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16,218
Usability Analysis of Visual Programming Environments: a `cognitive dimensions' framework
- JOURNAL OF VISUAL LANGUAGES AND COMPUTING
, 1996
"... The cognitive dimensions framework is a broad-brush evaluation technique for interactive devices and for non-interactive notations. It sets out a small vocabulary of terms designed to capture the cognitively-relevant aspects of structure, and shows how they can be traded off against each other. T ..."
Abstract
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Cited by 514 (13 self)
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The cognitive dimensions framework is a broad-brush evaluation technique for interactive devices and for non-interactive notations. It sets out a small vocabulary of terms designed to capture the cognitively-relevant aspects of structure, and shows how they can be traded off against each other
Visual interpretation of hand gestures for human-computer interaction: A review
- IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
, 1997
"... The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). In particular, visual interpretation of hand gestures can help in achieving the ease and naturalness desired for HCI. This has motivated a very active research area conc ..."
Abstract
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Cited by 489 (17 self)
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The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). In particular, visual interpretation of hand gestures can help in achieving the ease and naturalness desired for HCI. This has motivated a very active research area
The PHANToM haptic interface: A device for probing virtual objects
- Proceedings of the ASME Dynamic Systems and Control Division
, 1994
"... This paper describes the PHANTOM haptic interface- a device which measures a user’s finger tip position and exerts a precisely controlled force vector on the finger tip. The device has enabled users to interact with and feel a wide variety of virtual objects and will be used for control of remote ma ..."
Abstract
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Cited by 448 (4 self)
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This paper describes the PHANTOM haptic interface- a device which measures a user’s finger tip position and exerts a precisely controlled force vector on the finger tip. The device has enabled users to interact with and feel a wide variety of virtual objects and will be used for control of remote
The Unix Time-Sharing System
- Communications of the ACM
, 1974
"... Unix is a general-purpose, multi-user, interactive operating system for the larger Digital Equipment Corporation PDP-11 and the Interdata 8/32 computers. It offers a number of features seldom found even in larger operating systems, including i A hierarchical file system incorporating demountable vol ..."
Abstract
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Cited by 539 (14 self)
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Unix is a general-purpose, multi-user, interactive operating system for the larger Digital Equipment Corporation PDP-11 and the Interdata 8/32 computers. It offers a number of features seldom found even in larger operating systems, including i A hierarchical file system incorporating demountable
Cognitive networks
- IN PROC. OF IEEE DYSPAN 2005
, 2005
"... This paper presents a definition and framework for a novel type of adaptive data network: the cognitive network. In a cognitive network, the collection of elements that make up the network observes network conditions and then, using prior knowledge gained from previous interactions with the network ..."
Abstract
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Cited by 1106 (7 self)
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This paper presents a definition and framework for a novel type of adaptive data network: the cognitive network. In a cognitive network, the collection of elements that make up the network observes network conditions and then, using prior knowledge gained from previous interactions
Bricks: Laying the foundations for graspable user interfaces
, 1995
"... We introduce the concept of Graspable User Interfaces which allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or “attached ” to virtual objects for manipulation or for ex ..."
Abstract
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Cited by 522 (28 self)
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We introduce the concept of Graspable User Interfaces which allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or “attached ” to virtual objects for manipulation
A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications
, 2001
"... Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is accelerating. One challenge that remains in this emerging research field is the ability to enhance the behavior of any application by informing it of the context ..."
Abstract
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Cited by 906 (28 self)
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Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is accelerating. One challenge that remains in this emerging research field is the ability to enhance the behavior of any application by informing
Motivation through the Design of Work: Test of a Theory. Organizational Behavior and Human Performance,
, 1976
"... A model is proposed that specifies the conditions under which individuals will become internally motivated to perform effectively on their jobs. The model focuses on the interaction among three classes of variables: (a) the psychological states of employees that must be present for internally motiv ..."
Abstract
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Cited by 622 (2 self)
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A model is proposed that specifies the conditions under which individuals will become internally motivated to perform effectively on their jobs. The model focuses on the interaction among three classes of variables: (a) the psychological states of employees that must be present for internally
Motion Planning with interactive devices
"... Abstract—This paper presents interaction between a user and a robot to guide motion through motion planning algorithm. The interaction aims at improving the guidance of an operator during a robot motion task in a virtual environment with the help of an automatic path planning algorithm. Existing wor ..."
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and the user, and on data gathering (labels) from the virtual scene. Examples are shown to illustrate the Interactive motion planning system and analysis are done in function on the user’s dexterity to manipulate devices. I.
Results 1 - 10
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16,218