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Constraints in Interactive Graphical Applications

by Greg J. Badros , 1998
"... Constraints provide a declarative means for specifying relationships that we wish to hold true. Interactive graphical applications give rise to varying kinds of constraints, and researchers have developed diverse constraint solving techniques. I survey the classes of constraints used by numerous dra ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
Constraints provide a declarative means for specifying relationships that we wish to hold true. Interactive graphical applications give rise to varying kinds of constraints, and researchers have developed diverse constraint solving techniques. I survey the classes of constraints used by numerous

Extending Interactive Graphical Applications with Constraints

by Gregory Joseph Badros , 2000
"... A constraint is a relation that we would like to maintain. Over the last thirty years, a number of problems have prevented constraints from being widely accepted for use in interactive graphical applications. The biggest difficulty of applying constraints has been finding the right tradeoff betwee ..."
Abstract - Cited by 7 (1 self) - Add to MetaCart
A constraint is a relation that we would like to maintain. Over the last thirty years, a number of problems have prevented constraints from being widely accepted for use in interactive graphical applications. The biggest difficulty of applying constraints has been finding the right tradeoff

Design Recovery of Interactive Graphical Applications

by Keith Chan, Zhi Cong Leo Liang, Amir Michail , 2003
"... Nowadays, the majority of productivity applications are interactive and graphical in nature. In this paper, we explore the possibility of taking advantage of these two characteristics in a design recovery tool. Specifically, the fact that an application is interactive means that we can identify dist ..."
Abstract - Cited by 7 (1 self) - Add to MetaCart
Nowadays, the majority of productivity applications are interactive and graphical in nature. In this paper, we explore the possibility of taking advantage of these two characteristics in a design recovery tool. Specifically, the fact that an application is interactive means that we can identify

Solving disjunctive constraints for interactive graphical applications

by Kim Marriott, Peter Moulder, Peter J. Stuckey, Alan Borning - In 7th Intl. Conf. on Principles and Practice of Constraint Programming - CP2001, number 2239 in LNCS , 2001
"... Abstract. In interactive graphical applications we often require that objects do not overlap. Such non-overlap constraints can be modelled as disjunctions of arithmetic inequalities. Unfortunately, disjunctions are typically not handled by constraint solvers that support direct manipulation, in part ..."
Abstract - Cited by 11 (3 self) - Add to MetaCart
Abstract. In interactive graphical applications we often require that objects do not overlap. Such non-overlap constraints can be modelled as disjunctions of arithmetic inequalities. Unfortunately, disjunctions are typically not handled by constraint solvers that support direct manipulation

A Multi-Layer Graphic Model for Building Interactive Graphical Applications

by Jean-Daniel Fekete , 1996
"... In this article, we present a model for building interactive graphical applications based on multi-layer graphics. With this model, a variety of components of an interactive graphical editor (transient objects like the selection rectangle, selected objects, grids, cursors), as well as the handling o ..."
Abstract - Cited by 3 (3 self) - Add to MetaCart
In this article, we present a model for building interactive graphical applications based on multi-layer graphics. With this model, a variety of components of an interactive graphical editor (transient objects like the selection rectangle, selected objects, grids, cursors), as well as the handling

A Scalable Holographic Display for Interactive Graphics Applications

by Tibor Balogh, Tamás Forgács, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, Gianluigi Zanetti - In Proc. IEEE VR 2005 Workshop on Emerging Display Technologies, 2005. CD ROM Proceedings , 2005
"... We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display device is based on back-projection technology and uses a specially arranged array of microdisplays and a holographic screen. The display is driven by DVI streams generated by ..."
Abstract - Cited by 5 (2 self) - Add to MetaCart
We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display device is based on back-projection technology and uses a specially arranged array of microdisplays and a holographic screen. The display is driven by DVI streams generated

QOCA: A constraint solving toolkit for interactive graphical applications

by Kim Marriott - Constraints , 2002
"... Abstract. We describe an object-oriented constraint solving toolkit, QOCA, designed for interactive graphical applications. It has a simple yet powerful interface based on the metric space model for constraint manipulation. In this model interaction with the constraint solver can occur in three ways ..."
Abstract - Cited by 11 (5 self) - Add to MetaCart
Abstract. We describe an object-oriented constraint solving toolkit, QOCA, designed for interactive graphical applications. It has a simple yet powerful interface based on the metric space model for constraint manipulation. In this model interaction with the constraint solver can occur in three

Using the Multi-Layer Model for Building Interactive Graphical Applications

by Jean-Daniel Fekete , Michel Beaudouin-Lafon , 1996
"... Most interactive graphical applications that use direct manipulation are built with low-level libraries such as Xlib because the graphic and interaction models of higher-level toolkits such as Motif are not extensible. This results in high design, development and maintenance costs and encourages the ..."
Abstract - Cited by 13 (3 self) - Add to MetaCart
Most interactive graphical applications that use direct manipulation are built with low-level libraries such as Xlib because the graphic and interaction models of higher-level toolkits such as Motif are not extensible. This results in high design, development and maintenance costs and encourages

Interactive Graphics Applications with OpenGL Shading Language and Qt

by João Paulo Gois, Harlen C. Batagelo, Centro De Matemática Computação
"... Abstract—Qt framework allows the easy development of pro-fessional cross-platform graphics applications using C++. Qt provides the QtOpenGL Module that makes easy the development of hardware-accelerated graphics applications using OpenGL and OpenGL Shading Language (GLSL). With Qt, matrices, vectors ..."
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, vectors, vertex buffer objects, textures, shader programs and UI components are integrated by classes in the object-oriented paradigm and intercommunicate by the Qt mechanism of sig-nals/slots. The goal of this survey is to detail the development of interactive graphics applications with OpenGL and Qt

Interactive Graphics Applications Development: An Effect Framework for Directx 11

by Vyacheslav Shakaev, Olga Shabalina, Valeriy Kamaev
"... Abstract: Development of modern real-time 3D graphics applications can be a challenging task to a great extent due to coding complexities of dealing with graphics APIs and having to test and debug code executing on graphics processors. Often, it's not possible to develop shader code in isolatio ..."
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Abstract: Development of modern real-time 3D graphics applications can be a challenging task to a great extent due to coding complexities of dealing with graphics APIs and having to test and debug code executing on graphics processors. Often, it's not possible to develop shader code
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