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Learning in massively multiplayer online games
- In
, 2004
"... Abstract: Given their increasing domination of the entertainment industry and wide spread popularity among a wide range of populations, massively multiplayer online videogames (MMOGs) are quickly becoming the form of entertainment and a major mechanism of socialization. Researchers have taken notice ..."
Abstract
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Cited by 72 (8 self)
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Abstract: Given their increasing domination of the entertainment industry and wide spread popularity among a wide range of populations, massively multiplayer online videogames (MMOGs) are quickly becoming the form of entertainment and a major mechanism of socialization. Researchers have taken
CAPTCHA challenges for massively multiplayer online games: Minigame CAPTCHAs
- In Cyberworlds (CW), 2010 International Conference on
, 2010
"... CAPTCHA challenges for massively multiplayer online games: Mini- ..."
Abstract
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Cited by 2 (0 self)
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CAPTCHA challenges for massively multiplayer online games: Mini-
Persistence in massively multiplayer online games
- In NetGames ’08, pages 1 – 10
, 2008
"... The most important asset of a Massively Multiplayer Online Game is its world state, as it represents the combined efforts and progress of all its participants. Thus, it is extremely important that this state is not lost in case of server failures. Survival of the world state is typically achieved by ..."
Abstract
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Cited by 8 (2 self)
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The most important asset of a Massively Multiplayer Online Game is its world state, as it represents the combined efforts and progress of all its participants. Thus, it is extremely important that this state is not lost in case of server failures. Survival of the world state is typically achieved
The architecture of massive multiplayer online games
, 2003
"... The purpose of this master thesis has been to investigate the architecture of massive multiplayer online games, MMOGs. As broadband is spreading around the world as well as powerful PCs are available, more computer graphics can be applied in MMOGs. The users of today want to see more graphics, i.e. ..."
Abstract
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Cited by 5 (0 self)
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The purpose of this master thesis has been to investigate the architecture of massive multiplayer online games, MMOGs. As broadband is spreading around the world as well as powerful PCs are available, more computer graphics can be applied in MMOGs. The users of today want to see more graphics, i
Identification of Player Types in Massively Multiplayer Online Games
- In Proceedings the 34th Annual Conference of the International Simulation and Gaming Association (ISAGA). ISAGA
, 2003
"... In this paper, we discuss an approach for identification of player types in massively multiplayer online games (MMOGs). MMOGs provide fast growing online communities (Jarett et al. 2003). Managing a large-scale community im-plies many challenges, such as identification of player types, social struct ..."
Abstract
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Cited by 3 (1 self)
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In this paper, we discuss an approach for identification of player types in massively multiplayer online games (MMOGs). MMOGs provide fast growing online communities (Jarett et al. 2003). Managing a large-scale community im-plies many challenges, such as identification of player types, social
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
"... In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of online interactive experiences and game genres. These scalability issues concern: game simulation, content distribution, ..."
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In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of online interactive experiences and game genres. These scalability issues concern: game simulation, content distribution
Abstract Scalable Massively Multiplayer Online Games
, 2005
"... We describe an approach for satisfying the message dissemination requirements of distributed virtual environments. We assume a distributed virtual environment is deployed using client/server architecture typical of commercial massively multiplayer online games. We exploit the scalability provided by ..."
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We describe an approach for satisfying the message dissemination requirements of distributed virtual environments. We assume a distributed virtual environment is deployed using client/server architecture typical of commercial massively multiplayer online games. We exploit the scalability provided
Dynamic microcell assignment for massively multiplayer online gaming
- Proceedings of NetGames’ 05
, 2005
"... With the number of players of massively multiplayer online games (MMOG) going beyond the millions, there is a need for an efficient way to manage these huge digital worlds. These virtual environments are dynamic and sudden increases in player density in a part of the world have an impact on the load ..."
Abstract
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Cited by 16 (2 self)
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With the number of players of massively multiplayer online games (MMOG) going beyond the millions, there is a need for an efficient way to manage these huge digital worlds. These virtual environments are dynamic and sudden increases in player density in a part of the world have an impact
Service Oriented Paradigm for Massive Multiplayer Online Games
- International Journal of Soft Computing and Software Engineering [JSCSE
"... Abstract. In recent times Massive Multiplayer Online Game has appeared as a computer game that enables hundreds of players from all parts of the world to interact in a game world (common platform) at the same time instance. Current architecture used for MMOGs based on the classic tightly coupled di ..."
Abstract
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Cited by 2 (0 self)
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Abstract. In recent times Massive Multiplayer Online Game has appeared as a computer game that enables hundreds of players from all parts of the world to interact in a game world (common platform) at the same time instance. Current architecture used for MMOGs based on the classic tightly coupled
Community Tools for Massively Multiplayer Online Games
"... Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with m ..."
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Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities
Results 1 - 10
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1,173