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Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics

by Nick Yee, Nicolas Ducheneaut, Han-tai Shiao, Les Nelson
"... Examining how in-game behavior preferences map onto real world demographics provides important empiricallyderived insights into how to match game-based mechanisms to target demographic segments. Using behavioral and demographic data from 1,037 World of Warcraft players, we use multiple regressions t ..."
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Examining how in-game behavior preferences map onto real world demographics provides important empiricallyderived insights into how to match game-based mechanisms to target demographic segments. Using behavioral and demographic data from 1,037 World of Warcraft players, we use multiple regressions

Motivations for Play in Online Games

by Nick Yee - Journal of CyberPsychology and Behavior 9
"... An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to cr ..."
Abstract - Cited by 158 (4 self) - Add to MetaCart
An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used

Tilburg centre for Cognition and Communication

by Giel Van Lankveld, Sonny Schreurs, Pieter Spronck, Jaap Van Den Herik
"... Abstract. The behavior of a human player in a game expresses the personality of that player. Personality is an important characteristic for modeling the player’s profile. In our research we use the five factor model of personality, in which extraversion is a notable factor. Extraversion is the human ..."
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is the human tendency of being sensitive to rewards. This often results in humans seeking socially rewarding situations. Extraversion plays a prominent part in the in-game behavior of a player. The in-game behavior can be decomposed in 20 different in-game elements. In this paper, we investigate which in-game

Motivations of Play in MMORPGs

by Nick Yee - Proceedings of DiGRA 2005 Conference , 2005
"... An empirical model of player motivations in MMORPGs provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to create ..."
Abstract - Cited by 9 (0 self) - Add to MetaCart
An empirical model of player motivations in MMORPGs provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to create

In-Game Action List Segmentation and Labeling in Real-Time Strategy Games

by Wei Gong, Ee-peng Lim, Palakorn Achananuparp, Feida Zhu, David Lo, Freddy Chong, Tat Chua
"... Abstract—In-game actions of real-time strategy (RTS) games are extremely useful in determining the players ’ strategies, ana-lyzing their behaviors and recommending ways to improve their play skills. Unfortunately, unstructured sequences of in-game actions are hardly informative enough for these ana ..."
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Abstract—In-game actions of real-time strategy (RTS) games are extremely useful in determining the players ’ strategies, ana-lyzing their behaviors and recommending ways to improve their play skills. Unfortunately, unstructured sequences of in-game actions are hardly informative enough

Rapid Communication Motivations for Play in Online Games

by Nick Yee
"... An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create ..."
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An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create

1 Motivations of Play in Online Games

by Nick Yee
"... An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to cr ..."
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An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used

Give Me a Reason to Dig Minecraft and Psychology of Motivation

by Ro Canossa, Josep B. Martinez, Julian Togelius
"... Abstract—Recently, both game industry professionals and academic researchers have started focusing on playergenerated behavioral data as a mean to gather insights on player psychology through datamining. Although some research has already proven solid correlations between ingame behavior and persona ..."
Abstract - Cited by 5 (0 self) - Add to MetaCart
and personality, most techniques focus on extracting knowledge from in-game behavior data alone. This paper posits that triangulating exclusively behavioral datasets with established theoretical frameworks serving as hermeneutic grids, may help extracting additional meaning and information. The hermeneutic grid

The Integrated Model of (Dys-) Functionality: Reconstructing Patterns of Gaming as Self-Medication in Biographical Interviews with Video Game Addicts

by Paula Bleckmann, Nadine Jukschat
"... Abstract: We aim to build a new theory of highly committed problematic video gaming based on rich qualitative data and to compare it to existing theories. To do this, we used hermeneutic analytical methods and grounded theory methodology to analyze 125 hours of recording from 42 biographical intervi ..."
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interviews, 23 of them with long-term follow-up. Participants were addicted (ex-) gamers according to screening instruments, aged 16 to 44, 29 males and 13 females. The integrated (dys-) functionality model shows in-game behavior of participants to be dysfunctional in that it hinders advancement in several

Motivations of Play in Online Games

by unknown authors
"... (in press in CyberPsychology and Behavior) An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study ..."
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(in press in CyberPsychology and Behavior) An empirical model of player motivations in online games provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current
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