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Gaming/Simulation for the Environment
"... Abstract. Like Artificial Intelligence, the scientific discipline of Gaming/Simulation studies intelligent systems. It has proven its use in domains like organizational change, defense tactics, and calamity fighting. CE Delft has taken up the rich methodology of Gaming/Simulation to investigate and ..."
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Abstract. Like Artificial Intelligence, the scientific discipline of Gaming/Simulation studies intelligent systems. It has proven its use in domains like organizational change, defense tactics, and calamity fighting. CE Delft has taken up the rich methodology of Gaming/Simulation to investigate
business gaming simulations
, 2004
"... Citations (this article cites 79 articles hosted on the ..."
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Cited by 1 (0 self)
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Citations (this article cites 79 articles hosted on the
Hunger Games Simulation Approach
"... is a key element in high school education. One way to improve motivation and provide content, while helping address critical thinking and problem solving skills, is to have students build and study agent based models in the classroom. This activity visually connects concepts with their applied mathe ..."
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is a key element in high school education. One way to improve motivation and provide content, while helping address critical thinking and problem solving skills, is to have students build and study agent based models in the classroom. This activity visually connects concepts with their applied mathematical representation. “Engaging students in constructing [models] may provide a bridge between frequently disconnected conceptual and mathematical forms of knowledge. ” (Levy and Wilensky, 2011)
Studies on Rule-learning in Gaming Simulation
"... Gaming is one of the good tools to deal with complex phenomena. Now, computer agents are beginning to join gaming as substitutes for human players. To help designing of a gaming, this paper proposes a model for gaming-simulation. In this model, each agent has its own neural-networks for predicting b ..."
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Gaming is one of the good tools to deal with complex phenomena. Now, computer agents are beginning to join gaming as substitutes for human players. To help designing of a gaming, this paper proposes a model for gaming-simulation. In this model, each agent has its own neural-networks for predicting
Integrating Learning in Interactive Gaming Simulators
- in Challenges of Game AI: Proceedings of the AAAI’04 Workshop, AAAI
, 2004
"... Many developers of simulations for computer-generated forces and real-time strategy games seek to incorporate learning or learned behaviors in their systems. Likewise, many researchers seek to evaluate their learning systems in these simulators. However, these integrations require great effort. We d ..."
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Cited by 17 (5 self)
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Many developers of simulations for computer-generated forces and real-time strategy games seek to incorporate learning or learned behaviors in their systems. Likewise, many researchers seek to evaluate their learning systems in these simulators. However, these integrations require great effort. We
Synchronous Games, Simulations and λ-calculus
, 2009
"... We refine a model for linear logic based on two well-known ingredients: games and simulations. We have already shown that usual simulation relations form a sound notion of morphism between games; and that we can interpret all linear logic in this way. One particularly interesting point is that we in ..."
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We refine a model for linear logic based on two well-known ingredients: games and simulations. We have already shown that usual simulation relations form a sound notion of morphism between games; and that we can interpret all linear logic in this way. One particularly interesting point is that we
FACILITATING BUSINESS GAMING SIMULATION MODELING
"... YBG (Yokohama Business Game) is a business gaming support system in which we can develop and/or play our own business games through the Internet and now used in more than twenty Japanese universities. However even though YBG provides an easy built-in model description language for game developers, t ..."
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YBG (Yokohama Business Game) is a business gaming support system in which we can develop and/or play our own business games through the Internet and now used in more than twenty Japanese universities. However even though YBG provides an easy built-in model description language for game developers
90 Using Microcomputer Game-Simulation Experiments to Study Family Response to
"... Computerized game-simulation experiments were conducted as part of a larger study ..."
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Computerized game-simulation experiments were conducted as part of a larger study
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