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548
Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics
"... Examining how in-game behavior preferences map onto real world demographics provides important empiricallyderived insights into how to match game-based mechanisms to target demographic segments. Using behavioral and demographic data from 1,037 World of Warcraft players, we use multiple regressions t ..."
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Cited by 4 (0 self)
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Examining how in-game behavior preferences map onto real world demographics provides important empiricallyderived insights into how to match game-based mechanisms to target demographic segments. Using behavioral and demographic data from 1,037 World of Warcraft players, we use multiple regressions
Motivations for Play in Online Games
- Journal of CyberPsychology and Behavior 9
"... An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to cr ..."
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Cited by 158 (4 self)
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An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used
Tilburg centre for Cognition and Communication
"... Abstract. The behavior of a human player in a game expresses the personality of that player. Personality is an important characteristic for modeling the player’s profile. In our research we use the five factor model of personality, in which extraversion is a notable factor. Extraversion is the human ..."
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is the human tendency of being sensitive to rewards. This often results in humans seeking socially rewarding situations. Extraversion plays a prominent part in the in-game behavior of a player. The in-game behavior can be decomposed in 20 different in-game elements. In this paper, we investigate which in-game
Motivations of Play in MMORPGs
- Proceedings of DiGRA 2005 Conference
, 2005
"... An empirical model of player motivations in MMORPGs provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to create ..."
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Cited by 9 (0 self)
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An empirical model of player motivations in MMORPGs provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to create
In-Game Action List Segmentation and Labeling in Real-Time Strategy Games
"... Abstract—In-game actions of real-time strategy (RTS) games are extremely useful in determining the players ’ strategies, ana-lyzing their behaviors and recommending ways to improve their play skills. Unfortunately, unstructured sequences of in-game actions are hardly informative enough for these ana ..."
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Abstract—In-game actions of real-time strategy (RTS) games are extremely useful in determining the players ’ strategies, ana-lyzing their behaviors and recommending ways to improve their play skills. Unfortunately, unstructured sequences of in-game actions are hardly informative enough
Rapid Communication Motivations for Play in Online Games
"... An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create ..."
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An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create
1 Motivations of Play in Online Games
"... An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to cr ..."
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An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used
Give Me a Reason to Dig Minecraft and Psychology of Motivation
"... Abstract—Recently, both game industry professionals and academic researchers have started focusing on playergenerated behavioral data as a mean to gather insights on player psychology through datamining. Although some research has already proven solid correlations between ingame behavior and persona ..."
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Cited by 5 (0 self)
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and personality, most techniques focus on extracting knowledge from in-game behavior data alone. This paper posits that triangulating exclusively behavioral datasets with established theoretical frameworks serving as hermeneutic grids, may help extracting additional meaning and information. The hermeneutic grid
The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts
"... Abstract: We aim to build a new theory of highly committed problematic video gaming based on rich qualitative data and to compare it to existing theories. To do this, we used hermeneutic analytical methods and grounded theory methodology to analyze 125 hours of recording from 42 biographical intervi ..."
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interviews, 23 of them with long-term follow-up. Participants were addicted (ex-) gamers according to screening instruments, aged 16 to 44, 29 males and 13 females. The integrated (dys-) functionality model shows in-game behavior of participants to be dysfunctional in that it hinders advancement in several
Motivations of Play in Online Games
"... (in press in CyberPsychology and Behavior) An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study ..."
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(in press in CyberPsychology and Behavior) An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current
Results 1 - 10
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548