Results 1 - 10
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1,167
QSplat: A Multiresolution Point Rendering System for Large Meshes
, 2000
"... Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing and p ..."
Abstract
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Cited by 502 (8 self)
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, and refines progressively when idle to a high final image quality. We have demonstrated the system on scanned models containing hundreds of millions of samples.
Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow
, 1999
"... In this paper, we develop methods to rapidly remove rough features from irregularly triangulated data intended to portray a smooth surface. The main task is to remove undesirable noise and uneven edges while retaining desirable geometric features. The problem arises mainly when creating high-fidelit ..."
Abstract
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Cited by 542 (23 self)
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In this paper, we develop methods to rapidly remove rough features from irregularly triangulated data intended to portray a smooth surface. The main task is to remove undesirable noise and uneven edges while retaining desirable geometric features. The problem arises mainly when creating high
Practical quad mesh simplification
- CG Forum (Eurographics
, 2010
"... In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. The process is based on a novel set of strictly local operations which preserve quad structure. We show how good tessell ..."
Abstract
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Cited by 19 (6 self)
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In this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. The process is based on a novel set of strictly local operations which preserve quad structure. We show how good
Dual Loops Meshing: Quality Quad Layouts on Manifolds
- TO APPEAR IN ACM TOG 31(4)
, 2012
"... We present a theoretical framework and practical method for the automatic construction of simple, all-quadrilateral patch layouts on manifold surfaces. The resulting layouts are coarse, surfaceembedded cell complexes well adapted to the geometric structure, hence they are ideally suited as domains ..."
Abstract
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Cited by 15 (8 self)
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and base complexes for surface parameterization, spline fitting, or subdivision surfaces and can be used to generate quad meshes with a high-level patch structure that are advantageous in many application scenarios. Our approach is based on the careful construction of the layout graph’s combinatorial dual
Mixed-integer quadrangulation
- ACM TRANS. GRAPH
, 2009
"... We present a novel method for quadrangulating a given triangle mesh. After constructing an as smooth as possible symmetric cross field satisfying a sparse set of directional constraints (to capture the geometric structure of the surface), the mesh is cut open in order to enable a low distortion un ..."
Abstract
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Cited by 100 (11 self)
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of singularities in the quadrangulation. Both steps of the algorithm (cross field and parametrization) can be formulated as a mixed-integer problem which we solve very efficiently by an adaptive greedy solver. We show several complex examples where high quality quad meshes are generated in a fully automatic manner.
Real-Time, Continuous Level of Detail Rendering of Height Fields
, 1996
"... We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid representation, and employs a variable screen-space threshold to bound the maximum error of the projected image. A coarse lev ..."
Automatic Smoothing of Quad & Triangle Meshes
"... I present a methodology to create smooth meshes using spline patches generated automatically from the geometry of the mesh. The intent is to create a smooth surface across the entire mesh, which creates smooth silhouette edges and is very useful for high quality ray tracing. An additional goal was t ..."
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I present a methodology to create smooth meshes using spline patches generated automatically from the geometry of the mesh. The intent is to create a smooth surface across the entire mesh, which creates smooth silhouette edges and is very useful for high quality ray tracing. An additional goal
QuadCover – Surface Parameterization using Branched Coverings.
- COMPUT. GRAPH. FORUM
, 2007
"... We introduce an algorithm for automatic computation of global parameterizations on arbitrary simplicial 2-manifolds whose parameter lines are guided by a given frame field, for example by principal curvature frames. The parameter lines are globally continuous, and allow a remeshing of the surface in ..."
Abstract
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Cited by 93 (11 self)
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is fully automatic and generates high quality quadrilateral meshes.
State of the Art in Quad Meshing
"... Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, an ..."
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Cited by 4 (2 self)
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, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this State of the Art Report, we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement
Dynamic Quad-tree Mesh Refinement ∗
, 2007
"... Many algorithms exist for producing quality meshes when the input point cloud is known a priori. However, modern finite element simulations and graphics applications need to change the input set dur-ing the simulation dynamically. We show how to dynamically update the mesh under changes in the input ..."
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Many algorithms exist for producing quality meshes when the input point cloud is known a priori. However, modern finite element simulations and graphics applications need to change the input set dur-ing the simulation dynamically. We show how to dynamically update the mesh under changes
Results 1 - 10
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1,167