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122,934
The rendering equation
- Computer Graphics
, 1986
"... ABSTRACT. We present an integral equation which generallzes a variety of known rendering algorithms. In the course of discussing a monte carlo solution we also present a new form of variance reduction, called Hierarchical sampling and give a number of elaborations shows that it may be an efficient n ..."
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Cited by 912 (0 self)
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ABSTRACT. We present an integral equation which generallzes a variety of known rendering algorithms. In the course of discussing a monte carlo solution we also present a new form of variance reduction, called Hierarchical sampling and give a number of elaborations shows that it may be an efficient
Light Field Rendering
, 1996
"... A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating between views by warping input images, using depth information or correspondences between multiple images. In this paper, w ..."
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Cited by 1337 (22 self)
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A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating between views by warping input images, using depth information or correspondences between multiple images. In this paper
FAST VOLUME RENDERING USING A SHEAR-WARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that req ..."
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Cited by 542 (2 self)
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Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques
Footprint evaluation for volume rendering
- Computer Graphics
, 1990
"... This paper presents a forward mapping rendering algo-rithm to display regular volumetric grids that may not have the same spacings in the three grid directions. It takes advantage of the fact that convolution can be thought of as distributing energy from input samples into space. The renderer calcul ..."
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Cited by 501 (1 self)
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This paper presents a forward mapping rendering algo-rithm to display regular volumetric grids that may not have the same spacings in the three grid directions. It takes advantage of the fact that convolution can be thought of as distributing energy from input samples into space. The renderer
Rendering of Surfaces from Volume Data
- IEEE COMPUTER GRAPHICS AND APPLICATIONS
, 1988
"... The application of volume rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is explored. Fitting of geometric primitives to the sampled data is not required. Images are formed by directly shading each sample and projecting it onto the picture ..."
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Cited by 875 (12 self)
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The application of volume rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is explored. Fitting of geometric primitives to the sampled data is not required. Images are formed by directly shading each sample and projecting it onto
Volume Rendering
, 1988
"... A technique for rendering images Of volumes containing mixtures of materials is presented. The shading model allows both the interior of a material and the boundary between materials to be colored. Image projection is performed by simulating the absorption of light along the ray path to the eye. The ..."
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Cited by 442 (2 self)
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A technique for rendering images Of volumes containing mixtures of materials is presented. The shading model allows both the interior of a material and the boundary between materials to be colored. Image projection is performed by simulating the absorption of light along the ray path to the eye
Plenoptic Modeling: An Image-Based Rendering System
, 1995
"... Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric representation. We use the “plenoptic function” of Adelson and Bergen to provide a concise problem statement for image-based ..."
Abstract
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Cited by 760 (20 self)
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Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric representation. We use the “plenoptic function” of Adelson and Bergen to provide a concise problem statement for image
TCP Vegas: New techniques for congestion detection and avoidance
- In SIGCOMM
, 1994
"... Vegas is a new implementation of TCP that achieves between 40 and 70 % better throughput, with one-fifth to onehalf the losses, as compared to the implementation of TCP in the Reno distributionof BSD Unix. This paper motivates and describes the three key techniques employed by Vegas, and presents th ..."
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Cited by 600 (3 self)
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Vegas is a new implementation of TCP that achieves between 40 and 70 % better throughput, with one-fifth to onehalf the losses, as compared to the implementation of TCP in the Reno distributionof BSD Unix. This paper motivates and describes the three key techniques employed by Vegas, and presents
A New Location Technique for the Active Office
, 1997
"... Configuration of the computing and communications systems found at home and in the workplace is a complex task that currently requires the attention of the user. Recently, researchers have begun to examine computers that would autonomously change their functionality based on observations of who or ..."
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Cited by 515 (4 self)
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Configuration of the computing and communications systems found at home and in the workplace is a complex task that currently requires the attention of the user. Recently, researchers have begun to examine computers that would autonomously change their functionality based on observations of who or what was around them. By determining their context, using input from sensor systems distributed throughout the environment, computing devices could personalize themselves to their current user, adapt their behavior according to their location, or react to their surroundings. The authors present a novel sensor system, suitable for large-scale deployment in indoor environments, which allows the locations of people and equipment to be accurately determined. We also describe some of the context-aware applications that might make use of this fine-grained location information.
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