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NVIDIA GeForce GTX TITAN

by Ryosuke Sakai, Koji Nakano, Yasuaki Ito
"... Abstract—RSA encryption is one of the most well known algo-rithms for public-key cryptography. This paper presents a GPU (Graphics Processing Unit) implementation of RSA encryption. In our approach, we used two ideas to accelerate it. The first idea is efficient memory access for GPU architecture. T ..."
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. The second idea is to compute the sum of products for multiple length arithmetic operation using inline assembler. The experimental results show that our GPU implementation on NVIDIA GeForce GTX TITAN attains a speed-up factor of 53.2 for 1024-bit RSA encryption and 56.4 for 2048-bit RSA encryption over

on nVIDIA GeForce Graphics Processing Unit

by Akihiro Hirano, Kenji Nakayama
"... Abstract This paper presents efficient implementa-tion of RLS-based adaptive filters with a large number of taps on nVIDIA GeForce graphics processing unit (GPU) and CUDA software development environment. Modification of the order and the combination of calcu-lations reduces the number of accesses t ..."
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Abstract This paper presents efficient implementa-tion of RLS-based adaptive filters with a large number of taps on nVIDIA GeForce graphics processing unit (GPU) and CUDA software development environment. Modification of the order and the combination of calcu-lations reduces the number of accesses

Performance Evaluation of the NVIDIA GeForce 8800 GTX GPU for Machine Learning

by Ahmed Hassan, El Zein, Alistair P. Rendell, Available From Ahmed, Ahmed El Zein, Eric Mccreath, Alistair Rendell, Alex Smola , 2008
"... Abstract. NVIDIA have released a new platform (CUDA) for general purpose computing on their graphical processing units (GPU). This pa-per evaluates use of this platform for statistical machine learning appli-cations. The transfer rates to and from the GPU are measured, as is the performance of matri ..."
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Abstract. NVIDIA have released a new platform (CUDA) for general purpose computing on their graphical processing units (GPU). This pa-per evaluates use of this platform for statistical machine learning appli-cations. The transfer rates to and from the GPU are measured, as is the performance

A user-programmable vertex engine

by Erik Lindholm, Mark J Kilgard, Henry Moreton - In Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques (ACM SIGGRAPH 2001
"... In this paper we describe the design, programming interface, and implementation of a very efficient user-programmable vertex engine. The vertex engine of NVIDIA’s GeForce3 GPU evolved from a highly tuned fixed-function pipeline requiring considerable knowledge to program. Programs operate only on a ..."
Abstract - Cited by 193 (1 self) - Add to MetaCart
In this paper we describe the design, programming interface, and implementation of a very efficient user-programmable vertex engine. The vertex engine of NVIDIA’s GeForce3 GPU evolved from a highly tuned fixed-function pipeline requiring considerable knowledge to program. Programs operate only on a

Implementation of large-scale FIR adaptive filters on nVIDIA GeForce graphics processing unit

by Akihiro Hirano, Kenji Nakayama - Proc. of ISPACS 2010 , 2010
"... This paper presents implementations of an FIR adaptive fil-ter with a large number of taps on nVIDIA GeForce graph-ics processing unit (GPU) and CUDA software development environment. In order to overcome a long access latency for slow off-chip memory access, reduction of memory ac-cesses by re-orde ..."
Abstract - Cited by 1 (1 self) - Add to MetaCart
This paper presents implementations of an FIR adaptive fil-ter with a large number of taps on nVIDIA GeForce graph-ics processing unit (GPU) and CUDA software development environment. In order to overcome a long access latency for slow off-chip memory access, reduction of memory ac-cesses by re

Preliminary Results of Autotuning GEMM Kernels for the NVIDIA Kepler Architecture – GeForce GTX 680 – LAPACK Working Note 267

by Jakub Kurzak, Piotr Luszczek, Stanimire Tomov, Jack Dongarra
"... Kepler is the newest GPU architecture from NVIDIA, and the GTX 680 is the first commercially available graphics card based on that architecture. Matrix multi-plication is a canonical computational kernel, and often the main target of initial optimization efforts for a new chip. This article presents ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
Kepler is the newest GPU architecture from NVIDIA, and the GTX 680 is the first commercially available graphics card based on that architecture. Matrix multi-plication is a canonical computational kernel, and often the main target of initial optimization efforts for a new chip. This article

Interactive Order-Independent Transparency

by Cass Everitt , 2001
"... this document is to enable OpenGL developers to implement this technique with NVIDIA OpenGL extensions and GeForce3 hardware. Since shadow mapping is integral to the technique a very basic introduction is provided, but the interested reader is encouraged to explore the referenced material for more d ..."
Abstract - Cited by 134 (0 self) - Add to MetaCart
this document is to enable OpenGL developers to implement this technique with NVIDIA OpenGL extensions and GeForce3 hardware. Since shadow mapping is integral to the technique a very basic introduction is provided, but the interested reader is encouraged to explore the referenced material for more

1 NVIDIA OpenGL Extension Specifications

by Nvidia Opengl , 2007
"... This document is protected by copyright and contains information proprietary to NVIDIA Corporation. This document is an abridged collection of OpenGL extension specifications limited to those extensions for new OpenGL functionality introduced by the GeForce 8 Series (G8x) architecture. See the unabr ..."
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This document is protected by copyright and contains information proprietary to NVIDIA Corporation. This document is an abridged collection of OpenGL extension specifications limited to those extensions for new OpenGL functionality introduced by the GeForce 8 Series (G8x) architecture. See

Multi-Resolution Real-Time Stereo on Commodity Graphics Hardware

by Ruigang Yang, Marc Pollefeys , 2003
"... In this paper a stereo algorithm suitable for implementation on commodity graphics hardware is presented. This is important since it allows to free up the main processor for other tasks including high-level interpretation of the stereo results. Our algorithm relies on the traditional sum-of-square-d ..."
Abstract - Cited by 132 (22 self) - Add to MetaCart
-of-square-differences (SSD) dissimilarity measure between correlation windows. To achieve good results close to depth discontinuities as well as on low texture areas a multiresolution approach is used. The approach efficiently combines SSD measurements for windows of different sizes. Our implementation running on an NVIDIA

Fast Computation of Database Operations using Graphics Processors

by Naga K. Govindaraju, Brandon Lloyd, Wei Wang, Ming Lin, Dinesh Manocha
"... We present new algorithms on commodity graphics processors to perform fast computation of several common database operations. Specifically, we consider operations such as conjunctive selections, aggregations, and semi-linear queries, which are essential computational components of typical database, ..."
Abstract - Cited by 117 (12 self) - Add to MetaCart
programmable GPU (e.g. NVIDIA’s GeForce FX 5900) and applied to databases consisting of up to a million records. We have compared their performance with an optimized implementation of CPU-based algorithms. Our experiments indicate that the graphics processor available on commodity computer systems
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