffuse light scattering beneath the object’s surface. Light enters and leaves an object at possibly distinct surface locations. This paper presents the first method to acquire this transport behavior for arbitrary inhomogeneous objects. Individual surface po ..."
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points are illuminated in our DISCO measurement facility and the object’s impulse response is recorded with a high-dynamic range video camera. The acquired data is resampled into a hierarchical model of the object’s light scattering properties. Missing values are consistently interpolated resulting

Physically-based modeling and simulation

by unknown authors
"... The thesis deals with the modeling of air pollution trans-portation and dispersion processes in the atmosphere, more precisely with the numerical approaches to solve such models. The modeling of air pollution has a great impor-tance for prediction of the contaminations and it helps with understandin ..."
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of lines (MoL) and several models based on it together with the possibility to accelerate the com-putation are studied in the first half of the work. It is shown that MoL approach is still suitable for many con-crete models and it has a great potential for parallelization on graphics cards. Quite young

Physically Based Models of Electromigration

by R L De Orio , S Selberherr
"... ..."
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Iota: An Approach to Physically-Based Modelling in Virtual Environments

by Mashhuda Glencross Toby, Toby Howard, Steve Pettifer - IEEE Virtual Reality Conference , 2001
"... Physically-based modelling is a powerful technique for specifying the laws and characteristics of Virtual Environments (VEs) and the objects they contain. In this paper we describe Iota, a component framework for creating and interacting with multi-body physically-based models in VEs. In conclusion, ..."
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Physically-based modelling is a powerful technique for specifying the laws and characteristics of Virtual Environments (VEs) and the objects they contain. In this paper we describe Iota, a component framework for creating and interacting with multi-body physically-based models in VEs. In conclusion
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