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and Game Industry

by Murdoch Research Repository, Vasin Chooprayoon, Chun Che Fung
"... It is posted here for your personal use. No further distribution is permitted. ..."
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It is posted here for your personal use. No further distribution is permitted.

game industry

by Michal Brink, Mike Cameron, Ken Coetzee, Bianca Currie, Christo Fabricius, Stefan Hattingh, Anton Schmidt, Laurence Watson , 2010
"... improved governance in the ..."
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improved governance in the

The Internet Gaming Industry for Newbies

by Cory Nebel, Cory Nebel , 2012
"... Part of the Gaming Commons, and the Gaming and Casino Operations Management Commons This Professional Paper is brought to you for free and open access by Digital Scholarship@UNLV. It has been accepted for inclusion in UNLV Theses/ Dissertations/Professional Papers/Capstones by an authorized administ ..."
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Part of the Gaming Commons, and the Gaming and Casino Operations Management Commons This Professional Paper is brought to you for free and open access by Digital Scholarship@UNLV. It has been accepted for inclusion in UNLV Theses/ Dissertations/Professional Papers/Capstones by an authorized

video game industry

by Mirko Ernkvist
"... Certain geographical markets might act as lead-markets for innovation, the geographical market in which globally successful innovation first takes off (Beise, 2004). One factor contributing to a country’s lead-market status is a high degree of leading edge users that is ahead of the majority of user ..."
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of users in market trends and act as important sources for new innovation (von Hippel, 1986; Morrison, Roberts, & Midgley, 2004). The role of lead users is often pronounced in creative industries in which producers often are involved in a close iterative development process with user groups

In this issue: The Battered Gaming Industry:

by Study Our Times, Bo J. Bernhard, Ph. D
"... An occasio. ' ' inion piece, 1,: , li~hti~~t~qming zntzuslrv and insights, le velopments, economic dspe.cts, JuLnL.:I.. u1, 11Uf~agers and policyf1i~~ers. ..."
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An occasio. ' ' inion piece, 1,: , li~hti~~t~qming zntzuslrv and insights, le velopments, economic dspe.cts, JuLnL.:I.. u1, 11Uf~agers and policyf1i~~ers.

Role Playing Game industry

by Benoît Demil, Xavier Lecocq , 2008
"... ‘The curse of the follower’: path-dependency and its consequences in the ..."
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‘The curse of the follower’: path-dependency and its consequences in the

Non-Cooperative Collusion under ImperfectPriceInformation",Econometrica,52,87-100

by Edward J Green , Robert H Porter' , 1984
"... JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about J ..."
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JSTOR, please contact support@jstor.org. . The Econometric Society is collaborating with JSTOR to digitize, preserve and extend access to Econometrica. Recent work in game theory has shown that, in principle, it may be possible for firms in an industry to form a self-policing cartel to maximize

Industry Analysis of the Mobile Gaming Industry

by Steven Mountfield - in Denmark”, Copenhagen Business School 2003. Motorola, “Article on the new mobile telephones”, http://www.motorola.com.cn/about/teletalk/2003/01/e1004.asp
"... This paper is part of a larger report which proposes a methodology to measure the efficiency of games on mobile devices in order to produce a strategy proposal for TV2 Interaktiv, a company in the portal provisioning sector. To facilitate this, the foundation of this proposal, an industry analysis w ..."
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This paper is part of a larger report which proposes a methodology to measure the efficiency of games on mobile devices in order to produce a strategy proposal for TV2 Interaktiv, a company in the portal provisioning sector. To facilitate this, the foundation of this proposal, an industry analysis

Exclusive Licensing in the Video Gaming Industry

by Ravi N. Mantena, Ramesh S. Narayanan, Siva K. Viswanathan
"... Competition among systems with complementary components is sometimes characterized by exclusivity, while in other instances the complements are available on all competing systems. Some software applications are available only for specific hardware platforms; certain television programming is availab ..."
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Competition among systems with complementary components is sometimes characterized by exclusivity, while in other instances the complements are available on all competing systems. Some software applications are available only for specific hardware platforms; certain television programming is available only in satellite or cable, while other content is available for both

A Review of the Video Games Industry in the United States

by Kerri-ann L. Kuhn
"... With increasing revenues for video game manufacturers, higher software sales and a more diverse audience, the video games industry has been experiencing strong and rapid growth in recent times, rivalling other forms of entertainment. As a result, games have begun to attract the attention of marketin ..."
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With increasing revenues for video game manufacturers, higher software sales and a more diverse audience, the video games industry has been experiencing strong and rapid growth in recent times, rivalling other forms of entertainment. As a result, games have begun to attract the attention
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