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Economic analysis of social interactions

by Charles F. Manski - JOURNAL OF ECONOMIC PERSPECTIVES , 2000
"... Economists have long been ambivalent about whether the discipline should focus on the analysis of markets or should be concerned with social interactions more generally. Recently the discipline has sought to broaden its scope while maintaining the rigor of modern economic analysis. Major theoretical ..."
Abstract - Cited by 509 (3 self) - Add to MetaCart
theoretical developments in game theory, the economics of the family, and endogenous growth theory have taken place. Economists have also performed new empirical research on social interactions, but the empirical literature does not show progress comparable to that achieved in economic theory. This paper

Non-Cooperative Collusion under ImperfectPriceInformation",Econometrica,52,87-100

by Edward J Green , Robert H Porter' , 1984
"... JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about J ..."
Abstract - Cited by 602 (5 self) - Add to MetaCart
JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about

Review on psychophysiological methods in game research

by J. Matias Kivikangas, Inger Ekman, Guillaume Chanel, Simo Järvelä, Ben Cowley, Pentti Henttonen, Niklas Ravaja - Proc. of 1st Nordic DiGRA, DiGRA , 2010
"... This paper reviews the psychophysiological method in game research. The use of psychophysiological measurements provides an objective, continuous, real-time, non-invasive, precise, and sensitive way to assess the game experience, but for best results it requires carefully controlled experiments, lar ..."
Abstract - Cited by 11 (0 self) - Add to MetaCart
This paper reviews the psychophysiological method in game research. The use of psychophysiological measurements provides an objective, continuous, real-time, non-invasive, precise, and sensitive way to assess the game experience, but for best results it requires carefully controlled experiments

International Gaming Research Unit

by Internet Help, Ng Bu
"... Dr. Mark Griffiths is a Chartered Psychologist and Professor of Gambling Studies at the Nottingham Trent University. He is internationally known for his work into gambling and gaming addictions and has won many awards for his research including the John ..."
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Dr. Mark Griffiths is a Chartered Psychologist and Professor of Gambling Studies at the Nottingham Trent University. He is internationally known for his work into gambling and gaming addictions and has won many awards for his research including the John

Online Games: Research perspectives . . .

by Tsung Teng Chen , 2015
"... ..."
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Game Research at McGill

by Christopher J. F. Pickett, Christopher J. F. Pickett , 2005
"... We consider modern computer narratives as deterministic finite automata with identified initial, winning, and losing states. We discuss various interesting temporal properties in the context of narratives, which range from simple reachability to more complex concepts such as the degree of “pointless ..."
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We consider modern computer narratives as deterministic finite automata with identified initial, winning, and losing states. We discuss various interesting temporal properties in the context of narratives, which range from simple reachability to more complex concepts such as the degree of “pointlessness”. These temporal properties can be useful in model checking narratives, but first an appropriate representation is needed. We introduce the Narrative Flow Graph (NFG), a class of 1-safe Petri Net, suitable for modelling computer narratives compactly, and the higher-level Programmable NFG (PNFG) language that compiles down to NFGs. We show how NFGs can be automatically encoded as transition relations for the NuSMV model checker, and use high-level knowledge from the PNFG language to reduce the number of boolean variables required. We finally provide an experimental analysis of small, medium, and large narratives. 1

Game Research, Measuring Gaming Preferences

by Veronica Zammitto
"... The development and validation of tools and measurements for gaming experiences is an ongoing challenge for game studies researcher. This paper describes a questionnaire that collects information on fine-grained gaming preferences across genres. The data is analyzed quantitatively. Results obtained ..."
Abstract - Cited by 2 (2 self) - Add to MetaCart
The development and validation of tools and measurements for gaming experiences is an ongoing challenge for game studies researcher. This paper describes a questionnaire that collects information on fine-grained gaming preferences across genres. The data is analyzed quantitatively. Results obtained

Games and a Typology of Video Game Research Approaches

by James D. Ivory
"... • Much quantitative social science research has explored video games ’ social impact using widely varied methods and approaches. • As light is sometimes studied as a wave and sometimes as a particle, video game research has used many perspectives. • It is difficult to compare some game research beca ..."
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• Much quantitative social science research has explored video games ’ social impact using widely varied methods and approaches. • As light is sometimes studied as a wave and sometimes as a particle, video game research has used many perspectives. • It is difficult to compare some game research

Prevention of Problem Gambling: A School-Based Intervention. Final research report prepared for the Alberta Gaming Research

by Robert Williams, Ph. D, C. Psych - Gambling Research , 2002
"... Prepared for the Alberta Gaming Research Institute ..."
Abstract - Cited by 3 (2 self) - Add to MetaCart
Prepared for the Alberta Gaming Research Institute

Mammoth A Massively Multiplayer Game Research Framework

by Jörg Kienzle, Clark Verbrugge, Bettina Kemme, Re Denault, Michael Hawker
"... This paper presents Mammoth, a massively multiplayer game research framework designed for experimentation in an academic setting. Mammoth provides a modular architecture where different components, such as the network engine, the replication engine, or interest management, can easily be replaced. Su ..."
Abstract - Cited by 16 (4 self) - Add to MetaCart
This paper presents Mammoth, a massively multiplayer game research framework designed for experimentation in an academic setting. Mammoth provides a modular architecture where different components, such as the network engine, the replication engine, or interest management, can easily be replaced
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