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A Peer-to-Peer Architecture for Distributed Real-Time Gesture Recognition

by W. Wolf, Burak Ozer, See Profile, Chang Hong Lin, Tiehan Lv, Wayne Wolf, I. Burak Ozer , 2004
"... A peer-to-peer architecture for distributed real-time gesture recognition ..."
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A peer-to-peer architecture for distributed real-time gesture recognition

The DISCWorld Peer-To-Peer Architecture

by Andrew Silis, K.A. Hawick - In Proc. Fifth IDEA Workshop , 1998
"... Introduction A critical aspect of a robust, scalable architecture for distributed computing is the relationship between participating platform nodes. Other software systems such as DCE [4] have been limited by the fixed hierarchical server relationships and the difficulty in dynamically and automati ..."
Abstract - Cited by 8 (5 self) - Add to MetaCart
and automatically adding new platforms to or removing platforms from a running system. We discuss the implications of retaining a serverless architecture or a peer-to-peer relationship between all participating nodes in the DISCWorld system. We describe the issues that arise in implementing this using Java

A comparison of peer-to-peer architectures

by Peter Backx, Tim Wauters, Bart Dhoedt, Piet Demeester - In EURESCOM , 2002
"... The large number of peer-to-peer file-sharing applications can be subdivided in three basic categories: having a mediated, pure or hybrid architecture. This paper details each of these and indicates their respective strengths and weaknesses. In addition to this theoretical study, a number of practic ..."
Abstract - Cited by 8 (0 self) - Add to MetaCart
The large number of peer-to-peer file-sharing applications can be subdivided in three basic categories: having a mediated, pure or hybrid architecture. This paper details each of these and indicates their respective strengths and weaknesses. In addition to this theoretical study, a number

A Peer-to-Peer Architecture for Delivering Services

by Vana Kalogeraki, Jim Pruyne, Aad van Moorsel
"... Peer-to-peer architectures have been proposedto bring an earthquake to interactions on the Internet by enabling real-time direct sharing of computer resources and services. In this paper we use the peer-to-peer model to deliver e-services in a timely and reliable way. The challenge is to use the co ..."
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Peer-to-peer architectures have been proposedto bring an earthquake to interactions on the Internet by enabling real-time direct sharing of computer resources and services. In this paper we use the peer-to-peer model to deliver e-services in a timely and reliable way. The challenge is to use

Towards Composition Management for Component-based Peer-to-Peer Architectures

by Sascha Alda, Armin B. Cremers - Electronic Notes in Theoretical Computer Science , 2004
"... Recent peer-to-peer architectures do not fulfill the idea of a service-oriented architecture to allow the flexible composition of services towards concrete applications. This can be justified by the absence of flexible notations for the composition of services that incorporate the dynamic nature exp ..."
Abstract - Cited by 7 (1 self) - Add to MetaCart
Recent peer-to-peer architectures do not fulfill the idea of a service-oriented architecture to allow the flexible composition of services towards concrete applications. This can be justified by the absence of flexible notations for the composition of services that incorporate the dynamic nature

A CROSS-LAYERED PEER-TO-PEER ARCHITECTURE FOR WIRELESS MOBILE NETWORKS

by Mohammad Mursalin Akon, Sagar Naik, Ajit Singh, Xuemin (sherman Shen
"... In this paper, we propose a novel peer-to-peer architecture for wireless mobile networks where a cross-layered gossiplike protocol is the heart of the architecture. The goal of this architecture is to reduce the bandwidth consumption and at the same time, to provide more user participation flexibili ..."
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In this paper, we propose a novel peer-to-peer architecture for wireless mobile networks where a cross-layered gossiplike protocol is the heart of the architecture. The goal of this architecture is to reduce the bandwidth consumption and at the same time, to provide more user participation

A Peer-to-Peer Architecture for Media Streaming

by Duc A. Tran, Kien Hua, Tai Do , 2003
"... We have witnessed the success of peer-to-peer (P2P) applications in both commercial and research fields. However, a practical application has received little attention to date: media streaming. Given the fact that the current Internet does not support IP Multicast while content-distribution-networks ..."
Abstract - Cited by 123 (4 self) - Add to MetaCart
We have witnessed the success of peer-to-peer (P2P) applications in both commercial and research fields. However, a practical application has received little attention to date: media streaming. Given the fact that the current Internet does not support IP Multicast while content

Strategies for Component-based Self-Adaptability Model in Peer-to-Peer Architectures

by Sascha Alda, Armin B. Cremers - in: Proceedings of the 4th International Symposium on Component-based Software Engineering (CBSE7 , 2004
"... Abstract. Current peer-to-peer architectures are hardly resistant against unanticipated exceptions such as the failure of single peers. This can be justified by the absence of sophisticated models for exception detection and resolution in peer-to-peer architectures. On the other hand, existing gener ..."
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Abstract. Current peer-to-peer architectures are hardly resistant against unanticipated exceptions such as the failure of single peers. This can be justified by the absence of sophisticated models for exception detection and resolution in peer-to-peer architectures. On the other hand, existing

An online gaming testbed for peer-to-peer architectures

by Max Lehn, Christof Leng, Robert Rehner, Tonio Triebel, Ro Buchmann - ACM SIGCOMM Computer Communication Review
"... Goal: Provide a scalable testbed for P2P gaming mechanisms Requirements: • Gameplay representing a real game • Attractive game to real players, which provide the reference behavior ..."
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Goal: Provide a scalable testbed for P2P gaming mechanisms Requirements: • Gameplay representing a real game • Attractive game to real players, which provide the reference behavior

The Gladiator Multi-agent Peer-to-Peer Architecture

by Robert M. Patton, Thomas E. Potok, Robert M. Patton (poc, Robert M. Patton, Thomas E. Potok
"... The advancement of Internet technology brings an overwhelming deluge of information. However, before this information can be effectively used, it must first be collected, filtered, processed, analyzed, and finally, presented in a meaningful manner. One such challenge is that of detecting duplicate d ..."
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documents. With the advent of peer-to-peer (P2P) computing, information sources or repositories are no longer centralized. Consequently, this further exasperates the challenges of detecting duplicate documents. We propose a multi-agent peer-to-peer (P2P) architecture that is based on a gladiator metaphor
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