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Measuring Community Satisfaction across Gaming Communities

by Yiwei Cao, Anna Glukhova, Ralf Klamma, Dominik Renzel, Marc Spaniol
"... With the emergence of diverse communities of practices as well as social networks nowadays, community satisfaction has been a crucial aspect to measure success of information systems. Based on the DeLone & McLean IS Success Model, we propose a community success model (CSM) to focus on various co ..."
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community factors. Among communities, online and video gaming which entertains people of all ages is part of the new media culture and builds up gaming communities consequently. Mobile technologies offer game players mobility and ubiquity to network with each other anywhere at any time and lead to emergence

Wiki-supported Collaborative Narrative Construction in Game Communities

by Chee Siang Ang, Panayiotis Zaphiris, Stephanie Wilson
"... Abstract. The position paper looks at how Wiki technologies can be used to facilitate new literacy practice through collaborative narrative construction in game communities. Based on constructionism, we believe that learning is more effective when learners project their mind through construction of ..."
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Abstract. The position paper looks at how Wiki technologies can be used to facilitate new literacy practice through collaborative narrative construction in game communities. Based on constructionism, we believe that learning is more effective when learners project their mind through construction

A Community Success Model for Gaming Communities

by Yiwei Cao, Anna Glukhova, Ralf Klamma, Dominik Renzel
"... Abstract – Community satisfaction has become a crucial aspect for success of emerging multimedia information systems. For measuring community satisfaction we propose a community success model (CSM) based on the seminal DeLone & McLean IS Success Model. CSM combines quantitative data collected th ..."
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through automatic monitoring of service usage with qualitative extracted from automatically generated questionnaires. As proof of concept we propose to apply our CSM to evaluate innovative community supporting services created within our regular lab course “Gaming Communities ” at RWTH Aachen University

Free and Open Source Development Practices in the Game Community

by Walt Scacchi - IEEE Software , 2004
"... The free and open source software (FOSS) approach lets communities of like-minded participants develop software systems and related artifacts that are shared freely instead of offered as closed-source commercial products. Free (as in freedom) software and open source software are closely related but ..."
Abstract - Cited by 37 (2 self) - Add to MetaCart
to benefit from FOSS development will need grounded models of its processes and practices Empirical studies of four distinct free and open source software development communities find at least five common types of development processes. These communities, particularly the computer game community, provide

Conflict Management in an Online Gaming Community 1

by Aldo De Moor, Jaap Wagenvoort
"... Online gaming communities are an important class of virtual communities. They comprise complex and dynamic socio-technical systems, in which conflict is inevitable. Understanding how these communities manage conflict and how conflict management relates to other governance processes such as activity ..."
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Online gaming communities are an important class of virtual communities. They comprise complex and dynamic socio-technical systems, in which conflict is inevitable. Understanding how these communities manage conflict and how conflict management relates to other governance processes such as activity

BRANDING IN VIRTUAL ONLINE GAMING COMMUNITIES

by Jillian Crawford, Jillian Crawford , 2007
"... this paper, which is being published in conjunction with the Social Media Marketing Symposium ..."
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this paper, which is being published in conjunction with the Social Media Marketing Symposium

Cooperation and Competition Dynamics in an Online Game Community

by Ruixi Yuan, Li Zhao, Wenyu Wang
"... Abstract. Cooperation and competition are important subjects in social and economical studies. Similar dynamics exists in large-scale online communities. In this paper, we present a quantitative study on the cooperation and competition dynamics of an online gaming community. During a period of four ..."
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Abstract. Cooperation and competition are important subjects in social and economical studies. Similar dynamics exists in large-scale online communities. In this paper, we present a quantitative study on the cooperation and competition dynamics of an online gaming community. During a period of four

Playmakers in Multiplayer Game Communities: Their Importance and Motivations for Participation

by Antti Salovaara, Mikael Johnson, Kalle Toiskallio, Sauli Tiitta, Marko Turpeinen
"... In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources for gameplay to other players. These include e.g. game masters, server hosts, and fan site creators. We identify the imp ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources for gameplay to other players. These include e.g. game masters, server hosts, and fan site creators. We identify

An analysis of the bbo fans online social gaming community

by Vlad Posea, Mihaela Balint, Ru Dimitriu, Alexandru Iosup - in Proc. of the Int. Conf. RoEduNet, 2010
"... Abstract- Online social gaming is an emerging Internet application that combines online gaming and online social networking functionality for the benefit of millions of daily users. While researchers have investigated the structure of (social) networks for decades, the activity characteristics and t ..."
Abstract - Cited by 5 (4 self) - Add to MetaCart
and the community structure of online social gaming remain relatively unknown. To address this situation, in this work we investigate the BBO Fans club for online bridge. First, we introduce a method to collect and analyze data from BBO Fans and its underlying gaming platform. Our method is novel

Wiki-mediated Collaborative/Distributed Narrative Construction of Game Communities

by Chee Siang Ang, Panayiotis Zaphiris, Stephanie Wilson
"... The paper looks at how Wiki technologies can be used to facilitate language learning among the youth through game playing as a social activity. Constructionism as related to computer games and language learning are examined. Constructionist theory creates a context of learning in which learners beco ..."
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become engaged in collaborative construction of sharable and meaningful artefacts. A case study of narrative construction is investigated further by identifying collaborative activities around game communities that might be able to facilitate language education. A scenario of an educational game
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