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Markerless tracking using planar structures

by Gilles Simon, Andrew W. Fitzgibbon, Andrew Zisserman - in the scene”, Proc. IEEE and ACM International Symposium. on Augmented Reality , 2000
"... We describe a markerless camera tracking system for augmented reality that operates in environments which con-tain one or more planes. This is a common special case, which we show significantly simplifies tracking. The re-sult is a practical, reliable, vision-based tracker. Further-more, the tracked ..."
Abstract - Cited by 103 (4 self) - Add to MetaCart
We describe a markerless camera tracking system for augmented reality that operates in environments which con-tain one or more planes. This is a common special case, which we show significantly simplifies tracking. The re-sult is a practical, reliable, vision-based tracker. Further

Markerless tracking for AR: A learningbased approach

by Y. Genc, S. Riedel, F. Souvannavong, C. Akınlar, N. Navab - Proc, International Symposium. Mixed and Augmented Reality , 2002
"... Estimating the pose of a camera (virtual or real) in which some augmentation takes place is one of the most important parts of an augmented reality (AR) system. Availability of powerful processors and fast frame grabbers have made vision-based trackers commonly used due to their accuracy as well as ..."
Abstract - Cited by 34 (3 self) - Add to MetaCart
as flexibility and ease of use. Current vision-based trackers are based on tracking of markers. The use of markers in-creases robustness and reduces computational re-quirements. However, their use can be very com-plicated, as they require certain maintenance. Di-rect use of scene features for tracking, therefore

MARKERLESS TRACKING AND SURFACE MEASUREMENTS IN BIOMECHANICAL APPLICATIONS

by Gerhard Schrotter
"... The need to capture human motion and to reconstruct a human body has been significantly recognized. Special interest lies in the description of changes as a result of pathologies compared to normal healthy subjects and short or long-term adaptations due to interventions. In this paper, we focus on a ..."
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on a makerless vision based method to track 3-D motion information from video sequences. Although video sequences acquired from multiple static synchronized CCD cameras have been used as a tool for 3-D reconstruction of the movement of a human body, the accuracy and reliability remain as concerning

MODEL-FREE MARKERLESS TRACKING FOR REMOTE SUPPORT IN UNKNOWN ENVIRONMENTS

by Er Ladikos, Selim Benhimane, Nassir Navab
"... Abstract: We propose a complete system that performs real-time markerless tracking for Augmented Reality-based remote user support in a priori unknown environments. In contrast to existing systems, which require a prior setup and/or knowledge about the scene, our system can be used without preparati ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
Abstract: We propose a complete system that performs real-time markerless tracking for Augmented Reality-based remote user support in a priori unknown environments. In contrast to existing systems, which require a prior setup and/or knowledge about the scene, our system can be used without

Real-time markerless tracking for augmented reality: the virtual visual servoing framework

by Andrew I. Comport, Eric Marchand, Muriel Pressigout, François Chaumette - IEEE TRANS. ON VISUALIZATION AND COMPUTER GRAPHICS , 2006
"... Tracking is a very important research subject in a real-time augmented reality context. The main requirements for trackers are high accuracy and little latency at a reasonable cost. In order to address these issues, a real-time, robust, and efficient 3D modelbased tracking algorithm is proposed for ..."
Abstract - Cited by 114 (29 self) - Add to MetaCart
Tracking is a very important research subject in a real-time augmented reality context. The main requirements for trackers are high accuracy and little latency at a reasonable cost. In order to address these issues, a real-time, robust, and efficient 3D modelbased tracking algorithm is proposed

Towards real-time markerless tracking of magic lenses on paper maps

by Michael Rohs, Johannes Schöning, Antonio Krüger, Brent Hecht - Adjunct Proceedings of the 5th Intl. Conference on Pervasive Computing (Pervasive), Late Breaking Results , 2007
"... Abstract. Recently, many applications have been proposed that focus on the combination of paper maps and mobile devices. Paper maps provide high-resolution, large-scale information with zero power consumption. Mobile devices offer dynamic, personalized, up-to-date content. The common feature of all ..."
Abstract - Cited by 20 (11 self) - Add to MetaCart
first approach of continuous real-time tracking of a camera-equipped mobile device relative to a map using visual structures already present in many maps. 1.

Markerless Tracking Using Polar Correlation of Camera Optical Flow

by Prince Gupta, Niels Vitoria, Lobo Joseph, J. Laviola
"... We present a novel, real-time, markerless vision-based tracking system, employing a rigid orthogonal configuration of two pairs of opposing cameras. Our system uses optical flow over sparse features to overcome the limitation of vision-based systems that require markers or a pre-loaded model of the ..."
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We present a novel, real-time, markerless vision-based tracking system, employing a rigid orthogonal configuration of two pairs of opposing cameras. Our system uses optical flow over sparse features to overcome the limitation of vision-based systems that require markers or a pre-loaded model

Initializing Markerless Tracking Using a Simple Hand Gesture

by Taehee Lee, Tobias Höllerer
"... We introduce a technique to establish a coordinate system for augmented reality (AR) on table-top environments. A user’s hand is tracked and the fingertips on the outstretched hand are detected, providing a camera pose estimation relative to the hand. As a user places the hand on the surface of a ta ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
We introduce a technique to establish a coordinate system for augmented reality (AR) on table-top environments. A user’s hand is tracked and the fingertips on the outstretched hand are detected, providing a camera pose estimation relative to the hand. As a user places the hand on the surface of a

AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking

by Hideaki Uchiyama, Hideo Saito
"... This paper presents a supporting system for pool games by computer vision based augmented reality technology. Main purpose of this system is to present visual aids drawn on a pool table through LCD display of a camera mounted handheld device without any artificial marker. Since a pool table is recta ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
This paper presents a supporting system for pool games by computer vision based augmented reality technology. Main purpose of this system is to present visual aids drawn on a pool table through LCD display of a camera mounted handheld device without any artificial marker. Since a pool table is rectangle, a pool ball is sphere and each has a specific color, these serve as a substitute for artificial markers. Using these natural features, the registration of visual aids such as shooting direction and ball behavior is achieved. Also, our supporting information is computed based on the rules of pool games and includes the next shooting way by simulating ball behavior. Experimental results represent that the accuracy of ball positions is enough for computing our supporting information.

Towards ubiquitous tracking: Presenting a scalable, markerless tracking approach using multiple depth cameras

by Michael M. Otto, Philipp Agethen, Florian Geiselhart, Enrico Rukzio
"... Even though there is promising technological progress, input is currently still one of virtual reality’s biggest issues. Off-the-shelf depth cameras have the potential to resolve these tracking problems. These sensors have become common in several application areas due to their availability and affo ..."
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and heuristics-based sensor fusion using skeletal tracking. Based on a distributed, service-oriented and scalable system architecture, a markerless tracking system consisting of multiple Kinect v2 sensors has been developed for real-time interaction with virtual environments. Evaluation showed that a system
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