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3,540
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
- ACM Transactions on Graphics
, 2002
"... We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a preprocess, a novel global transport simulator creates functions over the object's surface representing transfer of ..."
Abstract
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Cited by 470 (28 self)
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of arbitrary, low-frequency incident lighting into transferred radiance which includes global effects like shadows and interreflections from the object onto itself. At run-time, these transfer functions are applied to actual incident lighting. Dynamic, local lighting is handled by sampling it close
X-ray data on some calc ium-iron-oxygen compounds
, 1966
"... Summary. Synthetic mixtures of CaO and F%O 3 fired in air at temperatures in the range 1180 ~ C to 1240 ~ C in some cases lost oxygen and formed ferrous-iron-bearing compounds. Samples after firing were examined by incident light micro-scopy and X-ray diffraction; new powder data are presented for t ..."
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Summary. Synthetic mixtures of CaO and F%O 3 fired in air at temperatures in the range 1180 ~ C to 1240 ~ C in some cases lost oxygen and formed ferrous-iron-bearing compounds. Samples after firing were examined by incident light micro-scopy and X-ray diffraction; new powder data are presented
P.: A Comprehensive Physical Model for Light Reflection
- In Proc. of SIGGRAPH
, 1991
"... A new general reflectance model for computer graphics is presented. The model is based on physical optics and describes specular, directional diffuse, and uniform diffuse reflection by a surface. The reflected light pattern depends on wavelength, incidence angle, two surface roughness parameters. an ..."
Abstract
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Cited by 191 (7 self)
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A new general reflectance model for computer graphics is presented. The model is based on physical optics and describes specular, directional diffuse, and uniform diffuse reflection by a surface. The reflected light pattern depends on wavelength, incidence angle, two surface roughness parameters
A language for shading and lighting calculations
- Computer Graphics (SIGGRAPH ’90 Proceedings
, 1990
"... A shading language provides a means to extend the shading and lighting formulae used by a rendering system. This paper discusses the design of a new shading language based on previous work of Cook and Perlin. This language has various types of shaders for light sources and surface reflectances, poin ..."
Abstract
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Cited by 133 (8 self)
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, point and color data types, control flow constructs that support the casting of outgoing and the integration of incident light, a clearly specified interface to the rendering system using global state variables, and a host of useful built-in functions. The design issues and their impact
Calculating the Reflectance Map
, 1978
"... It appears that the development of machine vision may benefit from a detailed understanding of the imaging process. The reflectance map, showing scene radiance as a function of surface gradient, has proved to be helpful in this endeavor. The reflectance map depends both on the nature of the surface ..."
Abstract
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Cited by 177 (9 self)
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layers of the objects being imaged and the distribution of light sources. Recently, a unified approach to the specification of surface reflectance in terms of both incident and reflected beam geometry has been proposed The reflecting properties of a surface are specified in terms of the bidirectional
Surface Reflection: Physical and Geometrical Perspectives
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1991
"... Machine vision can greatly benefit from the development of accurate reflectance models. There are two approaches to the study of reflection: physical and geometrical optics. While geometrical models may be consumed as mere approximations to physical models, they possess simpler mathematical forms th ..."
Abstract
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Cited by 154 (32 self)
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that often render them more usable than physical models. However, geometrical models are applicable only when the wavelength of incident light is small compared to the dimensions of the surface imperfections. Therefore, it is incorrect to use these models to interpret or predict reflections from smooth
Relighting with 4d incident light fields
- ACM Trans. Graph
"... We present an image-based technique to relight real objects illuminated by a 4D incident light field, representing the illumination of an environment. By exploiting the richness in angular and spatial variation of the light field, objects can be relit with a high degree of realism. We record photogr ..."
Abstract
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Cited by 64 (5 self)
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We present an image-based technique to relight real objects illuminated by a 4D incident light field, representing the illumination of an environment. By exploiting the richness in angular and spatial variation of the light field, objects can be relit with a high degree of realism. We record
Incident light
, 2014
"... HAL is a multi-disciplinary open access archive for the deposit and dissemination of sci-entific research documents, whether they are pub-lished or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L’archive ouverte p ..."
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HAL is a multi-disciplinary open access archive for the deposit and dissemination of sci-entific research documents, whether they are pub-lished or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L’archive ouverte pluridisciplinaire HAL, est destinée au dépôt et a ̀ la diffusion de documents scientifiques de niveau recherche, publiés ou non, émanant des établissements d’enseignement et de recherche français ou étrangers, des laboratoires publics ou privés.
Color Based Object Recognition
- Pattern Recognition
, 1997
"... This paper is organized as follows. In Section 2, the dichromatic reflectance under "white" reflection is introduced and new photometric invariant color features are proposed. The performance of object recognition by histogram matching differentiated for the various color models is evaluat ..."
Abstract
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Cited by 149 (26 self)
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sensors with spectral sensitivities given by fR (), fG () and fB () respectively, to obtain an image of the surface patch illuminated by a SPD of the incident light denoted by e(), the measured sensor values will be given by Shafer [5]: C = m b (n; s) Z
Inverse Lighting for Photography
- IN FIFTH COLOR IMAGING CONFERENCE
, 1997
"... We introduce a technique for improving photographs using inverse lighting, a new process based on algorithms developed in computer graphics for computing the reflection of light in 3D space. From a photograph and a 3D surface model for the object pictured, inverse lighting estimates the directional ..."
Abstract
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Cited by 78 (1 self)
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distribution of the incident light. We then use this information to process the photograph digitally to alter the lighting on the object. Inverse lighting is a specific example of the general idea of inverse rendering. This refers to the practice of using the methods of computer graphics, which normally
Results 1 - 10
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3,540