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2,266
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
"... In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of online interactive experiences and game genres. These scalability issues concern: game simulation, content distribution, ..."
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In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of online interactive experiences and game genres. These scalability issues concern: game simulation, content distribution
Peer-to-Peer Support for Massively Multiplayer Games
, 2004
"... We present an approach to support massively multi-player games on peer-to-peer overlays. Our approach exploits the fact that players in MMGs display locality of interest, and therefore can form self-organizing groups based on their locations in the virtual world. To this end, we have designed scalab ..."
Abstract
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Cited by 244 (2 self)
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We present an approach to support massively multi-player games on peer-to-peer overlays. Our approach exploits the fact that players in MMGs display locality of interest, and therefore can form self-organizing groups based on their locations in the virtual world. To this end, we have designed
Alone together?” Exploring the social dynamics of massively multiplayer online games
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 407-416). April 22 - 27, 2006
, 2006
"... Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players ’ social experiences. In this paper, we use longitudinal data collected directly from the game to examine play and grouping patterns in one of the largest M ..."
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Cited by 147 (14 self)
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Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players ’ social experiences. In this paper, we use longitudinal data collected directly from the game to examine play and grouping patterns in one of the largest
Learning in massively multiplayer online games
- In
, 2004
"... Abstract: Given their increasing domination of the entertainment industry and wide spread popularity among a wide range of populations, massively multiplayer online videogames (MMOGs) are quickly becoming the form of entertainment and a major mechanism of socialization. Researchers have taken notice ..."
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Cited by 72 (8 self)
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Abstract: Given their increasing domination of the entertainment industry and wide spread popularity among a wide range of populations, massively multiplayer online videogames (MMOGs) are quickly becoming the form of entertainment and a major mechanism of socialization. Researchers have taken
Synchronization in Massive Multiplayer
, 2004
"... Revenues generated by video games typically surpass those provided by the cinematography industry. The pace of development in hardware and software networking technologies is enabling a fast evolution of these kinds of online applications. This large and emerging game market is thus driving research ..."
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Revenues generated by video games typically surpass those provided by the cinematography industry. The pace of development in hardware and software networking technologies is enabling a fast evolution of these kinds of online applications. This large and emerging game market is thus driving
The Sopranos Meets EverQuest - Social Networking in Massively Multiplayer Online Games
, 2003
"... This article explores the ways social interaction plays an integral role in the game EverQuest. Through our research we argue that social networks form a powerful component of the gameplay and the gaming experience, one that must be seriously considered to understand the nature of massively multipla ..."
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Cited by 49 (0 self)
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This article explores the ways social interaction plays an integral role in the game EverQuest. Through our research we argue that social networks form a powerful component of the gameplay and the gaming experience, one that must be seriously considered to understand the nature of massively
Persistence in massively multiplayer online games
- In NetGames ’08, pages 1 – 10
, 2008
"... The most important asset of a Massively Multiplayer Online Game is its world state, as it represents the combined efforts and progress of all its participants. Thus, it is extremely important that this state is not lost in case of server failures. Survival of the world state is typically achieved by ..."
Abstract
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Cited by 8 (2 self)
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The most important asset of a Massively Multiplayer Online Game is its world state, as it represents the combined efforts and progress of all its participants. Thus, it is extremely important that this state is not lost in case of server failures. Survival of the world state is typically achieved
The architecture of massive multiplayer online games
, 2003
"... The purpose of this master thesis has been to investigate the architecture of massive multiplayer online games, MMOGs. As broadband is spreading around the world as well as powerful PCs are available, more computer graphics can be applied in MMOGs. The users of today want to see more graphics, i.e. ..."
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Cited by 5 (0 self)
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The purpose of this master thesis has been to investigate the architecture of massive multiplayer online games, MMOGs. As broadband is spreading around the world as well as powerful PCs are available, more computer graphics can be applied in MMOGs. The users of today want to see more graphics, i
Experiment Centered Design in a Massively Multiplayer Online Educational Game
, 2013
"... With the United States of America suffering from a lack of scientifically literate grade and secondary school students, educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Learning assessment te ..."
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techniques coupled with machine learning algorithms can be utilized to record student's in-game actions and formulate a model of the student's knowledge. This paper describes "Experiment Centered Assessment Design " (XCD), a framework for structuring a learning assessment feedback loop
The Usability of Massively Multiplayer Online Roleplaying Games: Designing for New Users
- In: Proceedings of CHI 2004, ACM
, 2004
"... This study examines the usability challenges faced by new players of massively multiplayer online roleplaying games (MMORPGs), one of the fastest-growing segments of the video game industry. Played in completely online worlds, these games allow players to communicate with one another, form groups an ..."
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Cited by 10 (0 self)
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This study examines the usability challenges faced by new players of massively multiplayer online roleplaying games (MMORPGs), one of the fastest-growing segments of the video game industry. Played in completely online worlds, these games allow players to communicate with one another, form groups
Results 1 - 10
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2,266