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Predictions specify reactive control of individual digits in manipulation

by Yukari Ohki, Benoni B. Edin, S. Johansson - J Neurosci , 2002
"... When humans proactively manipulate objects, the applied fin-gertip forces primarily depend on feedforward, predictive neural control mechanisms that depend on internal representations of the physical properties of the objects. Here we investigate whether predictions of object properties also control ..."
Abstract - Cited by 3 (1 self) - Add to MetaCart
When humans proactively manipulate objects, the applied fin-gertip forces primarily depend on feedforward, predictive neural control mechanisms that depend on internal representations of the physical properties of the objects. Here we investigate whether predictions of object properties also control fingertip forces that subjects generate reactively. We analyzed fingertip forces reactively supporting grasp stability in a restraining task that engaged two fingers. Each finger contacted a plate mounted on a separate torque motor, and, at unpredictable times, both plates were loaded simultaneously with forces tan-gential to the plates or just one of the plates was loaded. Thus, the apparatus acted as though the plates were mechanically linked or as though they were two independent objects. In different test series, each with a predominant behavior of the apparatus and with interspersed catch trials, we showed that

Movements of Individual Digits in Bimanual Prehension Are Coupled into a Grasping Component

by Frank T. J. M. Zaal, Raoul M. Bongers , 2014
"... The classic understanding of prehension is that of coordinated reaching and grasping. An alternative view is that the grasping in prehension emerges from independently controlled individual digit movements (the double-pointing model). The current study tested this latter model in bimanual prehension ..."
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The classic understanding of prehension is that of coordinated reaching and grasping. An alternative view is that the grasping in prehension emerges from independently controlled individual digit movements (the double-pointing model). The current study tested this latter model in bimanual

Grasping Kinematics from the Perspective of the Individual Digits: A Modelling Study

by Rebekka Verheij, Eli Brenner, Jeroen B. J. Smeets , 2011
"... Grasping is a prototype of human motor coordination. Nevertheless, it is not known what determines the typical movement patterns of grasping. One way to approach this issue is by building models. We developed a model based on the movements of the individual digits. In our model the following objecti ..."
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Grasping is a prototype of human motor coordination. Nevertheless, it is not known what determines the typical movement patterns of grasping. One way to approach this issue is by building models. We developed a model based on the movements of the individual digits. In our model the following

Realistic Modeling for Facial Animation

by Yuencheng Lee , Demetri Terzopoulos, Keith Waters , 1995
"... A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by manual digitization and animated by ad hoc parametrically controlled facial mesh deformations or kinematic approximation of ..."
Abstract - Cited by 362 (14 self) - Add to MetaCart
of muscle actions. Fortunately, animators are now able to digitize facial geometries through the use of scanning range sensors and animate them through the dynamic simulation of facial tissues and muscles. However, these techniques require considerableuser input to construct facial models of individuals

Finding and excluding b-ary Machin-type individual digit formulae

by Jonathan M. Borwein, David Borwein, William F. Galway , 2004
"... Constants with formulae of the form treated by D. Bailey, P. Borwein, and S. Plouffe (BBP formulae to a given base b) have interesting computational properties, such as allowing single digits in their base b expansion to be independently computed, and there are hints that they should be normal numb ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
Constants with formulae of the form treated by D. Bailey, P. Borwein, and S. Plouffe (BBP formulae to a given base b) have interesting computational properties, such as allowing single digits in their base b expansion to be independently computed, and there are hints that they should be normal

Folksonomies - cooperative classification and communication through shared metadata

by Adam Mathes , 2004
"... This paper examines user-generated metadata as implemented and applied in two web services designed to share and organize digital media to better understand grassroots classification. Metadata- data about data- allows systems to collocate related information, and helps users find relevant informatio ..."
Abstract - Cited by 327 (0 self) - Add to MetaCart
This paper examines user-generated metadata as implemented and applied in two web services designed to share and organize digital media to better understand grassroots classification. Metadata- data about data- allows systems to collocate related information, and helps users find relevant

Real-Time, Continuous Level of Detail Rendering of Height Fields

by Peter Lindstrom , David Koller, William Ribarsky, Larry F. Hodges, Nick Faust, Gregory A. Turner , 1996
"... We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid representation, and employs a variable screen-space threshold to bound the maximum error of the projected image. A coarse lev ..."
Abstract - Cited by 296 (15 self) - Add to MetaCart
level of simplification is performed to select discrete levels of detail for blocks of the surface mesh, followed by further simplification through repolygonalization in which individual mesh vertices are considered for removal. These steps compute and generate the appropriate level of detail

Video Textures

by Arno Schödl, Richard Szeliski, David H. Salesin, Richard Szeliski David H. Salesin, Irfan Essa , 2000
"... This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual frames of a video texture may be repeated from time to time, th ..."
Abstract - Cited by 276 (8 self) - Add to MetaCart
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual frames of a video texture may be repeated from time to time

Printed i n Great Britain INDEPENDENT CONTROL OF HUMAN FINGER-TIP FORCES AT INDIVIDUAL DIGITS DURING PRECISION LIFTING

by B. B. Edin, G. Westling, R. S. Johasssos , 1991
"... 1. Subjects lifted an object with two parallel vertical grip surfaces and a low centre of gravity using the precision grip between the tips of the thumb and index finger. The friction between the object and the digits was varied independently a t each digit by changing the contact surfaces between l ..."
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1. Subjects lifted an object with two parallel vertical grip surfaces and a low centre of gravity using the precision grip between the tips of the thumb and index finger. The friction between the object and the digits was varied independently a t each digit by changing the contact surfaces between

Continuous Profiling: Where Have All the Cycles Gone

by Jennifer M. Anderson, Lance M. Berc, Jeffrey Dean, Sanjay Ghemawat, Monika R. Henzinger, Shun-Tak A. Leung, Richard L. Sites, Mark T. Vandevoorde, Carl A. Waldspurger, William E. Weihl - ACM TRANSACTIONS ON COMPUTER SYSTEMS , 1997
"... This paper describes the DIGITAL Continuous Profiling Infrastructure, a sampling-based profiling system designed to run continuously on production systems. The system supports multiprocessors, works on unmodified executables, and collects profiles for entire systems, including user programs, shared ..."
Abstract - Cited by 261 (4 self) - Add to MetaCart
This paper describes the DIGITAL Continuous Profiling Infrastructure, a sampling-based profiling system designed to run continuously on production systems. The system supports multiprocessors, works on unmodified executables, and collects profiles for entire systems, including user programs, shared
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