• Documents
  • Authors
  • Tables
  • Log in
  • Sign up
  • MetaCart
  • DMCA
  • Donate

CiteSeerX logo

Advanced Search Include Citations

Tools

Sorted by:
Try your query at:
Semantic Scholar Scholar Academic
Google Bing DBLP
Results 1 - 10 of 1,173
Next 10 →

Learning in massively multiplayer online games

by Constance A. Steinkuehler - In , 2004
"... Abstract: Given their increasing domination of the entertainment industry and wide spread popularity among a wide range of populations, massively multiplayer online videogames (MMOGs) are quickly becoming the form of entertainment and a major mechanism of socialization. Researchers have taken notice ..."
Abstract - Cited by 72 (8 self) - Add to MetaCart
Abstract: Given their increasing domination of the entertainment industry and wide spread popularity among a wide range of populations, massively multiplayer online videogames (MMOGs) are quickly becoming the form of entertainment and a major mechanism of socialization. Researchers have taken

CAPTCHA challenges for massively multiplayer online games: Minigame CAPTCHAs

by Yang-wai Chow, Willy Susilo, Hua-yu Zhou, Game Captchas - In Cyberworlds (CW), 2010 International Conference on , 2010
"... CAPTCHA challenges for massively multiplayer online games: Mini- ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
CAPTCHA challenges for massively multiplayer online games: Mini-

Persistence in massively multiplayer online games

by Kaiwen Zhang, Bettina Kemme, Alexandre Denault - In NetGames ’08, pages 1 – 10 , 2008
"... The most important asset of a Massively Multiplayer Online Game is its world state, as it represents the combined efforts and progress of all its participants. Thus, it is extremely important that this state is not lost in case of server failures. Survival of the world state is typically achieved by ..."
Abstract - Cited by 8 (2 self) - Add to MetaCart
The most important asset of a Massively Multiplayer Online Game is its world state, as it represents the combined efforts and progress of all its participants. Thus, it is extremely important that this state is not lost in case of server failures. Survival of the world state is typically achieved

The architecture of massive multiplayer online games

by Sladjan Bogojevic, Mohsen Kazemzadeh, C Sladjan Bogojevic, Mohsen Kazemzadeh, Sladjan Bogojevic, Mohsen Kazemzadeh , 2003
"... The purpose of this master thesis has been to investigate the architecture of massive multiplayer online games, MMOGs. As broadband is spreading around the world as well as powerful PCs are available, more computer graphics can be applied in MMOGs. The users of today want to see more graphics, i.e. ..."
Abstract - Cited by 5 (0 self) - Add to MetaCart
The purpose of this master thesis has been to investigate the architecture of massive multiplayer online games, MMOGs. As broadband is spreading around the world as well as powerful PCs are available, more computer graphics can be applied in MMOGs. The users of today want to see more graphics, i

Identification of Player Types in Massively Multiplayer Online Games

by Ruck Thawonmas, Ji-young Ho, Yoshitaka Matsumoto - In Proceedings the 34th Annual Conference of the International Simulation and Gaming Association (ISAGA). ISAGA , 2003
"... In this paper, we discuss an approach for identification of player types in massively multiplayer online games (MMOGs). MMOGs provide fast growing online communities (Jarett et al. 2003). Managing a large-scale community im-plies many challenges, such as identification of player types, social struct ..."
Abstract - Cited by 3 (1 self) - Add to MetaCart
In this paper, we discuss an approach for identification of player types in massively multiplayer online games (MMOGs). MMOGs provide fast growing online communities (Jarett et al. 2003). Managing a large-scale community im-plies many challenges, such as identification of player types, social

Architecting Scalability for Massively Multiplayer Online Gaming Experiences

by Rui Gil, José Pedro Tavares, Licinio Roque
"... In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of online interactive experiences and game genres. These scalability issues concern: game simulation, content distribution, ..."
Abstract - Add to MetaCart
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of online interactive experiences and game genres. These scalability issues concern: game simulation, content distribution

Abstract Scalable Massively Multiplayer Online Games

by Graham Morgan, Graham Morgan , 2005
"... We describe an approach for satisfying the message dissemination requirements of distributed virtual environments. We assume a distributed virtual environment is deployed using client/server architecture typical of commercial massively multiplayer online games. We exploit the scalability provided by ..."
Abstract - Add to MetaCart
We describe an approach for satisfying the message dissemination requirements of distributed virtual environments. We assume a distributed virtual environment is deployed using client/server architecture typical of commercial massively multiplayer online games. We exploit the scalability provided

Dynamic microcell assignment for massively multiplayer online gaming

by Bart De Vleeschauwer, Filip De Turck, Bruno Van, Den Bossche, Bart Dhoedt, Tom Verdickt, Piet Demeester - Proceedings of NetGames’ 05 , 2005
"... With the number of players of massively multiplayer online games (MMOG) going beyond the millions, there is a need for an efficient way to manage these huge digital worlds. These virtual environments are dynamic and sudden increases in player density in a part of the world have an impact on the load ..."
Abstract - Cited by 16 (2 self) - Add to MetaCart
With the number of players of massively multiplayer online games (MMOG) going beyond the millions, there is a need for an efficient way to manage these huge digital worlds. These virtual environments are dynamic and sudden increases in player density in a part of the world have an impact

Service Oriented Paradigm for Massive Multiplayer Online Games

by Farrukh Arslan - International Journal of Soft Computing and Software Engineering [JSCSE
"... Abstract. In recent times Massive Multiplayer Online Game has appeared as a computer game that enables hundreds of players from all parts of the world to interact in a game world (common platform) at the same time instance. Current architecture used for MMOGs based on the classic tightly coupled di ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
Abstract. In recent times Massive Multiplayer Online Game has appeared as a computer game that enables hundreds of players from all parts of the world to interact in a game world (common platform) at the same time instance. Current architecture used for MMOGs based on the classic tightly coupled

Community Tools for Massively Multiplayer Online Games

by Shakeel Ahmad, Christos Bouras, Raouf Hamzaoui, Jiayi Liu, Andreas Papazois, Erez Perelman, Alex Shani, Gwendal Simon, George Tsichritzis
"... Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with m ..."
Abstract - Add to MetaCart
Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities
Next 10 →
Results 1 - 10 of 1,173
Powered by: Apache Solr
  • About CiteSeerX
  • Submit and Index Documents
  • Privacy Policy
  • Help
  • Data
  • Source
  • Contact Us

Developed at and hosted by The College of Information Sciences and Technology

© 2007-2019 The Pennsylvania State University