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Decimation of triangle meshes

by William J. Schroeder, Jonathan A. Zarge, William E. Lorensen - Computer Graphics (SIGGRAPH '92 Proceedings , 1992
"... The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software. ..."
Abstract - Cited by 640 (2 self) - Add to MetaCart
The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software.

Progressive Meshes

by Hugues Hoppe
"... Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new s ..."
Abstract - Cited by 1315 (11 self) - Add to MetaCart
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new

Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator

by Jonathan Richard Shewchuk
"... ..."
Abstract - Cited by 586 (8 self) - Add to MetaCart
Abstract not found

View-Dependent Refinement of Progressive Meshes

by Hugues Hoppe
"... Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation defines for an arbitrary triangle mesh a sequence of approximating meshes optimized for view-independent LOD. In this paper, ..."
Abstract - Cited by 459 (5 self) - Add to MetaCart
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation defines for an arbitrary triangle mesh a sequence of approximating meshes optimized for view-independent LOD. In this paper

Mesh Optimization

by Hugues Hoppe, et al. , 1993
"... We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh wH, produce a mesh w, of the same topological type as wH, that fits the data well and has a small number of vertices. Our approach is to minimize an energy f ..."
Abstract - Cited by 392 (8 self) - Add to MetaCart
of vertices in an initially dense mesh of triangles).

Numerical Solutions of the Euler Equations by Finite Volume Methods Using Runge-Kutta Time-Stepping Schemes

by Antony Jameson, Wolfgang Schmidt, Eli Turkel , 1981
"... A new combination of a finite volume discretization in conjunction with carefully designed dissipative terms of third order, and a Runge Kutta time stepping scheme, is shown to yield an effective method for solving the Euler equations in arbitrary geometric domains. The method has been used to deter ..."
Abstract - Cited by 517 (78 self) - Add to MetaCart
to determine the steady transonic flow past an airfoil using an O mesh. Convergence to a steady state is accelerated by the use of a variable time step determined by the local Courant member, and the introduction of a forcing term proportional to the difference between the local total enthalpy and its free

Edgebreaker: Connectivity compression for triangle meshes

by Jarek Rossignac - IEEE Transactions on Visualization and Computer Graphics , 1999
"... Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes called connectivity or topology) of three-dimensional triangle meshes. Edgebreaker improves upon the worst case storage required by previously reported schemes, most of which require O(nlogn) bits to store ..."
Abstract - Cited by 298 (24 self) - Add to MetaCart
Edgebreaker is a simple scheme for compressing the triangle/vertex incidence graphs (sometimes called connectivity or topology) of three-dimensional triangle meshes. Edgebreaker improves upon the worst case storage required by previously reported schemes, most of which require O(nlogn) bits

Discrete Differential-Geometry Operators for Triangulated 2-Manifolds

by Mark Meyer, Mathieu Desbrun, Peter Schröder, Alan H. Barr , 2002
"... This paper provides a unified and consistent set of flexible tools to approximate important geometric attributes, including normal vectors and curvatures on arbitrary triangle meshes. We present a consistent derivation of these first and second order differential properties using averaging Vorono ..."
Abstract - Cited by 449 (14 self) - Add to MetaCart
This paper provides a unified and consistent set of flexible tools to approximate important geometric attributes, including normal vectors and curvatures on arbitrary triangle meshes. We present a consistent derivation of these first and second order differential properties using averaging

Surface Reconstruction by Voronoi Filtering

by Nina Amenta, Marshall Bern - Discrete and Computational Geometry , 1998
"... We give a simple combinatorial algorithm that computes a piecewise-linear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled ..."
Abstract - Cited by 405 (11 self) - Add to MetaCart
We give a simple combinatorial algorithm that computes a piecewise-linear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled

Efficient Decimation of Complex Triangle Meshes

by Swen Campagna, Leif Kobbelt, Hans-peter Seidel , 1998
"... Due to their simplicity triangle meshes are used to represent surfaces in many applications. Since the number of triangles often goes beyond the capabilities of computer graphics hardware, a large variety of mesh simplification algorithms has been proposed in the last years. In this paper we identif ..."
Abstract - Cited by 9 (1 self) - Add to MetaCart
Due to their simplicity triangle meshes are used to represent surfaces in many applications. Since the number of triangles often goes beyond the capabilities of computer graphics hardware, a large variety of mesh simplification algorithms has been proposed in the last years. In this paper we
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