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Interactive Story Creation for Knowledge Acquisition

by Takuya Maekawa, See Profile, Yasushi Hirano, Kenji Mase, Shohei Yoshioka, Takuya Maekawa, Kenji Mase, Yasushi Hirano
"... Interactive story creation for knowledge acquisition ..."
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Interactive story creation for knowledge acquisition

Are we ‘users ’ of interactive stories?

by Jouni Smed, Harri Hakonen , 2008
"... We list and analyse the terms used in referring to the people to whom the interactive storytelling systems are intended. Although the most common term in the literature is ‘user’, we try to find alternatives by studying the terminology of other art forms and technologies. We also propose alternative ..."
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We list and analyse the terms used in referring to the people to whom the interactive storytelling systems are intended. Although the most common term in the literature is ‘user’, we try to find alternatives by studying the terminology of other art forms and technologies. We also propose

Autonomous Dialogue for Interactive Story Telling

by Nancy Green , 2001
"... dialogue in interactive story telling. That is, instead of writing a script for every possible sequence of events, we would like to develop an approach in which story characters have more autonomy in deciding what to say when. We describe our current research on applying dialogue games theory to int ..."
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dialogue in interactive story telling. That is, instead of writing a script for every possible sequence of events, we would like to develop an approach in which story characters have more autonomy in deciding what to say when. We describe our current research on applying dialogue games theory

Rho GTPases and the actin cytoskeleton

by Alan Hall - Science , 1998
"... The actin cytoskeleton mediates a variety of essential biological functions in all eukaryotic cells. In addition to providing a structural framework around which cell shape and polarity are defined, its dynamic properties provide the driving force for cells to move and to divide. Understanding the b ..."
Abstract - Cited by 615 (4 self) - Add to MetaCart
their interaction with multiple target proteins, they ensure coordinated control of other cellular activities such as gene transcription and adhesion. The story begins back in the early 1990s with the analysis of Rho, then a newly described member of the Ras superfamily of small guanosine triphosphatases (GTPases

Interactive Story Writing in the Classroom: Using Computer Games

by Mike Carbonaro, Maria Cutumisu, Matthew Mcnaughton, Curtis Onuczko, Thomas Roy, Jonathan Schaeffer, Duane Szafron, Stephanie Gillis, Sabrina Kratchmer - In Proceedings of DiGRA , 2005
"... Interactive story writing is a new medium for creative expression. The story “writer ” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive story where the “reader ” is an active participant. The state of the art is that the story (plot, character behaviors, character ..."
Abstract - Cited by 9 (4 self) - Add to MetaCart
Interactive story writing is a new medium for creative expression. The story “writer ” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive story where the “reader ” is an active participant. The state of the art is that the story (plot, character behaviors

Evaluation campaigns and TRECVid

by Alan F. Smeaton, Paul Over, Wessel Kraaij - in ACM MIR , 2006
"... The TREC Video Retrieval Evaluation (TRECVid) is an international benchmarking activity to encourage research in video information retrieval by providing a large test collection, uniform scoring procedures, and a forum for organizations 1 interested in comparing their results. TRECVid completed its ..."
Abstract - Cited by 483 (20 self) - Add to MetaCart
fifth annual cycle at the end of 2005 and in 2006 TRECVid will involve almost 70 research organizations, universities and other consortia. Throughout its existence, TRECVid has benchmarked both interactive and automatic/manual searching for shots from within a video corpus, automatic detection of a

Interactive Story Creation for Knowledge Acquisition

by Shohei Yoshioka, Shoji Kajita, Takuya Maekawa, Kenji Mase, Yasushi Hirano
"... Abstract—This paper proposes an agent system that semi-automatically creates stories about daily events detected by ubiquitous sensors. These stories are knowledge of inhabitants’ daily lives and it may be useful for human-friendly agent. Story flows in daily lives are extracted from interaction bet ..."
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Abstract—This paper proposes an agent system that semi-automatically creates stories about daily events detected by ubiquitous sensors. These stories are knowledge of inhabitants’ daily lives and it may be useful for human-friendly agent. Story flows in daily lives are extracted from interaction

Environments for the Production and Maintenance of Interactive Stories

by F. Nack, Craig Lindley - Workshop on Digital Storytelling
"... This paper presents an integrated framework for new media production in which particular presentations in a variety of forms may be authored and generated using a range of tools interacting with a distributed media repository. The A4SM project demonstrates a number of elements of this overall fram ..."
Abstract - Cited by 2 (2 self) - Add to MetaCart
This paper presents an integrated framework for new media production in which particular presentations in a variety of forms may be authored and generated using a range of tools interacting with a distributed media repository. The A4SM project demonstrates a number of elements of this overall

The Greek Chorus as a Model for Agents in Interactive Stories

by Carol Strohecker, Larry Friedlander, Er Chorus Merl - AAAI Spring Symposium, Interactive Story Systems: Plot and Character. Also available as WP96-02, MERL - A Mitsubishi Electric Research Laboratory , 1996
"... This paper describes how the device of the chorus was used in plays from ancient Greece and posits ways in which these uses may translate as bases for interactions with computer-based stories. In ancient Greek theater, the chorus mediated between the audience and the action. Now, chorus members can ..."
Abstract - Cited by 2 (2 self) - Add to MetaCart
This paper describes how the device of the chorus was used in plays from ancient Greece and posits ways in which these uses may translate as bases for interactions with computer-based stories. In ancient Greek theater, the chorus mediated between the audience and the action. Now, chorus members can

Dynamic, User-Centered Resolution in Interactive Stories

by unknown authors
"... One of the most important parts of a story is its ending. This is the point in which all open questions and conflicts in the narrative must be resolved. This paper presents a dynamic resolution method for interactive stories. The type of stories we support allows the user to participate as one of th ..."
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One of the most important parts of a story is its ending. This is the point in which all open questions and conflicts in the narrative must be resolved. This paper presents a dynamic resolution method for interactive stories. The type of stories we support allows the user to participate as one
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