Results 1 - 10
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36,315
A Bayesian computer vision system for modeling human interactions
- IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
, 2000
"... We describe a real-time computer vision and machine learning system for modeling and recognizing human behaviors in a visual surveillance task [1]. The system is particularly concerned with detecting when interactions between people occur and classifying the type of interaction. Examples of interes ..."
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Cited by 538 (6 self)
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We describe a real-time computer vision and machine learning system for modeling and recognizing human behaviors in a visual surveillance task [1]. The system is particularly concerned with detecting when interactions between people occur and classifying the type of interaction. Examples
Flocks, herds, and schools: a distributed behavior model,
- Proceedings of ACM SIGGRAPH
, 1987
"... Abstract The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative to script ..."
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Cited by 1317 (5 self)
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of the simulated flock is the result of the dense interaction of the relatively simple behaviors of the individual simulated birds.
Adolescence-limited and life-course-persistent antisocial behavior: A developmental taxonomy
- PSYCHOLOGICAL REVIEW
, 1993
"... A dual taxonomy is presented to reconcile 2 incongruous facts about antisocial behavior: (a) It shows impressive continuity over age, but (b) its prevalence changes dramatically over age, increasing almost 10-fold temporarily during adolescence. This article suggests that delinquency conceals 2 dist ..."
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Cited by 582 (4 self)
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, children's neuropsychological problems interact cumulatively with their criminogenic environments across development, culminating in a pathological personality. According to the theory of adolescence-limited antisocial behavior, a contemporary maturity gap encourages teens to mimic antisocial behavior
Motivation through the Design of Work: Test of a Theory. Organizational Behavior and Human Performance,
, 1976
"... A model is proposed that specifies the conditions under which individuals will become internally motivated to perform effectively on their jobs. The model focuses on the interaction among three classes of variables: (a) the psychological states of employees that must be present for internally motiv ..."
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Cited by 622 (2 self)
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A model is proposed that specifies the conditions under which individuals will become internally motivated to perform effectively on their jobs. The model focuses on the interaction among three classes of variables: (a) the psychological states of employees that must be present for internally
Markov games as a framework for multi-agent reinforcement learning
- IN PROCEEDINGS OF THE ELEVENTH INTERNATIONAL CONFERENCE ON MACHINE LEARNING
, 1994
"... In the Markov decision process (MDP) formalization of reinforcement learning, a single adaptive agent interacts with an environment defined by a probabilistic transition function. In this solipsistic view, secondary agents can only be part of the environment and are therefore fixed in their behavior ..."
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Cited by 601 (13 self)
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in their behavior. The framework of Markov games allows us to widen this view to include multiple adaptive agents with interacting or competing goals. This paper considers a step in this direction in which exactly two agents with diametrically opposed goals share an environment. It describes a Q
Social force model for pedestrian dynamics
- Physical Review E
, 1995
"... It is suggested that the motion of pedestrians can be described as if they would be subject to ‘social forces’. These ‘forces ’ are not directly exerted by the pedestrians ’ personal environment, but they are a measure for the internal motivations of the individuals to perform certain actions (movem ..."
Abstract
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Cited by 504 (25 self)
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(movements). The corresponding force concept is discussed in more detail and can be also applied to the description of other behaviors. In the presented model of pedestrian behavior several force terms are essential: First, a term describing the acceleration towards the desired velocity of motion. Second
The KEGG resource for deciphering the genome
- Nucleic Acids Res
, 2004
"... A grand challenge in the post-genomic era is a complete computer representation of the cell and the organism, which will enable computational prediction of higher-level complexity of cellular processes and organism behavior from genomic information. Toward this end we have been developing a knowledg ..."
Abstract
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Cited by 513 (24 self)
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A grand challenge in the post-genomic era is a complete computer representation of the cell and the organism, which will enable computational prediction of higher-level complexity of cellular processes and organism behavior from genomic information. Toward this end we have been developing a
TOSSIM: Accurate and Scalable Simulation of Entire TinyOS Applications
, 2003
"... Accurate and scalable simulation has historically been a key enabling factor for systems research. We present TOSSIM, a simulator for TinyOS wireless sensor networks. By exploiting the sensor network domain and TinyOS’s design, TOSSIM can capture network behavior at a high fidelity while scaling to ..."
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Cited by 784 (19 self)
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Accurate and scalable simulation has historically been a key enabling factor for systems research. We present TOSSIM, a simulator for TinyOS wireless sensor networks. By exploiting the sensor network domain and TinyOS’s design, TOSSIM can capture network behavior at a high fidelity while scaling
Stable Fluids
, 1999
"... Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid flow can greatly assist in creating such tools. Physical models, unlike key frame or procedural based techniques, permit an a ..."
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Cited by 568 (9 self)
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an animator to almost effortlessly create interesting, swirling fluid-like behaviors. Also, the interaction of flows with objects and virtual forces is handled elegantly. Until recently, it was believed that physical fluid models were too expensive to allow real-time interaction. This was largely due
Performance comparison of two on-demand routing protocols for ad hoc networks
, 2000
"... Ad hoc networks are characterized by multihop wireless connectivity, frequently changing network topology and the need for efficient dynamic routing protocols. We compare the performance of two prominent ondemand routing protocols for mobile ad hoc networks — Dynamic Source Routing (DSR) and Ad Ho ..."
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Cited by 554 (21 self)
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Hoc On-Demand Distance Vector Routing (AODV). A detailed simulation model with MAC and physical layer models is used to study interlayer interactions and their performance implications. We demonstrate that even though DSR and AODV share a similar on-demand behavior, the differences in the protocol
Results 1 - 10
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36,315