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28,797
Bricks: Laying the foundations for graspable user interfaces
, 1995
"... We introduce the concept of Graspable User Interfaces which allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or “attached ” to virtual objects for manipulation or for ex ..."
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Cited by 522 (28 self)
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We introduce the concept of Graspable User Interfaces which allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or “attached ” to virtual objects for manipulation
Tangible bits: towards seamless interfaces between people, bits and atoms
- Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press: 234--241
, 1997
"... This paper presents our vision of Human Computer Interaction (HCI): "Tangible Bits. " Tangible Bits allows users to "grasp & manipulate " bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces. Tangible Bits also ..."
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Cited by 1418 (62 self)
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as the foreground and background of human activities. This paper describes three key concepts of Tangible Bits: interactive surfaces; the coupling of bits with graspable physical objects; and ambient media for background awareness. We illustrate these concepts with three prototype systems – the metaDESK, trans
Multidimensional Access Methods
, 1998
"... Search operations in databases require special support at the physical level. This is true for conventional databases as well as spatial databases, where typical search operations include the point query (find all objects that contain a given search point) and the region query (find all objects that ..."
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Cited by 686 (3 self)
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Search operations in databases require special support at the physical level. This is true for conventional databases as well as spatial databases, where typical search operations include the point query (find all objects that contain a given search point) and the region query (find all objects
Elastically deformable models
- Computer Graphics
, 1987
"... The goal of visual modeling research is to develop mathematical models and associated algorithms for the analysis and synthesis of visual information. Image analysis and synthesis characterize the domains of computer vision and computer graphics, respectively. For nearly three decades, the vision an ..."
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Cited by 883 (20 self)
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, involves the analysis of images to infer object models. Visual modeling takes a unified approach to vision and graphics via modeling that exploits computational physics. In addition to geometry, physics-based modeling employs forces, torques, internal strain energies, and other physical quantities
Edge Detection
, 1985
"... For both biological systems and machines, vision begins with a large and unwieldy array of measurements of the amount of light reflected from surfaces in the environment. The goal of vision is to recover physical properties of objects in the scene, such as the location of object boundaries and the s ..."
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Cited by 1287 (1 self)
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For both biological systems and machines, vision begins with a large and unwieldy array of measurements of the amount of light reflected from surfaces in the environment. The goal of vision is to recover physical properties of objects in the scene, such as the location of object boundaries
Qualitative process theory
- MIT AI Lab Memo
, 1982
"... Objects move, collide, flow, bend, heat up, cool down, stretch, compress. and boil. These and other things that cause changes in objects over time are intuitively characterized as processes. To understand commonsense physical reasoning and make programs that interact with the physical world as well ..."
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Cited by 899 (92 self)
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Objects move, collide, flow, bend, heat up, cool down, stretch, compress. and boil. These and other things that cause changes in objects over time are intuitively characterized as processes. To understand commonsense physical reasoning and make programs that interact with the physical world as well
Stable Fluids
, 1999
"... Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid flow can greatly assist in creating such tools. Physical models, unlike key frame or procedural based techniques, permit an a ..."
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Cited by 568 (9 self)
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an animator to almost effortlessly create interesting, swirling fluid-like behaviors. Also, the interaction of flows with objects and virtual forces is handled elegantly. Until recently, it was believed that physical fluid models were too expensive to allow real-time interaction. This was largely due
Review of Shadows of the Mind By Roger Penrose
, 1994
"... This book and its predecessor The Emperor's New Mind argue that natural minds cannot be understood and artificial minds cannot be constructed without new physics, about which the book gives some ideas. We have no objection to new physics but don't see it as necessary for artificial intel ..."
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Cited by 473 (1 self)
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This book and its predecessor The Emperor's New Mind argue that natural minds cannot be understood and artificial minds cannot be constructed without new physics, about which the book gives some ideas. We have no objection to new physics but don't see it as necessary for artificial
Modeling the Interaction of Light Between Diffuse Surfaces
, 1984
"... A method is described which models the interaction of light between diffusely reflecting surfaces. Current light reflection models used in computer graphics do not account for the object-to-object reflection between diffuse surfaces, and thus incorrectly compute the global illumination effects. The ..."
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Cited by 400 (6 self)
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A method is described which models the interaction of light between diffusely reflecting surfaces. Current light reflection models used in computer graphics do not account for the object-to-object reflection between diffuse surfaces, and thus incorrectly compute the global illumination effects
Design of Spatially Aware Graspable Displays
- In Proceedings of CHI ’97
, 1997
"... We propose spatially aware portable displays which use movement in real physical space to control navigation in the digital information space within. This paper describes two interface design studies which use physical models, such as friction and gravity, in relating the movement of the display to ..."
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Cited by 27 (0 self)
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We propose spatially aware portable displays which use movement in real physical space to control navigation in the digital information space within. This paper describes two interface design studies which use physical models, such as friction and gravity, in relating the movement of the display
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