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The (m,k)-patch boundary code problem

by Jack E. Graver , 2002
"... A simple (non overlapping) region of the hexagonal tessellation of the plane is uniquely determined by its boundary. This seems also to be true for “regions ” that curve around and have a simple overlap. However, Guo, Hansen and Zheng [3] constructed a pair of non isomorphic (self-overlapping) regio ..."
Abstract - Cited by 3 (1 self) - Add to MetaCart
A simple (non overlapping) region of the hexagonal tessellation of the plane is uniquely determined by its boundary. This seems also to be true for “regions ” that curve around and have a simple overlap. However, Guo, Hansen and Zheng [3] constructed a pair of non isomorphic (self

Texture Transfer Using Affine Transformation Groups and Patch Boundary Matching

by Timothy Smith, Abhir Bhalerao
"... An algorithm for performing texture transfer based on an affine trans-formation model is presented. Images are modelled by placing a single patch of texture, a prototype patch, from which the texture is derived using a set of affine transformations. Overlapping target patches cover-ing the entire im ..."
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image are used and a corresponding set of transformations are found to map the prototype patch to these target patches. Texture transfer can be achieved by using different prototype patches. An itera-tive patch boundary matching algorithm is then applied to minimize the discontinuities between adjacent

Alternative patch boundary conditions for the heterogeneous multiscale simulation of hyperbolic homogenization problems

by Giovanni Samaey , 2007
"... ..."
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IMECE2008-67027 INFLUENCE OF PATCH BOUNDARY CONDITION ON THE VIBRATION CHARACTERISITC OF AN AGRICULTURAL TIRE

by Katsuhide Fujita , Takashi Saito , Mitsugu Kaneko
"... ABSTRACT Though it is well known that the vibration and the noise of agricultural machinery during running on a road ..."
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ABSTRACT Though it is well known that the vibration and the noise of agricultural machinery during running on a road

Face Detection In Color Images

by Rein-Lien Hsu, Mohamed Abdel-mottaleb, Anil K. Jain - IEEE Transactions on Pattern Analysis and Machine Intelligence , 2002
"... Human face detection is often the first step in applications such as video surveillance, human computer interface, face recognition, and image database management. We propose a face detection algorithm for color images in the presence of varying lighting conditions as well as complex backgrounds. Ou ..."
Abstract - Cited by 338 (8 self) - Add to MetaCart
. Our method detects skin regions over the entire image, and then generates face candidates based on the spatial arrangement of these skin patches. The algorithm constructs eye, mouth, and boundary maps for verifying each face candidate. Experimental results demonstrate successful detection over a wide

Fitting Smooth Surfaces to Dense Polygon Meshes

by Venkat Krishnamurthy, Marc Levoy - Proceedings of SIGGRAPH 96 , 1996
"... Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and system for converting dense irregular polygon meshes of arbitrary topology into tensor product B-spline surface patches with ..."
Abstract - Cited by 240 (5 self) - Add to MetaCart
with accompanying displacement maps. This choice of representation yields a coarse but efficient model suitable for animation and a fine but more expensive model suitable for rendering. The first step in our process consists of interactively painting patch boundaries over a rendering of the mesh. In many

Numerical Shape from Shading and Occluding Boundaries

by Katsushi Ikeuchi, Berthold K. P. Horn - Artifical Intelligence , 1981
"... An iterative method for computing shape from shading using occluding boundary information is proposed. Some applications of this method are shown. We employ the stereographic plane to express the orientations of surface patches, rather than the more commonly.used gradient space. Use of the stereogra ..."
Abstract - Cited by 254 (20 self) - Add to MetaCart
An iterative method for computing shape from shading using occluding boundary information is proposed. Some applications of this method are shown. We employ the stereographic plane to express the orientations of surface patches, rather than the more commonly.used gradient space. Use

Real-time texture synthesis by patch-based sampling

by Lin Liang, Ce Liu, Yingqing Xu, Baining Guo, Heung-yeung Shum - ACM Transactions on Graphics , 2001
"... We present a patch-based sampling algorithm for synthesizing textures from an input sample texture. The patch-based sampling algorithm is fast. Using patches of the sample texture as building blocks for texture synthesis, this algorithm makes high-quality texture synthesis a real-time process. For g ..."
Abstract - Cited by 173 (12 self) - Add to MetaCart
. By sampling patches according to a non-parametric estimation of the local conditional MRF density, we avoid mismatching features across patch boundaries. Moreover, the patch-based sampling algorithm remains effective when pixel-based non-parametric sampling algorithms fail to produce good results. For natural

Edgebreaker: Connectivity compression for triangle meshes

by Jarek Rossignac - IEEE Transactions on Visualization and Computer Graphics , 1999
"... Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes called connectivity or topology) of three-dimensional triangle meshes. Edgebreaker improves upon the worst case storage required by previously reported schemes, most of which require O(nlogn) bits to store ..."
Abstract - Cited by 298 (24 self) - Add to MetaCart
or the connectivity of a triangulated surface patch whose boundary needs not be encoded. Its superior compression capabilities, the simplicity of its implementation, and its versatility make Edgebreaker particularly suitable for the emerging 3D data exchange standards for interactive graphic applications. The paper

Intrinsic Parameterizations of Surface Meshes

by Mathieu Desbrun, Mark Meyer, Pierre Alliez , 2002
"... Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and more detailed, there is an increased need for fast and robust techniques to automatically compute least-distorted parame ..."
Abstract - Cited by 207 (16 self) - Add to MetaCart
-distorted parameterizations of large meshes. In this paper, we present new theoretical and practical results on the parameterization of triangulated surface patches. Given a few desirable properties such as rotation and translation invariance, we show that the only admissible parameterizations form a two-dimensional set
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