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Normal Meshes

by Igor Guskov, Kiril Vidimče, Wim Sweldens, Peter Schröder , 2000
"... Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex. We present an algorithm to approxi ..."
Abstract - Cited by 144 (8 self) - Add to MetaCart
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex. We present an algorithm

Normal meshes

by Antonín Hildebrand
"... ..."
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Abstract not found

Digital normal meshes in image compression

by Ward Van Aerschot, Maarten Jansen, Adhemar Bultheel, Ward Van Aerschot, Maarten Jansen, Adhemar Bultheel , 2006
"... Digital normal meshes in image compression ..."
Abstract - Cited by 3 (3 self) - Add to MetaCart
Digital normal meshes in image compression

Normal Mesh Compression

by Andrei Khodakovsky, Igor Guskov
"... Normal meshes were recently introduced as a new way to represent geometry. A normal mesh is a multiresolution representation which has the property that all details lie in a known normal direction and hence the mesh depends only on a single scalar per vertex. Such meshes are ideally suited for progr ..."
Abstract - Cited by 10 (0 self) - Add to MetaCart
Normal meshes were recently introduced as a new way to represent geometry. A normal mesh is a multiresolution representation which has the property that all details lie in a known normal direction and hence the mesh depends only on a single scalar per vertex. Such meshes are ideally suited

Variational Normal Meshes

by Ilja Friedel, Andrei Khodakovsky, Peter Schröder
"... ... In this paper we propose a novel method to approximate a given mesh with a normal mesh. Instead of building an associated parameterization on the fly we assume a globally smooth parameterization at the beginning and cast the problem as one of perturbing this parameterization. Controlling the mag ..."
Abstract - Cited by 7 (1 self) - Add to MetaCart
... In this paper we propose a novel method to approximate a given mesh with a normal mesh. Instead of building an associated parameterization on the fly we assume a globally smooth parameterization at the beginning and cast the problem as one of perturbing this parameterization. Controlling

Variational Normal Meshes

by Ilja Friedel And, Andrei Khodakovsky
"... this article, we propose a novel method to approximate a given mesh with a normal mesh. Instead of building an associated parameterization on the fly, we assume a globally smooth parameterization at the beginning and cast the problem as one of perturbing this parameterization. Controlling the magnit ..."
Abstract - Add to MetaCart
this article, we propose a novel method to approximate a given mesh with a normal mesh. Instead of building an associated parameterization on the fly, we assume a globally smooth parameterization at the beginning and cast the problem as one of perturbing this parameterization. Controlling

Compression of Normal Meshes

by Andrei Khodakovsky , Igor Guskov - IN GEOMETRIC MODELING FOR SCIENTIFIC VISUALIZATION , 2003
"... ..."
Abstract - Cited by 22 (0 self) - Add to MetaCart
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Progressive Meshes

by Hugues Hoppe
"... Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new s ..."
Abstract - Cited by 1315 (11 self) - Add to MetaCart
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new

Estimation-Quantization Geometry Coding Using Normal Meshes

by Sridhar Lavu, Hyeokho Choi, Richard Baraniuk , 2003
"... We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the Estimation-Quantization (EQ) algorithm originally designed for still image compression to the normal mesh wavelet coefficients. The EQ algorithm models the wavelet coeffic ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the Estimation-Quantization (EQ) algorithm originally designed for still image compression to the normal mesh wavelet coefficients. The EQ algorithm models the wavelet

Normal Mesh Techniques For Image Contour Approximation

by W. Van, Aerschot M. Jansen, A. Bultheel , 2007
"... Abstract This paper proposes a nonlinear transform based on normal meshes to sparsely represent digital geometrical images consisting of smoothly colored regions separated from each other by smooth contours. The approximation behavior on these images is superior to wavelet methods. It is the smoothn ..."
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Abstract This paper proposes a nonlinear transform based on normal meshes to sparsely represent digital geometrical images consisting of smoothly colored regions separated from each other by smooth contours. The approximation behavior on these images is superior to wavelet methods
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