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An Ontological Theory of Physical Objects

by Stefano Borgo, Nicola Guarino, Claudio Masolo - In Proceedings of Qualitative Reasoning 11th International Workshop , 1997
"... We discuss an approach to a theory of physical objects and present a logical theory based on a fundamental distinction between objects and their substrates, i.e. chunks of matter and regions of space. The purpose is to establish the basis of a general ontology of space, matter and physical objects f ..."
Abstract - Cited by 24 (5 self) - Add to MetaCart
We discuss an approach to a theory of physical objects and present a logical theory based on a fundamental distinction between objects and their substrates, i.e. chunks of matter and regions of space. The purpose is to establish the basis of a general ontology of space, matter and physical objects

Physical Objects, Identity and Vagueness

by Brandon Bennett - Principles of Knowledge Representation and Reasoning: Proceedings of the Eighth International Conference (KR2002 , 2002
"... The paper presents an approach to constructing an ontology of physical objects founded on a theory of the spatio-temporal distribution of matter types. The starting point for this construction is the formal theory O of `space, time, matter and things' given in (Bennett 2001c), in which ph ..."
Abstract - Cited by 18 (1 self) - Add to MetaCart
The paper presents an approach to constructing an ontology of physical objects founded on a theory of the spatio-temporal distribution of matter types. The starting point for this construction is the formal theory O of `space, time, matter and things' given in (Bennett 2001c), in which

SUPERCOMPUTING ABOUT PHYSICAL OBJECTS

by Purdue E-pubs, John R. Rice, John R. Rice , 1987
"... Scientific and technological advances in the next 5 to 10 years will make it feasible to create an integrated, interactive system for the design, manipulation and analysis of collections of physical objects. These advances will come in computing power through the mechanism of parallel computation, i ..."
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Scientific and technological advances in the next 5 to 10 years will make it feasible to create an integrated, interactive system for the design, manipulation and analysis of collections of physical objects. These advances will come in computing power through the mechanism of parallel computation

Tangible bits: towards seamless interfaces between people, bits and atoms

by Hiroshi Ishii, Brygg Ullmer - Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press: 234--241 , 1997
"... This paper presents our vision of Human Computer Interaction (HCI): "Tangible Bits. " Tangible Bits allows users to "grasp & manipulate " bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces. Tangible Bits also ..."
Abstract - Cited by 1418 (62 self) - Add to MetaCart
This paper presents our vision of Human Computer Interaction (HCI): "Tangible Bits. " Tangible Bits allows users to "grasp & manipulate " bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces. Tangible Bits also

Using Physical Object Devices

by Date Dan, R. Olsen, Date Dan Ventura, Brigham Young University, Brigham Young University, Date J. Kelly Flanagan, W. Embley, G. Rex Bryce, Associate Dean, Vernon Mauery, Vernon H. Mauery
"... INHERITANCE MODELS IN OBJECT-ORIENTED HARDWARE USING PHYSICAL OBJECT DEVICES Vernon H. Mauery Department of Computer Science Master of Science Several companies have attempted various ways of designing hardware devices that are simple to interface with and use. The toy industry wants to make electro ..."
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INHERITANCE MODELS IN OBJECT-ORIENTED HARDWARE USING PHYSICAL OBJECT DEVICES Vernon H. Mauery Department of Computer Science Master of Science Several companies have attempted various ways of designing hardware devices that are simple to interface with and use. The toy industry wants to make

PODS: Physical Object Devices

by Brigham Young University, J. Kelly Flanagan, David W. Embley, G. Rex Bryce, Associate Dean, Franklin E. Sorenson, Franklin E. Sorenson , 2004
"... PODS: PHYSICAL OBJECT DEVICES Franklin E. Sorenson Department of Computer Science Master of Science Computer control of electronic hardware can be a difficult challenge for programmers. Often, they waste time and misplace effort working through low-level implementation details of electronic devi ..."
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PODS: PHYSICAL OBJECT DEVICES Franklin E. Sorenson Department of Computer Science Master of Science Computer control of electronic hardware can be a difficult challenge for programmers. Often, they waste time and misplace effort working through low-level implementation details of electronic

Multidimensional Access Methods

by Volker Gaede, Oliver Günther , 1998
"... Search operations in databases require special support at the physical level. This is true for conventional databases as well as spatial databases, where typical search operations include the point query (find all objects that contain a given search point) and the region query (find all objects that ..."
Abstract - Cited by 686 (3 self) - Add to MetaCart
Search operations in databases require special support at the physical level. This is true for conventional databases as well as spatial databases, where typical search operations include the point query (find all objects that contain a given search point) and the region query (find all objects

Elastically deformable models

by Demetri Terzopoulos - Computer Graphics , 1987
"... The goal of visual modeling research is to develop mathematical models and associated algorithms for the analysis and synthesis of visual information. Image analysis and synthesis characterize the domains of computer vision and computer graphics, respectively. For nearly three decades, the vision an ..."
Abstract - Cited by 883 (20 self) - Add to MetaCart
, involves the analysis of images to infer object models. Visual modeling takes a unified approach to vision and graphics via modeling that exploits computational physics. In addition to geometry, physics-based modeling employs forces, torques, internal strain energies, and other physical quantities

Edge Detection

by Ellen C. Hildreth , 1985
"... For both biological systems and machines, vision begins with a large and unwieldy array of measurements of the amount of light reflected from surfaces in the environment. The goal of vision is to recover physical properties of objects in the scene, such as the location of object boundaries and the s ..."
Abstract - Cited by 1287 (1 self) - Add to MetaCart
For both biological systems and machines, vision begins with a large and unwieldy array of measurements of the amount of light reflected from surfaces in the environment. The goal of vision is to recover physical properties of objects in the scene, such as the location of object boundaries

On Structured Representation of Physical Objects

by Michal Mnuk, Gerd Baumann
"... Abstract. We present a tool for structured representation of physical objects in Mathematica. It is based on the concept of classes and hierarchies and is designed to maintain objects ’ properties and relations in a consistent, transparent and extensible manner. 1 Goals Modeling is a sophisticated p ..."
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Abstract. We present a tool for structured representation of physical objects in Mathematica. It is based on the concept of classes and hierarchies and is designed to maintain objects ’ properties and relations in a consistent, transparent and extensible manner. 1 Goals Modeling is a sophisticated
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