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Surroundscreen projectionbased virtual reality: The design and implementation of the CAVE
, 1993
"... Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtualreality goals achieves a system that matches ..."
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Cited by 709 (27 self)
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the quality of workstation screens in terms of resolution, color, and flickerfree stereo. In addition, this format helps reduce the effect of common tracking and system latency errors. The offaxis perspective projection techniques we use are shown to be simple and straightforward. Our techniques for doing
Perspectives on Program Analysis
, 1996
"... eing analysed. On the negative side, the semantic correctness of the analysis is seldom established and therefore there is often no formal justification for the program transformations for which the information is used. The semantics based approach [1; 5] is often based on domain theory in the form ..."
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Cited by 678 (35 self)
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in the form of abstract domains modelling sets of values, projections, or partial equivalence relations. The approach tends to focus more directly on discovering the extensional properties of interest: for constant propagation it might operate on sets of values with constancy corresponding to singletons
Data Integration: A Theoretical Perspective
 Symposium on Principles of Database Systems
, 2002
"... Data integration is the problem of combining data residing at different sources, and providing the user with a unified view of these data. The problem of designing data integration systems is important in current real world applications, and is characterized by a number of issues that are interestin ..."
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Cited by 944 (45 self)
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Data integration is the problem of combining data residing at different sources, and providing the user with a unified view of these data. The problem of designing data integration systems is important in current real world applications, and is characterized by a number of issues that are interesting from a theoretical point of view. This document presents on overview of the material to be presented in a tutorial on data integration. The tutorial is focused on some of the theoretical issues that are relevant for data integration. Special attention will be devoted to the following aspects: modeling a data integration application, processing queries in data integration, dealing with inconsistent data sources, and reasoning on queries.
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 541 (2 self)
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casting algorithms because the latter must perform analytic geometry calculations (e.g. intersecting rays with axisaligned boxes). The new scanlineorder algorithm simply streams through the volume and the image in storage order. We describe variants of the algorithm for both parallel and perspective
The Player/Stage Project: Tools for MultiRobot and Distributed Sensor Systems
 In Proceedings of the 11th International Conference on Advanced Robotics
, 2003
"... This paper describes the Player/Stage software tools applied to multirobot, distributedrobot and sensor network systems. Player is a robot device server that provides network transparent robot control. Player seeks to constrain controller design as little as possible; it is device independent, non ..."
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Cited by 617 (14 self)
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, nonlocking and language and styleneutral. Stage is a lightweight, highly configurable robot simulator that supports large populations. Player/Stage is a community Free Software project. Current usage of Player and Stage is reviewed, and some interesting research opportunities opened up
Near Optimal Signal Recovery From Random Projections: Universal Encoding Strategies?
, 2004
"... Suppose we are given a vector f in RN. How many linear measurements do we need to make about f to be able to recover f to within precision ɛ in the Euclidean (ℓ2) metric? Or more exactly, suppose we are interested in a class F of such objects— discrete digital signals, images, etc; how many linear m ..."
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Cited by 1513 (20 self)
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Suppose we are given a vector f in RN. How many linear measurements do we need to make about f to be able to recover f to within precision ɛ in the Euclidean (ℓ2) metric? Or more exactly, suppose we are interested in a class F of such objects— discrete digital signals, images, etc; how many linear measurements do we need to recover objects from this class to within accuracy ɛ? This paper shows that if the objects of interest are sparse or compressible in the sense that the reordered entries of a signal f ∈ F decay like a powerlaw (or if the coefficient sequence of f in a fixed basis decays like a powerlaw), then it is possible to reconstruct f to within very high accuracy from a small number of random measurements. typical result is as follows: we rearrange the entries of f (or its coefficients in a fixed basis) in decreasing order of magnitude f  (1) ≥ f  (2) ≥... ≥ f  (N), and define the weakℓp ball as the class F of those elements whose entries obey the power decay law f  (n) ≤ C · n −1/p. We take measurements 〈f, Xk〉, k = 1,..., K, where the Xk are Ndimensional Gaussian
On Degeneracies Removable by Perspective Projections
"... In this paper we are concerned with computing nondegenerate perspective projections of sets of points and line segments in threedimensional space. For sets of points we give algorithms for computing perspective projections such that (1) all points in the projection have distinct xcoordinates, (2) ..."
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Cited by 1 (1 self)
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In this paper we are concerned with computing nondegenerate perspective projections of sets of points and line segments in threedimensional space. For sets of points we give algorithms for computing perspective projections such that (1) all points in the projection have distinct xcoordinates, (2
The Digital Michelangelo Project: 3D Scanning of Large Statues
, 2000
"... We describe a hardware and software system for digitizing the shape and color of large fragile objects under nonlaboratory conditions. Our system employs laser triangulation rangefinders, laser timeofflight rangefinders, digital still cameras, and a suite of software for acquiring, aligning, merg ..."
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Cited by 488 (8 self)
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We describe a hardware and software system for digitizing the shape and color of large fragile objects under nonlaboratory conditions. Our system employs laser triangulation rangefinders, laser timeofflight rangefinders, digital still cameras, and a suite of software for acquiring, aligning, merging, and viewing scanned data. As a demonstration of this system, we digitized 10 statues by Michelangelo, including the wellknown figure of David, two building interiors, and all 1,163 extant fragments of the Forma Urbis Romae, a giant marble map of ancient Rome. Our largest single dataset is of the David  2 billion polygons and 7,000 color images. In this paper, we discuss the challenges we faced in building this system, the solutions we employed, and the lessons we learned. We focus in particular on the unusual design of our laser triangulation scanner and on the algorithms and software we developed for handling very large scanned models. CR Categories: I.2.10 [Artificial Intelligence]...
Perspective Projections and Removal of Degeneracies
 Proc. of the Tenth Canadian Conference on Computational Geometry
, 1998
"... In this paper we consider the following problems: (1) computing projections with distinct xcoordinates, (2) computing noncollinear projections, (3) computing noncocircular projections, and (4) computing projections with nonparallel line segments. Here the word projection means perspective project ..."
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Cited by 3 (3 self)
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In this paper we consider the following problems: (1) computing projections with distinct xcoordinates, (2) computing noncollinear projections, (3) computing noncocircular projections, and (4) computing projections with nonparallel line segments. Here the word projection means perspective
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