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585,167
A Fast Algorithm for Particle Simulations
, 1987
"... this paper to the case where the potential (or force) at a point is a sum of pairwise An algorithm is presented for the rapid evaluation of the potential and force fields in systems involving large numbers of particles interactions. More specifically, we consider potentials of whose interactions a ..."
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Cited by 1145 (19 self)
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this paper to the case where the potential (or force) at a point is a sum of pairwise An algorithm is presented for the rapid evaluation of the potential and force fields in systems involving large numbers of particles interactions. More specifically, we consider potentials of whose interactions
General kinetic formulation of waveparticle interactions in plasmas
, 2010
"... formulation of waveparticle interactions in plasmas ..."
The particel swarm: Explosion, stability, and convergence in a multidimensional complex space
 IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTION
"... The particle swarm is an algorithm for finding optimal regions of complex search spaces through interaction of individuals in a population of particles. Though the algorithm, which is based on a metaphor of social interaction, has been shown to perform well, researchers have not adequately explained ..."
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Cited by 822 (10 self)
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The particle swarm is an algorithm for finding optimal regions of complex search spaces through interaction of individuals in a population of particles. Though the algorithm, which is based on a metaphor of social interaction, has been shown to perform well, researchers have not adequately
Flocks, herds, and schools: a distributed behavioral model
 Computer Graphics
, 1987
"... The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative to scripting the pa ..."
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Cited by 1293 (5 self)
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the paths of each bird individually. The simulated flock is an elaboration of a particle system, with the simulated birds being the particles. The aggregate motion of the simulated flock is created by a distributed behavioral model much like that at work in a natural flock; the birds choose their own course
Teleporting an Unknown Quantum State via Dual Classical and EPR Channels
, 1993
"... An unknown quantum state jOEi can be disassembled into, then later reconstructed from, purely classical information and purely nonclassical EPR correlations. To do so the sender, "Alice," and the receiver, "Bob," must prearrange the sharing of an EPRcorrelated pair of particles. ..."
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Cited by 648 (22 self)
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An unknown quantum state jOEi can be disassembled into, then later reconstructed from, purely classical information and purely nonclassical EPR correlations. To do so the sender, "Alice," and the receiver, "Bob," must prearrange the sharing of an EPRcorrelated pair of particles
A large mass hierarchy from a small extra dimension
, 1999
"... We propose a new higherdimensional mechanism for solving the hierarchy problem. The weak scale is generated from a large scale of order the Planck scale through an exponential hierarchy. However, this exponential arises not from gauge interactions but from the background metric (which is a slice of ..."
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Cited by 1086 (4 self)
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We propose a new higherdimensional mechanism for solving the hierarchy problem. The weak scale is generated from a large scale of order the Planck scale through an exponential hierarchy. However, this exponential arises not from gauge interactions but from the background metric (which is a slice
Quantum Gravity
, 2004
"... We describe the basic assumptions and key results of loop quantum gravity, which is a background independent approach to quantum gravity. The emphasis is on the basic physical principles and how one deduces predictions from them, at a level suitable for physicists in other areas such as string theor ..."
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Cited by 566 (11 self)
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theory, cosmology, particle physics, astrophysics and condensed matter physics. No details are given, but references are provided to guide the interested reader to the literature. The present state of knowledge is summarized in a list of 35 key results on topics including the hamiltonian and path
Distributed Computing in Practice: The Condor Experience
 Concurrency and Computation: Practice and Experience
, 2005
"... Since 1984, the Condor project has enabled ordinary users to do extraordinary computing. Today, the project continues to explore the social and technical problems of cooperative computing on scales ranging from the desktop to the worldwide computational grid. In this chapter, we provide the history ..."
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Cited by 542 (7 self)
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the history and philosophy of the Condor project and describe how it has interacted with other projects and evolved along with the field of distributed computing. We outline the core components of the Condor system and describe how the technology of computing must correspond to social structures. Throughout
The SPLASH2 programs: Characterization and methodological considerations
 INTERNATIONAL SYMPOSIUM ON COMPUTER ARCHITECTURE
, 1995
"... The SPLASH2 suite of parallel applications has recently been released to facilitate the study of centralized and distributed sharedaddressspace multiprocessors. In this context, this paper has two goals. One is to quantitatively characterize the SPLASH2 programs in terms of fundamental propertie ..."
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Cited by 1399 (12 self)
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properties and architectural interactions that are important to understand them well. The properties we study include the computational load balance, communication to computation ratio and traffic needs, important working set sizes, and issues related to spatial locality, as well as how these properties
QSplat: A Multiresolution Point Rendering System for Large Meshes
, 2000
"... Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing and p ..."
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Cited by 500 (8 self)
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be computed quickly, making it suitable for large data sets. Our implementation, written for use in a largescale 3D digitization project, launches quickly, maintains a usersettable interactive frame rate regardless of object complexity or camera position, yields reasonable image quality during motion
Results 1  10
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585,167