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Light Field Rendering

by Marc Levoy , Pat Hanrahan , 1996
"... A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating between views by warping input images, using depth information or correspondences between multiple images. In this paper, w ..."
Abstract - Cited by 1337 (22 self) - Add to MetaCart
A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating between views by warping input images, using depth information or correspondences between multiple images. In this paper

A Reliable Multicast Framework for Light-weight Sessions and Application Level Framing

by Sally Floyd, Van Jacobson, Steven McCanne, Ching-gung Liu, Lixia Zhang , 1995
"... This paper... reliable multicast framework for application level framing and light-weight sessions. The algorithms of this framework are efficient, robust, and scale well to both very large networks and very large sessions. The framework has been prototype in wb, a distributed whiteboard application ..."
Abstract - Cited by 1085 (45 self) - Add to MetaCart
This paper... reliable multicast framework for application level framing and light-weight sessions. The algorithms of this framework are efficient, robust, and scale well to both very large networks and very large sessions. The framework has been prototype in wb, a distributed whiteboard

From Few to many: Illumination cone models for face recognition under variable lighting and pose

by Athinodoros S. Georghiades, Peter N. Belhumeur, David J. Kriegman - IEEE Transactions on Pattern Analysis and Machine Intelligence , 2001
"... We present a generative appearance-based method for recognizing human faces under variation in lighting and viewpoint. Our method exploits the fact that the set of images of an object in fixed pose, but under all possible illumination conditions, is a convex cone in the space of images. Using a smal ..."
Abstract - Cited by 754 (12 self) - Add to MetaCart
We present a generative appearance-based method for recognizing human faces under variation in lighting and viewpoint. Our method exploits the fact that the set of images of an object in fixed pose, but under all possible illumination conditions, is a convex cone in the space of images. Using a

Lambertian Reflectance and Linear Subspaces

by Ronen Basri, David Jacobs , 2000
"... We prove that the set of all reflectance functions (the mapping from surface normals to intensities) produced by Lambertian objects under distant, isotropic lighting lies close to a 9D linear subspace. This implies that, in general, the set of images of a convex Lambertian object obtained under a wi ..."
Abstract - Cited by 526 (20 self) - Add to MetaCart
wide variety of lighting conditions can be approximated accurately by a low-dimensional linear subspace, explaining prior empirical results. We also provide a simple analytic characterization of this linear space. We obtain these results by representing lighting using spherical harmonics and describing

Eigenfaces vs. Fisherfaces: Recognition Using Class Specific Linear Projection

by Peter N. Belhumeur, João P. Hespanha, David J. Kriegman , 1997
"... We develop a face recognition algorithm which is insensitive to gross variation in lighting direction and facial expression. Taking a pattern classification approach, we consider each pixel in an image as a coordinate in a high-dimensional space. We take advantage of the observation that the images ..."
Abstract - Cited by 2310 (17 self) - Add to MetaCart
We develop a face recognition algorithm which is insensitive to gross variation in lighting direction and facial expression. Taking a pattern classification approach, we consider each pixel in an image as a coordinate in a high-dimensional space. We take advantage of the observation that the images

Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments

by Peter-pike Sloan, Jan Kautz, John Snyder - ACM Transactions on Graphics , 2002
"... We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a preprocess, a novel global transport simulator creates functions over the object's surface representing transfer of ..."
Abstract - Cited by 470 (28 self) - Add to MetaCart
to the object every frame; the object can also be rigidly rotated with respect to the lighting and vice versa. Lighting and transfer functions are represented using low-order spherical harmonics. This avoids aliasing and evaluates efficiently on graphics hardware by reducing the shading integral to a dot

Coda: A Highly Available File System for a Distributed Workstation Environment

by Mahadev Satyanarayanan, James J. Kistler, Puneet Kumar, Maria E. Okasaki, Ellen H. Siegel, David C. Steere - IN IEEE TRANSACTIONS ON COMPUTERS , 1990
"... Coda is a file system for a large-scale distributed computing environment composed of Unix workstations. It provides resiliency to server and network failures through the use of two distinct but complementary mechanisms. One mechanism, server replication,stores copies of a file at multiple servers ..."
Abstract - Cited by 530 (45 self) - Add to MetaCart
Coda is a file system for a large-scale distributed computing environment composed of Unix workstations. It provides resiliency to server and network failures through the use of two distinct but complementary mechanisms. One mechanism, server replication,stores copies of a file at multiple

Edge Detection

by Ellen C. Hildreth , 1985
"... For both biological systems and machines, vision begins with a large and unwieldy array of measurements of the amount of light reflected from surfaces in the environment. The goal of vision is to recover physical properties of objects in the scene, such as the location of object boundaries and the s ..."
Abstract - Cited by 1287 (1 self) - Add to MetaCart
For both biological systems and machines, vision begins with a large and unwieldy array of measurements of the amount of light reflected from surfaces in the environment. The goal of vision is to recover physical properties of objects in the scene, such as the location of object boundaries

The Lumigraph

by Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, Michael F. Cohen - IN PROCEEDINGS OF SIGGRAPH 96 , 1996
"... This paper discusses a new method for capturing the complete appearanceof both synthetic and real world objects and scenes, representing this information, and then using this representation to render images of the object from new camera positions. Unlike the shape capture process traditionally used ..."
Abstract - Cited by 1025 (39 self) - Add to MetaCart
This paper discusses a new method for capturing the complete appearanceof both synthetic and real world objects and scenes, representing this information, and then using this representation to render images of the object from new camera positions. Unlike the shape capture process traditionally used

A Survey of Computer Vision-Based Human Motion Capture

by Thomas B. Moeslund, Erik Granum - Computer Vision and Image Understanding , 2001
"... A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each ..."
Abstract - Cited by 515 (14 self) - Add to MetaCart
number of general assumptions used in this research field are identified and the character of these assumptions indicates that the research field is still in an early stage of development. To evaluate the state of the art, the major application areas are identified and performances are analyzed in light
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