Results 1 - 10
of
26,135
Efficient Feature Tracking for Long Video Sequences
- Pattern Recognition, Proceedings of 26th DAGM Symposium (Springer
, 2004
"... Abstract. This work is concerned with real-time feature tracking for long video sequences. In order to achieve efficient and robust tracking, we propose two interrelated enhancements to the well-known Shi-Tomasi-Kanade tracker. Our first contribution is the integration of a linear illumination compe ..."
Abstract
-
Cited by 6 (2 self)
- Add to MetaCart
Abstract. This work is concerned with real-time feature tracking for long video sequences. In order to achieve efficient and robust tracking, we propose two interrelated enhancements to the well-known Shi-Tomasi-Kanade tracker. Our first contribution is the integration of a linear illumination
IMAGING AND CHARACTERIZATION OF FACIAL STRAIN IN LONG VIDEO SEQUENCES
"... This paper presents a method for computing strain images of a deformable object in a video sequence. The method includes two steps: in the first step, the motion data between a pair of video frames is generated using a robust optical flow al-gorithm. In the second step, a strain image is computed by ..."
Abstract
- Add to MetaCart
This paper presents a method for computing strain images of a deformable object in a video sequence. The method includes two steps: in the first step, the motion data between a pair of video frames is generated using a robust optical flow al-gorithm. In the second step, a strain image is computed
Efficient Resource-constrained Retrospective Analysis of Long Video Sequences
"... Introduction: New technology is creating large stores of digital video. Real time processing of these huge data sets is extremely challenging; retrospective or forensic analysis creates even greater problems when one must rapidly examine hours or days of video from thousands of cameras. We develop a ..."
Abstract
- Add to MetaCart
Introduction: New technology is creating large stores of digital video. Real time processing of these huge data sets is extremely challenging; retrospective or forensic analysis creates even greater problems when one must rapidly examine hours or days of video from thousands of cameras. We develop
Analysis, Modeling and Generation of Self-Similar VBR Video Traffic
, 1994
"... We present a detailed statistical analysis of a 2-hour long empirical sample of VBR video. The sample was obtained by applying a simple intraframe video compression code to an action movie. The main findings of our analysis are (1) the tail behavior of the marginal bandwidth distribution can be accu ..."
Abstract
-
Cited by 548 (6 self)
- Add to MetaCart
be accurately described using "heavy-tailed" distributions (e.g., Pareto); (2) the autocorrelation of the VBR video sequence decays hyperbolically (equivalent to long-range dependence) and can be modeled using self-similar processes. We combine our findings in a new (non-Markovian) source model
Tracking of Individuals in Very Long Video Sequences. In 6 These frame indexes can be converted to 3D view direction using the camera calibration
- Int. Symposium on Visual Computing, Lake Tahoe
"... Abstract. In this paper we present an approach for automatically detecting and tracking humans in very long video sequences. The detection is based on background subtraction using a multi-mode Codeword method. We enhance this method both in terms of representation and in terms of automatically updat ..."
Abstract
-
Cited by 5 (4 self)
- Add to MetaCart
Abstract. In this paper we present an approach for automatically detecting and tracking humans in very long video sequences. The detection is based on background subtraction using a multi-mode Codeword method. We enhance this method both in terms of representation and in terms of automatically
What Video Games Have to Teach us About learning and Literacy
"... Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t ge ..."
Abstract
-
Cited by 1149 (17 self)
- Add to MetaCart
Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won
International Journal of Signal Processing, Image Processing and Pattern Recognition 39 Stable 2D Feature Tracking for Long Video Sequences
"... Abstract. In this paper, we propose a 2D feature tracking method that is stable to long video sequences. To improve the stability of long tracking, we use trajectory information about 2D features. We predict the expected feature states and compute a rough estimate of the feature location on the curr ..."
Abstract
- Add to MetaCart
Abstract. In this paper, we propose a 2D feature tracking method that is stable to long video sequences. To improve the stability of long tracking, we use trajectory information about 2D features. We predict the expected feature states and compute a rough estimate of the feature location
Recognizing human actions: A local SVM approach
- In ICPR
, 2004
"... Local space-time features capture local events in video and can be adapted to the size, the frequency and the velocity of moving patterns. In this paper we demonstrate how such features can be used for recognizing complex motion patterns. We construct video representations in terms of local space-ti ..."
Abstract
-
Cited by 758 (20 self)
- Add to MetaCart
-time features and integrate such representations with SVM classification schemes for recognition. For the purpose of evaluation we introduce a new video database containing 2391 sequences of six human actions performed by 25 people in four different scenarios. The presented results of action recognition justify
Unsupervised learning of human action categories using spatial-temporal words
- In Proc. BMVC
, 2006
"... Imagine a video taken on a sunny beach, can a computer automatically tell what is happening in the scene? Can it identify different human activities in the video, such as water surfing, people walking and lying on the beach? To automatically classify or localize different actions in video sequences ..."
Abstract
-
Cited by 494 (8 self)
- Add to MetaCart
Imagine a video taken on a sunny beach, can a computer automatically tell what is happening in the scene? Can it identify different human activities in the video, such as water surfing, people walking and lying on the beach? To automatically classify or localize different actions in video sequences
Actions as space-time shapes
- IN ICCV
, 2005
"... Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes induced by the silhouettes in the space-time volume. We adopt a recent approach [14] for analyzing 2D shapes and genera ..."
Abstract
-
Cited by 651 (4 self)
- Add to MetaCart
Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes induced by the silhouettes in the space-time volume. We adopt a recent approach [14] for analyzing 2D shapes
Results 1 - 10
of
26,135