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A Transformation System for Developing Recursive Programs

by R. M. Burstall, John Darlington , 1977
"... A system of rules for transforming programs is described, with the programs in the form of recursion equations An initially very simple, lucid. and hopefully correct program IS transformed into a more efficient one by altering the recursion structure Illustrative examples of program transformations ..."
Abstract - Cited by 653 (3 self) - Add to MetaCart
A system of rules for transforming programs is described, with the programs in the form of recursion equations An initially very simple, lucid. and hopefully correct program IS transformed into a more efficient one by altering the recursion structure Illustrative examples of program transformations

Text Chunking using Transformation-Based Learning

by Lance A. Ramshaw, Mitchell P. Marcus , 1995
"... Eric Brill introduced transformation-based learning and showed that it can do part-ofspeech tagging with fairly high accuracy. The same method can be applied at a higher level of textual interpretation for locating chunks in the tagged text, including non-recursive "baseNP" chunks. For ..."
Abstract - Cited by 509 (0 self) - Add to MetaCart
Eric Brill introduced transformation-based learning and showed that it can do part-ofspeech tagging with fairly high accuracy. The same method can be applied at a higher level of textual interpretation for locating chunks in the tagged text, including non-recursive "baseNP" chunks

FAST VOLUME RENDERING USING A SHEAR-WARP FACTORIZATION OF THE VIEWING TRANSFORMATION

by Philippe G. Lacroute , 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that req ..."
Abstract - Cited by 541 (2 self) - Add to MetaCart
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that require on the order of 100 seconds to render typical data sets on a workstation. Algorithms with optimizations that exploit coherence in the data have reduced rendering times to the range of ten seconds but are still not fast enough for interactive visualization applications. In this thesis we present a family of volume rendering algorithms that reduces rendering times to one second. First we present a scanline-order volume rendering algorithm that exploits coherence in both the volume data and the image. We show that scanline-order algorithms are fundamentally more efficient than commonly-used ray casting algorithms because the latter must perform analytic geometry calculations (e.g. intersecting rays with axis-aligned boxes). The new scanline-order algorithm simply streams through the volume and the image in storage order. We describe variants of the algorithm for both parallel and perspective projections and

Transformation-Based Error-Driven Learning and Natural Language Processing: A Case Study in Part-of-Speech Tagging

by Eric Brill - Computational Linguistics , 1995
"... this paper, we will describe a simple rule-based approach to automated learning of linguistic knowledge. This approach has been shown for a number of tasks to capture information in a clearer and more direct fashion without a compromise in performance. We present a detailed case study of this learni ..."
Abstract - Cited by 916 (7 self) - Add to MetaCart
this paper, we will describe a simple rule-based approach to automated learning of linguistic knowledge. This approach has been shown for a number of tasks to capture information in a clearer and more direct fashion without a compromise in performance. We present a detailed case study of this learning method applied to part of speech tagging

AFNI: software for analysis and visualization of functional magnetic resonance neuroimages

by Robert W Cox - Computers and Biomedical Research , 1996
"... email rwcoxmcwedu A package of computer programs for analysis and visualization of threedimensional human brain functional magnetic resonance imaging FMRI results is described The software can color overlay neural activation maps onto higher resolution anatomical scans Slices in each cardinal pl ..."
Abstract - Cited by 769 (3 self) - Add to MetaCart
plane can be viewed simultaneously Manual placement of markers on anatom ical landmarks allows transformation of anatomical and functional scans into stereotaxic TalairachTournoux coordinates The techniques for automatically generating transformed functional data sets from manually labeled anatomical

The Skill Content of Recent Technological Change: An Empirical Exploration

by David H. Autor, Frank Levy, Richard J. Murnane , 2000
"... Recent empirical and case study evidence documents a strong association between the adoption of computers and increased use of college educated or non-production workers. With few exceptions, the conceptual link explaining how computer technology complements skilled labor or substitutes for unskille ..."
Abstract - Cited by 607 (29 self) - Add to MetaCart
of our framework are that computer capital (1) substitutes for a limited and well-defined set of human activities, those involving routine (repetitive) cognitive and manual tasks; and (2) complements a second set of activities, those involving non-routine problem solving and interactive tasks. Under

Automatic Musical Genre Classification Of Audio Signals

by George Tzanetakis, Georg Essl, Perry Cook - IEEE TRANSACTIONS ON SPEECH AND AUDIO PROCESSING , 2002
"... ... describe music. They are commonly used to structure the increasing amounts of music available in digital form on the Web and are important for music information retrieval. Genre categorization for audio has traditionally been performed manually. A particular musical genre is characterized by sta ..."
Abstract - Cited by 811 (32 self) - Add to MetaCart
... describe music. They are commonly used to structure the increasing amounts of music available in digital form on the Web and are important for music information retrieval. Genre categorization for audio has traditionally been performed manually. A particular musical genre is characterized

Shape Matching and Object Recognition Using Shape Contexts

by Serge Belongie, Jitendra Malik, Jan Puzicha - IEEE Transactions on Pattern Analysis and Machine Intelligence , 2001
"... We present a novel approach to measuring similarity between shapes and exploit it for object recognition. In our framework, the measurement of similarity is preceded by (1) solv- ing for correspondences between points on the two shapes, (2) using the correspondences to estimate an aligning transform ..."
Abstract - Cited by 1787 (21 self) - Add to MetaCart
transform. In order to solve the correspondence problem, we attach a descriptor, the shape context, to each point. The shape context at a reference point captures the distribution of the remaining points relative to it, thus offering a globally discriminative characterization. Corresponding points on two

Machine Learning in Automated Text Categorization

by Fabrizio Sebastiani - ACM COMPUTING SURVEYS , 2002
"... The automated categorization (or classification) of texts into predefined categories has witnessed a booming interest in the last ten years, due to the increased availability of documents in digital form and the ensuing need to organize them. In the research community the dominant approach to this p ..."
Abstract - Cited by 1658 (22 self) - Add to MetaCart
to this problem is based on machine learning techniques: a general inductive process automatically builds a classifier by learning, from a set of preclassified documents, the characteristics of the categories. The advantages of this approach over the knowledge engineering approach (consisting in the manual

Computer support for knowledge-building communities

by Marlene Scardamalia, Carl Bereiter - The Journal of the Learning Sciences , 1994
"... Nobody wants to use technology to recreate education as it is, yet there is not much to distinguish what goes on in most computer-supported classrooms versus traditional classrooms. Kay (1991) has suggested that the phenomenon of reframing innovations to recreate the familiar is itself commonplace. ..."
Abstract - Cited by 593 (4 self) - Add to MetaCart
(e.g., creating Lego Logo machines by following steps in a manual). With new technologies, student-generated collages and reproductions appear more inventive and sophisticated-with impressive displays of sound, video, and typography-but from a cognitive perspective, it is not clear what, if any
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