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Motivations for Play in Online Games

by Nick Yee - Journal of CyberPsychology and Behavior 9
"... An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to cr ..."
Abstract - Cited by 158 (4 self) - Add to MetaCart
to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into 3 overarching components (Achievement, Social, and Immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented. 2

Motivations of Play in MMORPGs

by Nick Yee - Proceedings of DiGRA 2005 Conference , 2005
"... An empirical model of player motivations in MMORPGs provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to create ..."
Abstract - Cited by 9 (0 self) - Add to MetaCart
an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into 3 overarching components (Achievement, Social, and Immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.

1 Motivations of Play in Online Games

by Nick Yee
"... An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to cr ..."
Abstract - Add to MetaCart
to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into 3 overarching components (Achievement, Social, and Immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.

Motivations of Play in Online Games

by unknown authors
"... (in press in CyberPsychology and Behavior) An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study ..."
Abstract - Add to MetaCart
study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into 3 overarching components (Achievement, Social, and Immersion). Relationships between motivations and demographic variables (age, gender

Rapid Communication Motivations for Play in Online Games

by Nick Yee
"... An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create ..."
Abstract - Add to MetaCart
an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into three overarching components (achievement, social, and immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.

Redefining motivation to read in a foreign language. Reading in a Foreign Language

by Setsuko Mori, Kyoto Tachibana , 2002
"... Contrasted with an abundance of literature on motivation to communicate or interact in a second language, little work can be found on reading motivation in a second/foreign language. Hypothesizing that motivation to communicate may be different from motivation to read, the present study attempts to ..."
Abstract - Cited by 15 (1 self) - Add to MetaCart
Contrasted with an abundance of literature on motivation to communicate or interact in a second language, little work can be found on reading motivation in a second/foreign language. Hypothesizing that motivation to communicate may be different from motivation to read, the present study attempts

ChapterS RETHINKING FANTASY As A CONTRIBUTOR TO INTRINSIC MOTIVATION IN DIGITAL GAMEPLAY

by Beomkyu Choi, Youngkyun Baek, Youngkyun Baek, Beomkyu Choi, Youngkyun Baek
"... Playing digital games is a part of life for current natives. Games make people engrossed, and are optimized environments where fun prevails. Of making people motivated in gameplay, fantasy is a paramount element. Research has discovered that fantasy plays a critical role in enhancing intrinsic motiv ..."
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Playing digital games is a part of life for current natives. Games make people engrossed, and are optimized environments where fun prevails. Of making people motivated in gameplay, fantasy is a paramount element. Research has discovered that fantasy plays a critical role in enhancing intrinsic

Outline

by Vladimir Mencl, Matej Polak, Vladimir Mencl, Matej Polak, Vladimir Mencl, Matej Polak, Vladimir Mencl, Matej Polak
"... • Motivations & objectives • UML 2.0 components: a gentle overview interfaces, ports, and connectors subcomponents • Fractal components with UML 2.0 evaluation and mapping • Implementation modeling tool plug-in • Conclusion ..."
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• Motivations & objectives • UML 2.0 components: a gentle overview interfaces, ports, and connectors subcomponents • Fractal components with UML 2.0 evaluation and mapping • Implementation modeling tool plug-in • Conclusion

CSV: Visualizing and Mining Cohesive Subgraphs

by Nan Wang, Srinivasan Parthasarathy, Kian-lee Tan, Anthony K. H. Tung
"... Extracting dense sub-components from graphs efficiently is an important objective in a wide range of application domains ranging from social network analysis to biological network analysis, from the World Wide Web to stock market analysis. Motivated by this need recently we have seen several new alg ..."
Abstract - Cited by 28 (7 self) - Add to MetaCart
Extracting dense sub-components from graphs efficiently is an important objective in a wide range of application domains ranging from social network analysis to biological network analysis, from the World Wide Web to stock market analysis. Motivated by this need recently we have seen several new

An Adaptive Coevolutionary Differential Evolution Algorithm for Large-scale Optimization

by Zhenyu Yang, Jingqiao Zhang, Ke Tang, Xin Yao, Arthur C. Sanderson , 2009
"... In this paper, we propose a new algorithm, named JACC-G, for large scale optimization problems. The motivation is to improve our previous work on grouping and adaptive weighting based cooperative coevolution algorithm, DECC-G [1], which uses random grouping strategy to divide the objective vector ..."
Abstract - Cited by 8 (1 self) - Add to MetaCart
In this paper, we propose a new algorithm, named JACC-G, for large scale optimization problems. The motivation is to improve our previous work on grouping and adaptive weighting based cooperative coevolution algorithm, DECC-G [1], which uses random grouping strategy to divide the objective vector
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